Education, Secondary education and schools
Game technology in primary school: types, goals and objectives, relevance. Interesting lessons in primary school
Education in primary school is the foundation of the further educational process. If a child learns the simplest concepts, in the upper grades he easily gives complex subjects. Each teacher is interested in ensuring that students show good results in teaching. Children 6-9 years of age are not interested in studying the dry theory. Therefore, many teachers use gaming technology in primary school, which makes the lessons bright and memorable.
The goal of gaming technology in primary school
The traditional approach to learning is focused on the average level of education. The problem is that the standard presentation of the subject in the primary school leads to the fact that the guys lose interest in learning. They continue to go to school because "so necessary." Good scores try to earn children in order to get a new toy or the elementary praise of parents. Game technology in primary school is aimed at warming up the interest of children in basic subjects. This is mathematics, literature, writing, foreign and Russian.
Each gaming technology in the GEF Primary School must solve the following tasks:
- To develop in children the ability to think independently, to solve without outside help the simplest tasks.
- To achieve complete mastering of the material on the subject by each pupil in the school collective.
- Save the physical and mental health of children during the educational process.
Most teachers believe that gaming technology in primary school should be a priority in the organization of the educational process for young children.
Types of gaming technology
All games that can be used in the learning process are divided into groups: teaching, developing, reproductive, diagnostic. Each species sets itself a specific task. In the process of teaching the child learns information that he did not know before. Developing game educational technologies are aimed at revealing new abilities in the child. In such lessons the teacher teaches the children to think logically. Reproductive games help to consolidate the learned material. In addition, in such lessons the teacher can find out where there are gaps, what material the guys did not fully understand.
Regardless of the kind, each game has a clear structure and should include: the roles that take on the playing, the game actions, the plot. To improve the educational process in primary school, two main methods can be used: role plays in the lesson, as well as competitions. The last option to a greater extent motivates the children to learn. Every child seeks to gain knowledge in order to become the best.
Gaming pedagogical technologies should be used without interruption from the main educational process. There must be a surprise effect. The best result will be achieved by the teacher, if he combines traditional training with the game. Guys should not go to the lesson, knowing that it will take place in a non-standard form.
Game technologies in Russian language lessons
The subject "Russian language" is one of the least favorite among the children of primary school age. If you teach a lesson in a playful form, the teacher will manage to get an excellent result. Quickly remember the new rules help exercise games. The teacher invites each student to create a crossword or a puzzle about the main aspects of the Russian language studied earlier. Here you can use the competitive moment. The most interesting and complex puzzles are considered in the lessons, the author receives a positive mark in the diary. Such gaming technology can be used in the second or third grade, when the guys already have a certain amount of knowledge.
To fix the learned material will also help games-competitions. The teacher divides the class into two teams. Next, the guys are invited to solve the tasks (correct mistakes in the sentences, insert missed letters, correct punctuation errors). For each correctly executed task, the team receives points. The winner is the one that has more points by the end of the game. As a prize, students can be released from the homework.
The use of gaming technology in literature lessons
The love of reading is also not apparent to all children. Different types of gaming technology in primary school help to generate interest in this subject. The most effective are various scenes and performances devoted to a certain literary work. Role games generally help to develop the creative abilities of children. Thanks to such non-standard lessons, many children still in primary school decide to devote their further lives to the theater.
Good results are also provided by the improvisation game. In one of the lessons, the teacher suggests that the children write their own fairy tale. Each student takes turns making a proposal. Each statement should be a continuation of the previous one. The fairy tale is fixed on the recorder. Then the guys listen to their work, analyze it. Often such improvised stories turn out to be rather ridiculous. A lesson in the game form will awaken interest in the children to study literature. In addition, improvisation contributes to the development of fantasy.
Game Technologies in Mathematics
Mathematics is an object whose goal is to teach children not only counting, but also logical thinking. An interesting lesson in mathematics can include the following games:
- "Superfluous object". On the magnetic board the teacher places a number of objects, one of which differs in shape, color, or value. Guys should determine which subject is superfluous and justify their point of view.
- "Merry tram". The teacher distributes cards with numbers from 1 to 10. Then, a tram number 10 is called up. Passengers with numbers with a total of 10 (for example, 3 and 7 or 2, 3 and 5, etc.) should sit in it. So the teacher does the rest with numbers. The game helps children in the first class to memorize the compositions of numbers.
- "Name the next number." All the guys are standing in a circle. In the center is the teacher, who throws the ball to the chosen student and calls the number from 1 to 9. The schoolboy must name the next number and return the ball to the teacher.
- "Call the figures." On a white canvas (it can be a magnetic board) with the help of various geometric figures is made up a fairy-tale character. The guys should name what kinds of figures are used, how many of them are counted. In the future, from the resulting figures, everyone can make another image (house, dog, flower, etc.)
- "Goal". The game is also aimed at studying the composition of numbers. To the board are invited two guys who with the help of hands create a gate. They are given a certain number from 2 to 10. The remaining students are also given cards with numbers. Everyone must find a couple to go through the gate. For example, to go through the number 8, you need to have cards 6 and 2.
Non-standard lessons of natural history
According to the GEF, the lessons of natural history should begin with the children already in the first grade. With interest in the subject, problems usually do not arise. Even in dry form, kids want to know why the earth is round and why birds sing. But the gaming technology in the GEF primary school is not only aimed at awakening interest in the subject. This was written above. It is also important to develop the children's imagination, their physical data. Therefore, teachers often resort to conducting lessons on natural history in the open air. Here the guys actively spend time, get a charge of vivacity and in parallel study the local flora and fauna. The most relevant is to conduct classes of this kind in September and May, when weather conditions are available for training.
- "Fourth extra." The lesson can be conducted using a projector or a magnetic board and pre-prepared materials. The children are offered four representatives of the flora or fauna. It is necessary to determine who is superfluous. For example, a horse, a cat, a dog, a cockroach. The latter belongs to the group of insects, so it is superfluous.
- "Web". The teacher asks the student questions. With the correct answer, the student receives a ball of woolen threads. Then the child himself asks the question and pours the glomerulus next. At the end of the game, a web appears, which shows a close relationship between the individual components of nature.
Games in foreign language lessons
The lessons of the English language or any other foreign language are initially the most difficult for the guys in the first grade. Kids are used to describe an object with familiar words. The methodology of gaming technology in primary school allows to make the process of learning a foreign language vivid and memorable. To learn specific words, a game called "Question" will quickly help. The teacher should make a word about the topic being studied. The guys take turns asking questions to find out what this word is. In the first class, the conversation can be conducted in Russian, in the future it is desirable to ask questions on a foreign language. The teacher can only answer "yes" or "no". Practice shows that this game helps to memorize foreign words much better than the usual memorization.
Helps to train a letter in a foreign language compiling puzzles and crosswords, as in the case with the subject "Russian language". In this case, the kids should already have certain knowledge. Therefore, the lessons of English using this technology should be conducted, starting with the second class.
Movable games in physical education classes
Physical training plays an important role in the planning of the educational process. Qualitatively perform exercises that will positively affect the state of health, not every child will want. As in the case of other subjects, motivation is necessary. The relevance of gaming technology in primary school also applies to physical training. Various relay races and other competitions stimulate children to physical activity. It is advisable to conduct classes in the fresh air not only in the warm season, but also in winter. Necessary to be included in the educational program is the teaching of skiing and skating.
Foreign experience
Game technology in primary school has long been used abroad. In many European educational institutions, training begins with 4 years. But these classes are not the same as in the domestic schools. The guys perceive any information through the game. Even the usual classrooms are not. Lessons can be held on the floor in the gaming room. Children are surrounded by toys in the form of geometric shapes, letters and animals.
Primary education in any European country is public. To get on training, the kid does not need to be tested. All students are equal. A feature of many foreign schools is the scarcity of classrooms. The children are divided into groups according to their abilities for 8-10 people. Thus, the teacher can give maximum attention to each child. Classes are held not only in an educational institution, but also in the open air. The guys together with the teacher visit factories, other schools, zoos. The atmosphere in the team is more like a family one.
The game is the main occupation of children in junior school in Switzerland, England, France and many other countries. Great attention is paid to the physical development of children in the first stages of education. Foreign kids may lag behind Russian peers in terms of academic development. Along with this, they practically do not get sick, few people have to face the problem of scoliosis.
Many state schools in Russia are now adopting foreign experience. Teachers travel to practice abroad to share knowledge with colleagues from other countries, to take on something new to introduce into the domestic educational process. After all, it can not be said that Russian technology is incorrect. Domestic children, who spend most of their time solving boring problems, also perfectly memorize the subject. But diluting standard lessons with games, like abroad, makes the learning process more vivid, interesting, motivates for further development.
Summarize
Experience shows that the introduction of gaming technology in the learning process in primary school gives positive results. The children have an interest in studying even boring objects, they tend to become better, to receive praise. In addition, the game allows you to reveal the identity of the child, remove the complexes that were laid in the family. In the process of competitions and role-playing games, students show their abilities to classmates, thereby rising in their eyes.
Play and study are two different activities. There are qualitative differences between them. Features of gaming technology in primary school are their close relationship with the process of learning the subject. The teacher must do everything to interest the children. In this game will be part of the lesson. Involve in this activity is necessary for all children without exception. Then the teacher will be able to achieve good results.
It is necessary to think over the games at the development stage of the curriculum at the beginning of the year. It should be role-playing games and various kinds of competitions. Such activities should occupy at least 20% of the entire school time. The result will be a strong mastering of knowledge and the formation of motivation for further education in school.
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