HobbyBoard games

One puzzle and endless figures of a snake

Unlike the cube, the Rubik's snake-puzzle allows each time to create a new figure. Few people know, but there are already more than a hundred. And constantly there are new schemes of what kind of snake figures can really be created.

The standard puzzle has 24 parts. But there are longer versions, for example, with 36 or 48 pieces.

The models that are created from it are divided into two-dimensional and three-dimensional models. Some of them are quite simple, especially from the first group. Even younger schoolchildren will cope with it. But there are figures over which even a person who has experience in assembling his head will break his head.

Interestingly, in general terms, it can not be called a puzzle. Because it is, rather, a designer, which must be collected according to a pre-planned plan. Or come up with something special, special. And then teach it to others.

Such a puzzle of Rubik helps to develop spatial imagination and creative abilities. It will prove to be an unquestionable assistant in the formation of the logic of the one who collects it.

How to read schematics for assembling figures?

First you need to properly arrange the snake. Its starting position is as follows: all parts form a straight line. If you look at it from the side, then the dark triangles appear from the bottom. Accordingly, light - on top.

All dark triangles are numbered from 1 to 12. From left to right, naturally. These dark parts remain immobile during the assembly of the snake figure. Light details will rotate. With this figure, and will begin the next paragraph of the instructions for assembling a figure from a snake.

If you need to rotate the triangle that is on the left, then the instruction will be the letter "L". The right-hand piece rotates if the letter "P" is present.

The number of turns is limited to the number 3. Since the fourth will return the part to its original position. The number of turns is after the letter indicating the left or right side. Movement is clockwise.

Thus, each part of the assembly instruction for the figure from the Rubik's snake is made up of three components:

  • The number of the triangle (1-12);
  • The turning side (L or P);
  • The number of turns (1-3).

For example, 10L1. She says that you need to rotate the light triangle to the left of 10 dark ones once.

Remembering this rule, it is easy to collect any figure. And even write your own algorithm, if you come up with something special. And it will be clear to everyone. In order for the assembly technology to be understandable to foreigners, it is customary to replace the Russian letters L and P with Latin L and R.

A figure called "Onions"

This game is a snake-puzzle. Figures sometimes have a name that is not entirely clear where it came from. So with this. To many, it rather resembles a flower. The build algorithm consists of the following:

1П3; 2L1; 2P3; 3L3; 4П1; 4L3; 3P3; 5L3; 5П3; 6L1; 6P3; 9L3; 8In; 8L3; 7P3; 7L3; 9P3; 10L1; 12P1; 12L3; 11P3; 11L3; 10P3.

Decoding instructions:

  • Right from the first turns 3 times;
  • Left from the 2 nd - 1 time;
  • From her right - 3;
  • Right from the 3rd - 3 times;
  • 1 turn right from 4th;
  • From her left - 3;
  • Return to the third and right turn to 3;
  • About a fifth, first left at 3, and then right also 3;
  • From the sixth rotate - left by 1, right by 3;
  • Near the ninth left triangle turn 3 times;
  • About the eighth right one time, and the left one makes 3 turns;
  • From the seventh symmetrically on the left and on the right by 3;
  • In the tenth left one turn;
  • The twelfth rotates right 1 time and left 3;
  • From the eleventh again the symmetry of the left and the right of 3 turns;
  • The right side of the 10th makes 3 turns.

Further such detailed explanations will not be.

Instructions for the figure "Giraffe"

Another three-dimensional model. This time an animal. Like the previous figure, it can be estimated from all angles. Algorithm for model assembly:

2P1; 3L3; 3P1; 4П3; 5L3; 4L2; 6L3; 6P3; 8In; 8L3; 7P1; 7L2; 12P2.

How to make a snake a compact triangle?

There has come a turn of figures which designate inanimate objects. One example is the three-dimensional triangular prism. To create it, such instruction is useful:

1П3; 3L2; 4П3; 3P2; 5In; 5Л2; 6P3; 7L2; 7P3; 6L2; 8In; 8Л2; 9P3; 11Л2; 12P1; 9L2.

How to make a ball?

This is the most famous figure in this puzzle. The algorithm for creating it is as follows:

1П1; 2L3; 2P3; 3L1; 3P1; 4L1; 4П1; 5L3; 5П3; 12P3; 12L3; 11P3; 11L3; 10П1; 10L1; 9П1; 9L1; 8P3; 8L3; 7P1; 6P3; 6L3; 7L1.

One of the many options for harnesses

There are a lot of different kinds of weaving. This example strongly resembles a thick pigtail. To twist it, you need to perform this sequence of turns:

1П3; 2L1; 2P3; 3L1; 3P3; 4L1; 4П3; 5L1; 5П3; 6L1; 7L1; 7P1; 8L3; 8In; 9L3; 9П1; 10L3; 10П1; 11L3; 11П1; 12L3; 12P3; 6P1.

Figurine "Duck"

Most of all items that can be made from a puzzle are animals and birds or transportation. This example is a figure of a snake that resembles a duck. Its algorithm:

1P2; 3P1; 4П1; 6L1; 8In; 7L3; 6P2; 9P3; 9L2; 11L3; 12L3.

How to collect the figure of "Ostrich"?

Another bird, for the creation of which you will need a snake (figure). Instructions for assembling it:

1P2; 3L1; 2P2; 3P3; 4L1; 4П1; 5L1; 6L3; 5In; 6P3; 7L3; 8L1; 7P3; 8In; 9L2; 10L2; 12P2.

It can even be put and viewed from all sides. A real three-dimensional model.

Model for Romantics "Heart"

Will allow me to express my feelings without words. What is not a valentine's day for lovers? And the algorithm is fairly simple, at least short:

7L2; 9П1; 4П3; 3P3; 10П1; 12L2; 2L2.

As a conclusion

After creating a few figures according to a pre-designed algorithm, you will want to create something of your own. Perhaps it was once invented by someone. But for someone who has thought of it before, the model will be a real discovery. And what can be a great stimulus to development?

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