ComputersComputer games

How to make a jump in the COP: advice to players

Are you new to Counter Strike, and look with envy at those players who like kangaroos jump on the map and are at any point faster than you? Are you tired of being forever ahead of you and being shot in the head during a jump? Or are you a good player just wanting to improve (or fully master) control over the situation in space? Then this article for you, in it we will tell you how to do a jump-off in the COP.

So, jumping players, many of them called "kangaroos", own the technique of banihope. Banihop (in another jump) - this is a continuous jump on the map, allowing you to increase the speed of movement of the player's model. The answer to the question about how to make a jump-off in the CC will be a little lower, now I want to add a few comments:

  1. You will have to be patient in order to master and sharpen the mastery of banihope.
  2. Everything will come, but eventually. Hundreds of unsuccessful attempts, a sea of sweat, labor, diligence - and now, you win the respect and envy of the other players on the server.

The next step is to make some settings in the CS:

  1. Set the CS alias. The jumping can be installed on the mouse wheel, then the jumping will do much easier, you do not need to press this bulky space, I personally use the spacebar as a button that activates the microphone. The fathers of the banihope button "Jump" is on the right button of the mouse, they say that it is so convenient. Of course, only you can choose.
  2. For jumping it is useful to put a great sense.
  3. To control the speed, enter the following command in the console: cl_showpos. The principle of operation is intuitive.

Now on the points, how to do a jump-off in the COP:

  1. We go to any empty server, preferably with a map of dust 2, we run immediately to DL, we get to the plane - where higher, and we face to the pit.
  2. We twist the wheel up, at the same time press the button to the right (in the future - the right strake) and move the mouse to the right, after which, a second before our player's feet touch the ground, turn the wheel upwards, at the same time press the strafe to the left and move the mouse to the left. It's simple, the main thing is to catch the moment when you start from the ground.

We will outline all the movements in the form of a diagram: jump - strafe to the right + move the mouse to the right - jump - to move to the left + move the mouse to the left. And all these movements repeat the cycle without interruption, until you get bored.

The main thing is to understand and catch the moment to coordinate the straights and movements of the mouse. If it's bad, then train, everything will come with time. To sharpen the skill in spraying it is recommended to visit special server banyhops, on which bhop cards are installed. These cards consist of plates hanging in the air, on which you need to jump, but in no case can you stop. If you miss a tile or stop on it, then start with the checkpoint.

The last point on which we will focus today is what you can jump on. It is better for beginners to jump with a scout, since this lightest weapon (and the most accurate one) is even lighter than a knife. Well, professionals can do jumping even with AWP, most importantly - training and desire!

I hope the article helped you in solving a fairly simple but demanding issue of how to do a jump-off in the COP.

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