ComputersComputer games

Project CARS: Overview, System Requirements and Feedback

In recent years, more racing simulators have begun to appear , which are ready to offer gamers new opportunities. Someone continues to concentrate on arcade, offering a huge choice of machines, dynamics of action and brightness of graphic accompaniment, others try to make maximum use of progress, which allows them to bring gamer sensations behind the virtual steering wheel to the present. Thus, you can find a wide variety of races, but at the moment you have to read about a particular game - Project CARS. The review will include information about what this game is so advantageously stands out against other simulators of this kind, than it concedes to them, what its system requirements are, and much more. After reading, you can create your own opinion about this project and decide whether you want to try it out or not. It is possible that you generally do not want to see Project CARS on your computer, the review does not guarantee that you will like the game, but there are equally high chances that this simulator will become not just your favorite racing project, but in general the most favorite game.

Brief introduction

So, what is the new Project CARS simulator? The review will tell you all the necessary details, but start with the general impression that the game produces. Why wait for a gamer who wants to try his hand? What will he see there? First of all, it should be said that a lot of time and money was spent on creating this game, so the expectations from it were more than high. And to a greater extent it justified the expectations that were laid on it. Please note that specially designed for the game, a unique engine was developed that guarantees you incredible travel experiences - realism, brightness, speed (all this will be present in abundance), and you can feel what it means to be a real rider. Moreover, for the game, the most realistic models of trails were created, as well as damages that accurately reproduce not only the visual impacts of collisions on your car, but also the impact of these collisions on its performance on the road. Do not forget about the graphic element, which turned out to be no less magnificent. Even in the smallest detail, you can see the perfect working out, every smallest reflection will be reproduced with the utmost precision. Thanks to this at any moment of the game, when you look at the screen, you will see a cinematographically accurate picture, which impresses to the depth of the soul. And, of course, it should be noted that the developers approached the creation of the game with all seriousness - several demo versions were released, each of which was then corrected so that step by step come to an ideal game that was ultimately tested not only by ordinary gamers , But also professional racers. Moreover, support for Oculus Rift, that is, augmented reality system , as well as support for an incredibly high ultra-resolution, is what Project CARS boasts. The review will cover each of these elements separately and in more detail.

Minimum system requirements

First of all, it's worth looking at what Project CARS system requirements, or rather the minimum boundary and the recommended indicators. So, in order to run this game on your computer at all, you will need to make sure that you have the Windows Vista or 7 operating system installed - unfortunately, this game is no longer supported by Windows XP. As for the technical characteristics, you will need: a quad-core processor with a frequency of at least 2.5 gigahertz, RAM with at least four gigabytes, and one gigabyte of video memory. Naturally, you should understand that this configuration can only be used to run the game on minimum settings. As you can guess, you can not see all those miracles that were already described above, and you will not be able to enjoy the incredible smoothness, all the chic effects, so it is highly recommended not to play at the minimum settings in Project CARS. System requirements are better to consider the recommended ones, since they will allow you to play in the project that the developers prepared for you ideally.

Recommended System Requirements

As everyone knows, this game is multiplatform, which means that it was released not only on personal computers, but also on consoles. Thus, this part of the review applies only to those gamers who will play this simulator on the computer, as there are no differences in the system configuration on the PlayStation 4 and Xbox One consoles. So, if you are the owner of a six-core processor with a frequency of at least 3.5 gigahertz, 8 gigabytes of RAM and 2 gigabytes of video memory, then you do not have to worry about whether this game will go on your computer or not. It is guaranteed to work at the highest settings, so you can safely enjoy all those delights that have already been described and will be discussed later in the review. Just make sure that your hard drive has at least twenty five gigabytes of free space, so that the game is quietly installed and launched without problems and conflicts. Well, the owners of the PlayStation 4 and Xbox One are lucky - they need to think only about the free space on the hard drive.

Financing

It starts with the fact that this project was not created by the developers on their own - they just introduced the idea of a simulator that would allow you to become any rider that can exist, ride practically on any route that is on the world map, get from this Incomparable pleasure. More than eighty thousand people, who are ordinary gamers, financed this project through a crowdaming platform, created specifically for this purpose. And all the money collected was aimed at creating a racing simulator that would be both better than all existing simulators and completely different in concept. Well, the developers' ambitions were very impressive, but they collected more than good money for their implementation. But what is the game Project CARS really? Is it really so magnificent and inimitable? In fact, in the Project CARS cars have the most realistic models, damages, and the routes can not be distinguished from real ones? Even the beta test phase showed that the upcoming project is something phenomenal. It's time to review the final version in detail.

Visual impressions

When you first start the Project CARS walkthrough, you will be amazed at how this game looks. Everything is absolutely dynamic here, and the world lives its own life, although this is not necessary, since all attention is focused on the races and the track. But at the same time the weather changes, the time of the day changes, unexpected and sudden situations occur that adorn the gameplay. For example, you are used to the fact that changing the sunny weather to rainy makes you just turn on the wipers and enjoy the trip further. But in this game everything will be absolutely different - you have to immediately go to the pit stop in the boxes to change the rubber there, as well as rethink your strategy for the whole race.

Primary delight

In general, the appearance, bright picture, unexpected decisions - all this causes true delight, which can last several hours. But, alas, then you start to notice some other little things that seriously spoil the impression of the game Project CARS. Mechanics in places are not enough, and as for the outside world, then, apart from a good picture, you do not get anything.

Emphasis on motor sport

One of the main problems of this project is that it is simply a race. Of course, the developers have repeatedly assured users that this will be a real immersion in the world of motorsport, but as a result it turned out that the gamer is immersed in the world of cars, and you can forget about any other components. An excellent example can serve as a link during the race - everyone knows that the racer wins not one, he has a whole team. However, while in other simulators this command can always be heard, know that it is near, feel its presence and contribution to the victory. Here, except for the same phrases on the radio, you will not see and hear nothing. Even the arrival at the pit stop is not the interaction with the team, but the simple menu in which the adjustment is made. Project CARS looked extremely promising, and the game looks very nice and powerful and now, when the release has already taken place. But at the same time you can enjoy chic races, if you are only interested in them, - everything else remains behind the scenes, and you can not only interact with it, but even see it.

Modern innovations

But you also have e-mail, and "Twitter", and much more, but in "Twitter" you do not see anything except repetitive messages from cheering fans, and e-mail also comes with all the nonsense. Only new contracts can attract attention, but they differ in their monotony - you just choose sponsors at random, without getting any goals for the season, nor any other conditions. Slightly more fun everything becomes in the multiplayer mode, however, and there the fun quickly ends, because even with friends primitive races still remain races.

Big variety

However, there must be something outstanding in the game that will attract everyone's attention and make you admire. And indeed, this project will simply amaze you with how deeply worked all sorts of races, races, championships, and also cars that participate in them, the developers. In total, you will find about twenty different championships, covering absolutely all the existing types of motor sport. The game also has more than a hundred different cars, each of which you can test yourself.

Career mode

However, the existing career mode is simply useless, since it allows you to simply travel on the already available routes in the specified order, using "Twitter" and e-mail. There are no more differences in career from usual races. Apparently, the developers decided that if they give players a huge number of opportunities, then they will figure out how to use these opportunities. But before the qualitative automobile sandbox this game is very far. Despite the high level of car simulation, you can not get an impressive feeling from driving a car in the Project CARS, the rudders of even the highest level will not help you.

Physical Theory

Well, it's time to turn to the consideration of what the creators of this project are so proud of-the physics of cars. And at first glance you will be surprised at how much everything here perfectly corresponds to the real indicators of cars. Apparently, the creators densely populated for theoretical books and studied absolutely all theoretical aspects of cars participating in races. However, pay attention to how the word "theoretical" is underlined here. The fact is that indeed - all cars are fully consistent with what is written about them in technical passports, but none of the cars has its own individuality, its features. So if you meet two cars that have identical figures on paper, you can be sure that in this game they will ride the same.

Practice

It was the practical approach that was not enough for the creators who so boasted of their incredible and unsurpassed physical model. Yes, it is done simply excellent, an incredible work has been done to transfer the technical characteristics of cars from paper to computer screens, but this is not all that includes driving a car. Unfortunately, it was not that what was expected from Project CARS, it's just that you do not want to save the games again, because you always know what will happen next in your racing career.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.unansea.com. Theme powered by WordPress.