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Weapon Fallout 3: all the fun

Devoted fans of the series and new adherents before the game usually want to get acquainted with all the innovations that the developers have tried to make. There was no change in weapons. Fallout 3 can offer gamers weapons from several categories: standard (brass knuckles, cold, light, heavy and energy), unique and homemade. For those who seem to think this set is not well thought out, you can try to get the cut out content or download several mods on the corresponding resources.

Weapon Fallout 3: parameters and conjugate characteristics

The damage caused by the Fallout 3 weapon depends on several factors - its state, its profiling skills, and some of the hero's parameters (strength, luck, etc.). Some abilities (Bloody Bath and Coal Ecology) can increase the damage done by any weapon.

Characteristics in general can be divided into basic and secondary. The second category includes cost, weight, capacity and maximum ammunition. The main things should be considered in more detail:

  1. Damage (DMG). Defeat from a single attack (bullet, ray, etc.).
  2. Damage per second (DPS). This indicator includes not only the defeat of the selected type of weapons, but also the time it takes to fully recharge it. The parameter is very useful when comparing several units of automatic weapons to determine their rate of fire.
  3. Action Points (AP). The number of points required to perform a single attack (shot, turn or hit).
  4. Strength (HP). The characteristic that determines the rate of wear of weapons.
  5. Min Spread. The index of accuracy of shooting relative to the target. The accuracy decreases in proportion to the increase in the scatter (for 0 gravity is not taken into account, the weapon fires directly at the target).
  6. Critical Multiplier (Crit. Mult). The multiplier increases the chance of causing critical damage to the selected weapon. In this case, for the category "Automatic weapons", a recalculation is performed to achieve balance (the critical multiplier is divided into fire mode).
  7. Critical Damage (Crit. DMG). Additional damage in the event of a critical hit without taking into account the defense of the enemy.

Starting from these values, you can choose an arsenal for any tactic in Fallout 3. Weapon mods often offer pretty clever items that can significantly reduce interest in the gameplay.

Fallout 3 homemade weapons

For hand-assembled weapons it is necessary to find circuits, components and a suitable workbench. Ready-made mines and guns in many respects exceed the standard set of Fallout 3. Weapon modes significantly expand the possibilities for the creation and repair. You can pay attention to the Junk Metal Schematics plugin.

You can use not only the purchased workbench, but also any other (you can search by location). Most schemes are rewarded for doing ordinary or mini-vent, but sometimes ("Molotov-Cola" or "Racket") schemes are bought from traders.

The state of the collected weapons (SST) depends not only on the repair skill, but also on the number of open circuits.

Fashion for Fallout 3 weapons

Amateur plug-ins can be divided into several categories:

  1. Expansion of the game arsenal. New single models or whole collections of weapons. As a rule, they do not differ much in their characteristics from the standard set (Apocalypse Armory, Collection weapon).
  2. Retexture and rekleysery. New textures or processing of models of game weapons, correction of parameters.
  3. Cheating objects. Such plug-ins often endow weapons with extreme capabilities, which greatly affects the gameplay.

In the vastness of the Internet you can find absolutely different fashion. Some of them are really useful, while others help to diversify or update the setting.

Fallout 3: codes for weapons

Cheats not only allow you to instantly master the weapon skills (modpcs), but also to get an infinite ammunition (tgm). The player.additem command will give you the chance to get any weapons or armor in your inventory. At the same time, some models were cut from the game before the release, and it's simply impossible to get them in another way.

The unavailable weapon of Fallout 3 includes: bits and batons (Destroyer, O'Grady's Peacemaker, Destroyer of Curses and Excalibite), the Kiss Kiss, the Clawsword. Among the firearms can be identified revolver "Lawyer", guns "Wanda" and "Curse of Black Bart".

The unique weapon of Fallout 3

The standard weapon of Fallout 3 is inferior to exclusive models in many respects, it is not so easy to get hold of.

By skipping the cache or turn, refusing to perform the quest or failing it, it will be impossible to find unique gizmos.

There are improved versions of all game models. For Fallout 3, a unique weapon contains elements for every taste - units of heavy, energy, light, cold and near-missile weapons. To be sure you do not miss these speedways, you can read the guides or see the passage.

The weapon of Fallout 3 makes it possible to pass the game in any class. Arsenal is quite large, and for those who do not find anything suitable for themselves, you can always pay attention to numerous plug-ins and modifications.

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