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Moto-simulators and their hard fate - the story of MotoGp 10/11

Today to find a decent moto-simulator, which will surprise you with something new, very difficult. Previously, there was a series of Moto Racer, which offered players a lot of interesting modes - races on public roads or events for speed, and even trial - the passage of a very complex route with artificial obstacles. However, due to an unsuccessful combination of circumstances, the series was covered, leaving the market literally naked. From that moment moto-simulators actually degenerated - in the industry there were only MotoGp and SDK.

Nobody says that MotoGp is a bad game, but it's a classic racing simulator, and in this genre, you see, there is not much room for imagination. Think yourself, are moto-simulators only a track discipline? No. A track simulator, it is logical to assume, no underground, night races through the city, trial, cross, motobol can not contain. In most cases, the only difference between the new MotoGp from the old one is new tracks, bikes and improved graphics. All.

Let's consider MotoGp 10 in more detail. The physics here is clearly standard - there are not any new chips. Everything, well, or almost everything, is tied to the standard prikole - press the button, after which the rider hides behind the windshield of the motorcycle. Quite realistic - this action improves aerodynamic streamlining, the simulation looks fit. But when such a feint is the only thing that brings variety to the game, it's not at all interesting. To understand what the salt is, draw parallels. What if in any racing simulator the developers built all the gameplay around the nitro accelerator? Game concept: want to speed up - press the button, do not want - do not press! In simple words, the idea has outlived itself - moto-simulators are not only nitra.

We go further. Manageability of the motorcycle itself. Moto-simulators often suffer from the specificity of motor vehicles. It's not for you to drive on four wheels - you need knowledge. After all, even the quietest two-wheeled "iron horses" do not forgive everything as one norovists and liberties. Therefore, to sustain a balance in this genre is very difficult - you need to make the game easy, so that the player does not leave, and difficult to convey all the subtleties of management and not deserve the fame igrodel for children. So it turns out that in most cases the motorcycle simulator turns either into a train simulator, where the clutch with the road, like the glue "Moment", or in the malicious, ruthless life simulation, which can not be played without training in the motorcycle school of the Italian Monza.

In the case of MotoGp 10/11, we are dealing with the first option - in the bundles, the pilot is entrenched suddenly on one side and then on the other, but the motorcycle is behaving immediately - neither to the left of the roll nor to the right. Just like a haughty English lady. This manner of management is bad for the project. In addition, to make the rider fall is quite difficult - the grip on the road in this simulator is clearly arcade.

Speaking about the schedule of the project, you can mention a couple of positive moments, but here there was a spoonful of tar. It looks good, but at the same time it's poor. Textures here on the level, but the animation of the rider suffers. Weather effects are made beautifully and fit, but here's a splash from under the wheels of the bolt forgotten, not to mention even the features of running a motorcycle in the rain. In general, the diagnosis is as follows: they danced and danced, but did not bow.

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