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Deck for the 3rd arena Clash royale. Assembly Tips

In many online projects, people do not want to stop there. In the Clash royale, the 3rd arena (the Barbarians) is the first complex test on the path of beginners. Despite the fact that this is not even the middle way to the top, it is from this moment on, the player will need more than just poking on the battlefield, releasing all the soldiers in a row. The deck for the 3rd arena of the Clash royale must be selected wisely and based on the person's preferred tactics.

Deck

To be honest, the deck for the 3rd Clash royale arena, which we show you, does not contain epic cards. So anyone can collect it. The main thing is to have a good stock of coins.

  • "Prince". This map is ideal for the demolition of towers and is obtained by almost every player at previous levels of the rating. Unfortunately, it's easy enough to block it, so it's worth trying to use this card for a counterattack.
  • "Gun" - a cheap construction, which will help in defense.
  • "Archers". Running air defense. By letting the tank in front of them, you can pave the way through most of the enemy's flying creatures.
  • "Little Dragon". One of the best cards in the game. Inflicts AoE damage on air and ground targets.
  • "Goblin cask". Can be replaced by "Lightning". Use is the same as the "Prince" - in the absence of the enemy's cheap spells to destroy troops.
  • "Fireball" is used to destroy enemy groups.
  • "Goblins are lancers." Cheap arrows. Equally well destroy any groups of opponents.
  • "Knight". The main striking force. Behind him, it is good to hide more important units.

Tactics

At the beginning of the battle, the deck in question for the 3rd arena of Clash royale has all the means for reconnaissance. Starting with the spearmen, you will be able to feel the enemy and try to get him to start attacking.

If there is a "Cannon" you can try to place it. So you lose all the elixir, but you get a good extra protection. You need to install this structure exactly between the towers. This will allow it to shell both ways.

A small dragon will deal a lot of damage. They can try to fight off the first attack of an aggressive opponent or, conversely, attack first. In extreme cases, you can start with the "knight". He will not do much harm, but the rival will be forced to release many troops to kill him before he approaches the tower.

Mid game

Undefeated deck in Clash royale (3rd arena) does not exist. Much depends on His Majesty's case and the ability of players to correctly assess the situation in the match. The best way to implement the specified set of cards is to use the counter-attack in time.

The ideal moment when the enemy does not have an elixir. Let the "prince" and "archer" or "spearman". This is the strongest bunch in this deck. However, do not forget also that you must have a reserve for defense.

Also consider that this deck for the 3rd arena of Clash royale is not designed for a quick victory. Before the end of 2 minutes of combat, you need to deal as much damage as possible. It's not a fact that the enemy's tower will fall, but to remove at least half of it should turn out.

Endgame

The final part of the battle must be played out based on the results of the confrontation in the first two minutes. Even the best decks for Clash royale (arena 3) are not able to cope with a competent opponent. The proposed option is, at least, able to lead you to a draw. Therefore, at the very end, it is worth increasing the pressure on the enemy, based on the current situation.

For example, if one of your towers has little health, then you need to increase pressure on the opponent from the other. So you not only will distract its forces, but also you can snatch victory, destroying its construction.

Decks

We have analyzed a detailed example of how you can win matches in the third arena. However, there are many different variations of which Clash royale cards (arena 3) are worth using. Next, we give a few assemblies, designed for different styles of the game, with a short description. For example, the next set is more suitable for aggressive tactics.

  • "Gigantic Skeleton", "Mini PEKKA" and "Musketeer" can be used as a tanking force. Having three of these cards in the deck, you can be sure that you always have "in hand" a force capable of withstanding a lot of damage.
  • As spells, which serve to clean up the battlefield, you can take "Arrows" and "Fireball".
  • Ordinary soldiers in the battle will be the "Barbarians", "Archers" and "Goblins, spearmen." They can be used both to cover the rear of the tank, and to protect the castle from flying units.

Another attacking deck, but with a smaller average elixir. Good for fast rush towers of rivals due to the number of creatures. Unfortunately, it is very vulnerable to decks with massive spells.

  • "Skeletons", "Goblins" and "Goblins-spearmen" - your main striking force. In fact, your task is simply to spam them without stopping.
  • "Army of skeletons" and "Barrel with goblins" - a good way to skip the line to the enemy towers. While the enemy is engaged in a crowd of creatures released on one side, you can use them on the other.
  • "Rocket" can be used to strip waves of attackers.
  • "Goblin hut" and "Crypt" are installed on one side and continuously produce troops. This will not let any opponent relax.

Control

This is another way to win the match. The control of the battlefield is the basis on which most experienced gamers successfully play. Such decks of Clash royale (arena 3-4-5) look great even at higher ranks.

  • "Barbarians", "Skeletons", "Minions" and "Goblins-spearmen" are used for spamming.
  • "Lightning" is a great way to destroy enemy buildings.
  • "Crypt" allows both to smash the line, and to distract the attacking troops.
  • "Little Dragon" and "Witch" - the main striking force, which allows to effectively defend and immediately counterattack.

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