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Prison Break: Passage of the game, codes, modes and recommendations

By now, there are already three parts of the game Prison Break. The passage has a weak relation to the eponymous series, and his fans will not find there their favorite heroes. However, you all still have to escape from prison, having solved a lot of puzzles given by Point & Click - the quest for android.

Can you escape: Prison Break

Let's start by describing the passage of the game Can you escape: Prison Break from the first part of this "mobile" trilogy. Start the game and meet your new home - the camera.

First, search it and take all the items. You should have in your inventory: matches, a spoon, a bowl and cloth. In the bowl, start to collect water. Immediately next to the sink sharpen the cutlery about the black "stain". Using the "sharp spoon", remove the bolts from the bed and get the iron rod. Further to the left of the toilet bowl board the boards on the floor, take away the blade and remove the flooring to the end. With the help of improvised crowbar, continue the hole. This completes your existence in a single chamber game Prison Break: Desperate trip. The passage guides you into the communications of the prison building.

Put a cloth on a steel stick and set it on fire - you will get a torch. Get down into the hole. From the skeleton remove the bar with arrows, and with the blade begin to saw the grate. Further - in the basement. Pick up the shard from the generator. With a stone and a stick, lift the rock and take the hose.

Next you have to solve a small puzzle. Use the "arrows" on the door. It is necessary to shift the pyramid from one end to the other. Remember that you can place only smaller parts on larger ones. As a "drain" use the side stand.

In the darkness of the night

So, in front of you is a long corridor. Continue the passage of the game Can you escape: Prison Break. Use the splinter in the picture on the left side. The panel will move to the side. Take the fuse. On the next screen, insert it into the red box.

The next puzzle is quite simple. Click on the blue elements in the desired order (score from top to bottom) - 2,4,3,1,3. After that, pick up the find, and also do not forget the canister. Put it next to the blue barrel, and then use the filling hose.

Use the wheel on the door. Play in unpretentious spots and the lock will open. In the room, fill the gasoline in the generator and take the door handle. Go through the next "patch" to open the grate.

Breakthrough

Stop the fan. On the blades, the code from the safe will be recorded. In tbmochke lies another "bead" and a handle, which you can run the generator. Zalazte in the power grid and decide on the next "spots". It is necessary that all the wires match in color. In return, get the key.

Open the door to the pantry and take the board. There are several photos on the wall, under one of them the last "bead". Press in the upper right corner of the pantry and insert them into the grooves. Now they need to be moved to the right sectors. The moves can be made according to the rules of the game (jump through each other).

To the light

It's time to briefly leave the cellars of the prison in Prison Break: Desperate trip. Passage directs you to the office premises. Take a piece of paper off the wall. Solve the puzzles and get a fire extinguisher. In the corridor with the help of honey. Card into the office. On the table, grab a scalpel and sulfuric acid. From the foot of the corpse - a tag. Near the cesspool on the bush - another tag.

Return to the pantry. Use acid to open the red cabinet on the wall. Pull the knuckles out of the bicycle a floor above. She needs to crack the next door. Search the room: another piece of paper, a blue tag from the keys, a book, a green circle. On the shield with the keys collect the similarity of the Rubik's cube. Get a bunch of keys.

In the corridor with the entrance to the chapel, crack open the door with one more door. In the bedroom you can find: one more book under the pillow, a magnifying glass, a lighter, a bottle of soap. Solve the puzzle with the bookshelf and get 2 more books. There is one more tag on the stand. Now you have a complete kit.

In honey. Corridor open the door code - 8092. In the trashcan the last fragment. Use them to assemble the card on the wall. Then put the books on the shelf. They should be placed in accordance with the sum of the numbers on the roots and the support. Take away the figurine.

Chambers of prisoners

It's time to return to the block of prisoners in the prison game Can you escape: Prison Break. Passage forces you to search the "dwellings" of other inhabitants of this place. Return to the camera. Extinguish fire with a fire extinguisher. Take away the towel. In the corridor, open the door with the keys. In the 3 chamber, decide the game with chess - get a map and an anchor. Return to the basement. Put the soap on the shelf to the bottles. Use scraps of paper to arrange them in the correct order. Get the cartridge. In the second chamber, use the anchor and solve the riddle. Another card and part of the "tetris" (one of the most complex puzzles Prison Break). Passage of the game at this stage is becoming more rapid, but more saturated with various riddles.

The last key remains. With it, get into the last room. Solve the riddle with the "tetris". Get the last card. Do not forget to pick up the crayons. Go to the chief's office, where the books were stacked. Use chalk on the map. Get the coordinates - 27359. With this code, open the next door in the corridor.

From the corpse take the piece of paper and cut off the hand with a scalpel. She opened the safe in the office. On the table do not forget the green "sight". Now you have a gun. It can be loaded with a cartridge. Shoot the castle in the basement.

In the pantry, tap on the instruments on the wall. Choose the pairs in the puzzle. On the shelf is another sight. In the boxes - pliers. Now break the wall with a pick. Open the safe with tools. Take the cartridges and spin the drum.

In the passage, light the torches. The skeleton can unscrew the skull and split with a pickaxe. Then solve a small puzzle on the tombstone. With the key open the door to the hospital. Build a Molotov cocktail from peroxide, towels and lighters and throw in a monster. Take the arrow.

Final - sewerage

Go to the cameras and open the door at the end of the corridor. Solve the puzzle with the plank and take the last "sight". Now with them you can open the grate behind the chains. Next, open the transformer with pliers and take the wire. An air duct in the wall can be broken with a scalpel and a knitting needle.

Light the lamp and put it in the flap. Use the wire to turn on the puzzle. In the left corner, rearrange the pipes. On the right side, throw the board on the floor and smash the wall with a pick. Then collect the sign "Exit". Climb the stairs and solve the last puzzle on the road to freedom. Congratulations, you went through the game Prison Break. The passage should take you (at best) about 30 minutes.

Prison Break: Alcatraz

So, before us the next part of the quest "Escape from prison." This time you will have to escape from the impregnable fortress that is on the island. Passage of the game Prison Break: Alcatraz is not more difficult than the previous part, but sometimes you'll still have to break your head.

You will start again in your cell. Take a stone under the pillow and smash the razor on the washbasin. Open the envelope with the blade. The resulting key will unlock the casket on the table. Give the cigarette to the cellmate. In gratitude he will give the code to the second casket. A hammer can break the wall to the left of the entrance and get a key. Open the door and go to the next stage.

Inspect the shelves and pick up matches with an incomprehensible detail. Light a candle. With its help, light the corner under the table and find the dart. He opens the handcuffs that hold the weight. Place the handle on the tap and draw a bucket of water. Drink the sink and fill it with water. With the pencil drawn, shade the paper on the table and get the code (9788). Opening the casket, get the key to the door.

Another camera. Start with a familiar inspection. On the shelves you can find a rope and a spoon. After eating the "bald", get a screwdriver. Unscrew the back cover of the radio and remove the battery. With a rope, you can pull up a chair and take a board. Try it on the newspaper, you will learn the code from the casket (MLVV). Ink and battery "tuck" the device for tattoos and use on the cellmate. Reward - completion of the level.

Next level

As you can see, the passage of the game Prison Break: Alcatraz is very monotonous and requires the player to have a one-sided thinking. Having finished with simple levels, you can proceed to the following.

Once again we search the camera. Take the stone and deck of cards. On the table, spread out the solitaire and select the pairs. Will remain the code (7933). In the box take the rope. You will break the jar on the table with a cobblestone and get a coin. With it, unscrew the bunk to purchase the chain. She needs to hang it on the grate of the camera, and get a mop with a rope, which will break the bars.

And, again, a new camera with a neighbor. On the table - a favorite pebble. With it, break the bottle on the floor and get the message. Painted sticks on the wall - the code from the box. Inside - the dominoes. They lay out the scheme in a message to another box and get dice. Throw on the table - a new combination. Cross the cross for a sandwich. Put it on the floor near the washbasin, and the mouse will bring the key.

Again behind bars. In Prison Break: Alcatraz, the passage is so monotonous that it seems that the developers are simply too lazy to come up with a normal story and riddles. On the table - a spoon and a pencil. Look at the newspaper on the chair and open the casket (5422). Take the chain. Hang it on the stand to others and adjust the levels so that they coincide with the original on the poster. Money exchange for a book. Put it on the shelf to the rest of the waste paper. If you use a pencil on a piece of paper - find out the necessary sequence of signs on the books. The key will unlock the casket on the cot. With a knife, open the jar on the table and eat the stew.

The last three

The level of delirium begins to go off scale. Passage of the game Prison Break becomes so illogical that the complexity here and "does not smell." Where in the can came from the camera? Unclear. But before you already level 7 and you need to somehow get out.

Pick up the stone near the shoes, grab the shoelaces. Combine them with staples on the chair. Pull the brush behind the bars. On the table, grind the paper and open the box (4328) with the code. In the window, using the binoculars, you can see the following prompt (4902). In the next box there are matches. Get out of the bank money and buy a bat. Set fire to the pillow, hit the guard and run.

A new day and a new camera. Take the stone and knife from the table. Open the parcel. With the resulting corkscrew, uncork the bottle. Get the code (7492) and the cork. Plug the sink in the sink and draw hot water (red tap). On the mirror there will be another code (diamond, circle, triangle, diamond). In one of the boxes there is a can opener, in another bank, which must be opened. Smash the window and sprinkle peas. Take away the feather from the bird, dip it in ink and use on paper (4342). In the bedside table will be the cherished key.

It's time for the last escape. Take the knife and open the box. On the cabinet take the stamp and charger for the mobile phone. By plugging them into an outlet, you will recognize the cipher (7321). In the casket spray, with which help drive the ants into the closet and take matches. Set fire to the candle, drip wax on the table and stamp. With the new code (9736), open another casket, and get the key from the bottle with the tweezers obtained. After unlocking the last drawer, remove the hammer. Push aside the picture with the ship and punch your way to freedom.

Part 3

Separately I would like to mention the game Prison Break: Lockdown. The passage of this part is no different from "Alcatraz". The same cameras, the same boxes and codes. The creators of the game are obviously too lazy to come up with at least something original, just copying the previous part. Thus, after the very first game, the series died and you are unlikely to run again through the back streets of the prison, solving ingenious problems. Prison Break: Lockdown, the passage of which takes you from the force of twenty minutes has become a tombstone over quite interesting quests.

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