Computers, Computer games
Moto-simulators and their hard fate - the story of MotoGp 10/11
Today to find a decent moto-simulator, which will surprise you with something new, very difficult.
Nobody says that MotoGp is a bad game, but it's a classic racing simulator, and in this genre, you see, there is not much room for imagination. Think yourself, are moto-simulators only a track discipline? No. A track simulator, it is logical to assume, no underground, night races through the city, trial, cross, motobol can not contain. In most cases, the only difference between the new MotoGp from the old one is new tracks, bikes and improved graphics. All.
We go further. Manageability of the motorcycle itself. Moto-simulators often suffer from the specificity of motor vehicles. It's not for you to drive on four wheels - you need knowledge. After all, even the quietest two-wheeled "iron horses" do not forgive everything as one norovists and liberties. Therefore, to sustain a balance in this genre is very difficult - you need to make the game easy, so that the player does not leave, and difficult to convey all the subtleties of management and not deserve the fame igrodel for children. So it turns out that in most cases the motorcycle simulator turns either into a train simulator, where the clutch with the road, like the glue "Moment", or in the malicious, ruthless life simulation, which can not be played without training in the motorcycle school of the Italian Monza.
In the case of MotoGp 10/11, we are dealing with the first option - in the bundles, the pilot is entrenched suddenly on one side and then on the other, but the motorcycle is behaving immediately - neither to the left of the roll nor to the right. Just like a haughty English lady. This manner of management is bad for the project. In addition, to make the rider fall is quite difficult - the grip on the road in this simulator is clearly arcade.
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