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Morgana: guide, assembly, runes, talents and behavior on the line

Morgana is a powerful mage with a lot of control, excellent regeneration and the ability to protect yourself or an ally from enemy skills. The champion feels great both on the middle line as a kender mider, and in the role of support, giving out control over the entire bottom line.

Last year, the guide (Morgan, season 5) on the champion was exclusively for the bottom line, but this season the winged beast was significantly improved, which allowed her to play games on the middle. Morgana can resist almost any champion due to a good radius of autoattack and the presence of control, which is extremely important for ganking and initiating timfights, so more often it can be seen on the middle line.

Let's try to disassemble all the weak and strong sides of the champion on the main lines. We will be interested in Morgan: guide (Morgana guide), assembly, runes, talents and behavior in the game.

Skills

The passive skill of the champion (pulling the soul) increases magical vampirism, allowing you to heal while dealing damage with your spells.

Dark ties. Morgan releases in the given direction a sphere of dark energy, which, when in contact with the enemy, immobilizes him for a while, and the higher the level of skill, the longer the enemy is chained to the ground.

A worn out earth. The champion infects the selected area with bad for 5 seconds, and the enemies who fall into this zone get periodic damage along with a decrease in resistance to magic, which is ideal for a hero like Morgan. Hyde, namely the ability to pump skills, since the third season has not changed, but this year, "exhausted land" has become the main attacking skill.

The black shield. At the time of casting Morgan creates a protective barrier on a friendly champion for 5 seconds, which blocks and absorbs enemy skills until it collapses. Excellent skill, if you play as a support Morgan. Hyde has shown from past seasons that it is useless to pump this skill first or even second, unless, finally, you are not standing against Blitzkrang or Tresch.

The shackles of the soul. The hero fetters nearby champions the chains of dark energy, causing them damage and reducing the speed of movement. If within a few seconds they can not leave the circle, they will be stunned.

Bleed skills

First of all, let's look at the Morgana (Morgan) guide in the role of a mider. In this case, the first pumped ability should be "Tormented Earth" (W). It will allow you to easily farm on the line and not sag for health after sharing damage with the enemy.

Then you need to pump out the "Dark Ties", which will help Morgan apply W and will be extremely useful during the Ganking. And the higher the level of our Q, the longer the enemy will be immobilized.

"Black Shield" can be pumped into one unit on the third level and forget about it until later game. Absolute ability of the champion, of course, pumped out of turn.

If you play the support role, then Morgan (guide to the champion of support) the first skill is to maximize your Q, then the "Black Shield" and only then the attacking skill "Exhausted Earth". Ultimate, as in the first case, is given priority.

Runes and talents: champion Morgan

Hyde (season 6) has changed a lot in terms of talent selection because of the complete reworking of those. The old branches were completely reworked, and something was removed altogether, so the changes affected all the champions. No matter where you play (central line or support), the best option is the distribution of 12/18/0.

Be sure to take in the middle branch talent "The order of the master of thunder" - this will allow the champion to keep the enemy in constant tension both in the middle and as a support.

Runes have not changed since last season, so the assembly remained the same: in quints we take the strength of skills, and in signs and seals resistance to damage.

Selecting Artifacts

If you play on the central line, then Morgan (guide to the magician-mider) should be made dependent on the situation. If Zed, Yasuo or Talon (any AD champion) are against you, then the first item should be "Zhoni's Hourglass", which will give you a tangible increase in armor combined with magical power. Especially useful is this artifact against Zed's absolute skill, and in group battles, he surely will come in handy. The rest of the set of items is standard: magical power and punching.

If you support your kerry, then the initial purchase consists of the Blade of the Thief of Magic, the Replenished Potion and the Ward. By the middle of the game, you should already have a "Seeing Stone", "The Claim of the Ice Queen" (an assembly from "The Blade of the Thief of Magic") and boots to reduce the time to recharge skills.

Pros of the champion

Passive skill Morgana allows you to stay on the line longer, restoring your health due to attacking skills. The champion is extremely useful in team battles due to a large amount of control, especially this is felt in the middle and towards the end of the game.

Having a "Black Shield" and knowing how to apply it in time, the champion is able to avoid absolutely any control from the enemy. The range of attack and the use of skills allows you to stand against any pool of champions.

Disadvantages of Morgana

The champion has no built-in skills to escape from the battlefield, so very often you have to go all-in. In the later game, Morgana is useful for his control, but the damage of skills is already felt little, since the enemy by this time will collect protective artifacts.

Champion requires certain skills - one miss "Dark Ties", and you are already dead, so without proper skill, it is better to remain in the role of support, rather than a player on the central line.

Summarizing

Morgan is perfectly combined with any pool of champions. Having in its arsenal of tons of control, it is able to permanently immobilize the enemy kerry or midera, while the Allies disassemble it into pieces. Closer to the middle of the game, when the main artifacts are already collected, Morgana becomes a real headache for the enemy, protecting allies from control skills and handing out their right and left.

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