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"Hitman: Contracts": passing the game. Passage "Hitman: Contracts": mission 4

To date, the genre of stealth action is very common and famous, but previously it was different. And "Hitman" is one of those games that were the first to offer a gamer not just to destroy opponents in order to reach the end of the level, but in fact to think and act secretly to turn everything absolutely silently.

In this article we will talk about the game "Hitman: Contracts." Its passage will be analyzed in as much detail as possible. It should immediately be said that this is the third part of the series, released just over ten years ago, but still does not lose its relevance. Please note that this is rather a generalization of the first two parts into a single whole: you will travel through the locations known to you in the previous episodes and execute contracts to which you will be signed by the customer. Naturally, in this part graphics and physics have improved, some interesting moments have been added, such as slowing down time and the ability to look at the world not only from the third, but also from the first person. But now it's not about what appeared in the game "Hitman: Contracts." Passage is what you need to focus on.

Asylum Aftermath

In the game "Hitman: Contracts" the passage begins with the hallucination of your character - with memories of how you escaped from a psychiatric hospital. Of course, this is a memory, but you will have to act on your own. So, your goal is to escape from the clinic, and for this you will need to pick up a uniform that will allow you to freely (relatively) move around the building. Naturally, if a direct contact happens, you will quickly be recognized and neutralized, so you should avoid direct contact. Of course, there are a lot of weapons on the level, but the goal of this game is noiselessness, therefore in this passage scenarios will be considered, in which you pass the level either without killing at all or only with noiseless murders.

In general, it will describe how to go through the whole game undetected. It is very difficult, but it is possible, so go in search of a suitable suit. The easiest way is to get a robe of the psycho. Make your way to the spiral staircase where the special forces are on duty, and try to slip past him unnoticed, otherwise you will not be able to pass the mission silently. Then get out on the balcony and wait for the guard to step away from the car. Jump down, quickly get into the car and leave - that's all that is required of you in the game "Hitman: Contracts." Passage, of course, can vary: someone is more convenient to just kill enemies, but still most interesting - to pass the mission is absolutely unnoticeable.

The Meat King's Party

Most often, the passage of the game "Hitman: Contracts" will represent the liquidation of a particular character. In the second mission you will need to kill two people at once - Puskus and Starrock. To do this, you will need to change into a butcher and go to a party where both your victims rest. Just so they can not be eliminated, as there are a lot of people around, and the goals are in different rooms. So act imperceptibly - go to the kitchen and take a plate of chicken for Starrock. Hide the sword in it when the cook turns away, and carries away. Put a plate of chicken in front of Starrock, then quickly grab the knife and kill it. Leave the knife, go down, where you will need to quietly eliminate the seller of pipes, and change into his uniform.

Suggest a tube in which a large dose of psychotropic substances is mixed, to Puscus, and when it turns off, liquidate it, then calmly leave the building, return to the truck and leave. Naturally, there are alternative options, for example, to watch Puscus in the toilet or climb to the roof and eliminate Starrock from a sniper rifle. As you can see, the passage of the game "Hitman: Contracts" can be different - the main thing is that your goal in the end was achieved, and you went unnoticed.

The Bjarkhov Bomb

So, the passage of the game "Hitman: Contracts" continues. Mission 3 is quite long, but it is not particularly difficult. You again have two goals - this time it's Bjarkov and Fuchs. However, this does not end there. You also need to blow up the submarine, so, as you can see, you are waiting for a large amount of work. Start with Fuchs. In order to eliminate it, you need to change into some form. The easiest way is to neutralize the loader in the port. As soon as you get his clothes, go to the ship and pour the laxative into the soup intended for Fuchs, then hide in the toilet. Wait until Fuchs rushes to the toilet, and quietly liquidate it.

Then go out and follow the soldier to the cabin of Bjarkov. There you will need to quietly eliminate it and take Fuchs' jacket to make your way to the submarine. Mine it and go as far as possible, but not too far for the control panel to still work. Immediately after activating the explosive, run to the aircraft, which will have to evacuate you. You can see how quickly the game is getting complicated in the game "Hitman: Contracts". 2 the mission was much simpler and shorter.

Beldingford Manor

What prepares you further in the game "Hitman: Contracts" passage? 3 mission is over, and now you have to take on the fourth, which is known to all gamers its complexity. So, your goal is to eliminate the two Beldingfords, father and son, and also release the hostage. So, first you will need to get into the mansion of Beldingford, which is already not so easy to do, because until now you will not have free access to clothes, so you will need to hide in the corners in front of each guard, and in the courtyard, in addition, Still there are dogs. Once you are in the mansion, you will need to find and steal the poison, then hide in the secret room behind the mirror. Well, now you have a goal - to poison both men. The old man needs to pour the poison into the milk, and his son into the whiskey.

But this is not all - you should get out of the mansion and release the hostage. For what you cut down the plugs, so that the guards would run to the switchboard room. In the meantime, you can steal a key that will free the captive. At first glance, all this may seem very simple, but in reality it is an extremely complex passage. "Hitman: Contracts" (mission 4 is considered one of the most difficult in the game) very often you will be faced with the need to make decisions quickly and clearly, and in this mission you have to do it all the time.

Rendezvous In Rotterdam

What surprises are you preparing for further passage? "Hitman: Contracts" (mission 4 was left behind) and in this mission will not be an easy walk. So, in the next task, you need to eliminate two more people - Lütger van Luwen and the prisoner he is holding, while taking the compromising photos. Penetrate into the bike club where you spend time with Van Leuven, and hide until you have a chance to sit on the tail of the target. Pursue it until you have the opportunity to silently and imperceptibly strangle it. Do not forget to take photos from his body, then go down to the basement and find where the prisoner is kept. Turn on the electricity in the camera, so that he never speaks, and then go back to the truck, from which the mission began - that's all.

Deadly Cargo

In this mission, there is a bomb on the ship that should explode. You can not allow this, and the only way to prevent this is to kill Boris, who is also on this ship. So, make your way to the construction site, where you can find a worker's suit. With its help, you will be able to more freely reach the pier and change into a guard who has access to the ship. Quickly make your way inside and hide in Boris's cabin. After waiting for it, silently eliminate it and leave. Time is limited, so you need to act quickly. There is also an alternative option - to get the form of a special commander and take part in the storming of the ship. Eliminating in this way Boris, you can get lost in the crowd without problems. You can climb onto the roof and remove it from the sniper rifle - there are plenty of options.

Traditions of the Trade

What further prepares for gamers passage? "Hitman: Contracts" (mission 7 is discussed in this section) in the next task presupposes the elimination of two goals, Fuchs and Wulff. Then you have to steal the bomb. This mission was one of the most favorite among gamers who played in the first part. Now you can play it in the improved and advanced version. So, first you need to neutralize one of the hotel guests and take his pass. Do not forget to throw all the weapons, because at the entrance you will be searched. Rise to the second floor and there you go into the room next to the number of Wulf. Hide on the balcony and watch the actions of the bodyguard. As soon as he returns to the room, jump to the balcony, go in and choke him. Silently go into the bathroom and kill Wulf, but before leaving do not forget to hang a sign "Do not disturb", because otherwise the corpses will be found. And do not forget to pick up the case that will be useful to you for transporting the bomb.

Now get down and go to the pool. Wait until Fuchs gets out and goes to the sauna. Twist the steam to the maximum and cook the scoundrel alive. Take his keys from the room, and from there - the bomb itself. Now you just have to get out of the hotel, and the mission is over.

Slaying A Dragon

One of the most interesting moments in the game "Hitman: Contracts" - 8 mission. Passage will be extremely simple, however no less fascinating. So, you will need to destroy the Ambassador of the Red Dragon, and for this there are several ways. First, you can pour poison into the tea and wait for him to quench his thirst. Secondly, choose one of several convenient sniper positions, if you can get a sniper rifle. And thirdly, blow up the ambassador, if you can find a bomb in the building. But the variant with the poison is the simplest and most effective.

The Wang Fou Incident

In this mission, you will need to eliminate the four guards of Ambassador Blue Lotus and the ambassador himself. As you can see, now he has bodyguards, so the task will be more difficult. First, kill the two guards who are in the restaurant, where the ambassador is heading. Get on the roof and wait for the moment when the two guards will be one after another, then you can kill them both with one shot. Then you will need to mine the car and make sure that she went past the limousine, where there are two other security guards along with the ambassador. Once the car and limousine are leveled, activate the explosive. This mission can be completed.

The Seafood Massacre

The complexity is increasing, because now you will need to eliminate just two ambassadors of both organizations, as well as the local sheriff. So, you need to get into the basement of the restaurant and liquidate the chef there, taking his clothes. After that, go to the alley where there is one of the ambassadors, and kill him, taking the medallion. It needs to be put on the table by another ambassador (of course, when you kill him) to convey the message and start the war, disrupting the peace talks. To do this, you will need to access the bar and poison the drinks, which you can then submit to the table. As soon as the ambassador and the sheriff drink, they will die, and you can leave the locket and quietly hide.

Lee Hong Assassination

As you can understand by name, in this mission you need to eliminate Li Hong, which is almost complete the passage of the game "Hitman: Contracts." Mission 11 will not be the most difficult, but not too simple. You will also need to steal an incredibly expensive and important statuette from the safe, so you'll have to try. Again, the action takes place in a restaurant, and you will need to change into both a cook and a waiter. All this in order to get a laxative and pour it into the dish guard Hong. The fact is that if you pour a laxative into a Hong dish, the guard will run to the bathroom with him, and you can not do anything. But if the guard is eliminated, then you can safely strangle Hong and take away the key from the safe.

Before that you need to meet in the sewers with an informant who will tell you the exact location of the safe with the statuette - that's where you should go to pick up the trophy and finish this mission game "Hitman: Contracts." Passage (11 mission is also very popular among gamers) may differ, as you try to kill Hong in his mansion, but it will be much more difficult than in a restaurant.

Hunter And Hunted

Here comes to an end in the game "Hitman: Contracts" passage. 12 mission is the last, and here you run out of flashbacks, and you will need to solve real problems, namely, get rid of the detective, who almost figured you out. You should quietly get out of the hotel and hide in the alley, waiting for the arrival of the detective. Look out from around the corner and at the right moment shoot - necessarily in the head, otherwise you will fail the task. And on this all-all witnesses are dead and will not say anything about who is the forty-seventh.

He can absolutely calm step to leave the scene of another murder to continue his career as a cold-blooded killer. Or will he decide to try to find out the secret of his origin and throw off the shackles, turning into a full-fledged person, and not in the ordinary clone? All this you will learn, if you continue to play in the projects of this series, which have already turned out a lot, and all of them are original, magnificent and follow the canons of the genre.

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