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"The Witcher-3: Blood and Wine": passage. "Blood and wine. Witcher-3": quests, tasks, characters

"Blood and wine" - a new final addition to the game "The Witcher-3." This high-grade DLC has increased an already extensive game map to one area - the Principality of Toussaint. In this small kingdom of Geralt, new exciting adventures await, as well as fights with unprecedented monsters. Complete passage of "Blood and wine" will take the player about 30 hours, which makes this addition a full-fledged game. About the story and side quests, as well as the characters, secrets and secrets of this DLC will tell our small review.

The beginning of adventure

Go to new land in search of adventure, the player will be able to only after reaching level 34. At the moment when you finish the mission "The poet in disgrace", the task in the magazine will automatically appear - to find a new contract on the bulletin board. On any of them you will find information that the principality of Toussaint is attacked by an unknown but terrible beast, and for them, the witch is extremely needed for them. "Blood and wine" will begin with the mission "Embassy from the wine region," in which Geralt needs to meet with two representatives of Princess Anne-Henrietta and with them to go on the road.

But the road to this marvelous land will not begin until the Witcher helps the knights beat off the village of Debri from the bandits. Prepare for a rather serious battle, because there will be plenty of opponents. After the victory, the knights will tell about the beast, who killed two important persons, but so far no one has seen her. After Geralt has agreed to the execution of the order, the knights will take him to the principality and from this will begin new adventures.

Beastia from Toussaint

Earth additions "Blood and wine," the passage of quests which we dismantle, will encounter the Witcher rather unkindly. On the way to the palace on the way at Geralt there will be a strong giant. Kill it will be difficult, so do not forget to use the "Quen" sign for protection. Also against this boss will be useful "Aard" and "Igni". In battle, it's better to bypass the enemy from the side, because with a frontal attack, he painfully beats his foot and the beater. After the victory, be sure to search the body of the giant, here you will find many useful things.

Then the young knight Guillaume will tell about the new murder, and now the Witcher's road lies to the crime scene. As soon as you are there, a small detective investigation awaits you: turn on your witch's flair and follow the trail, which sooner or later will lead you to the brooks living in the tavern. It will not be easy to defeat her, but using the power of magic and weapons, Geralt can win. Killing a monster will not give you answers to questions, so now your way lies on the tournament fields for an audience with the princess. But not everything is so simple, and Geralt will have to enter into battle with another opponent - Charley. You will easily cope with it, but you do not need to kill this monster (more specifically written in the passage of the quest "Destinations").

Now you are waiting for a conversation with the princess, who will talk about the first two victims of the beast, and also as an advance gift will give the Witcher a winery. After the conversation, Geralt is waiting for a small trip behind the magical horn. As soon as we get it, the passage of the task "The Witcher: Blood and wine. The Beast of Toussaint is over. A new quest will begin.

On the trail

The received clues will lead Geralt to the greenhouse, but the Witcher will be late and not have time to save the life of the knight Milton, who fell at the hands of the beast. The pursuit of the monster will lead to a barn where a rather complicated battle awaits you. Use "Quen" for protection, and also more often counterattack - this will confuse the monster. And also an assistant in the fight will be lunar dust, which will not allow the vampire to regenerate. At the moment when Geralt almost falls at the hands of Bestia, an old acquaintance, Regis, appears. This ancient vampire will save the Witcher from destruction. From the conversation with him you will find out what this beast is. A new task will begin: "Blood and Wine: Echo", the passage of which is waiting for you in the next block.

Help an old friend

Go to a meeting with Regis, he will tell you what ingredients will be needed to defeat the ancient vampire. The first of these, saliva spotted vichra, we will find in the abandoned estate of Trastamar. In order to obtain this ingredient, it is not necessary to kill the creature, you can simply remove the curse from it. It is easy to do this if you are extremely attentive and learn all the tips on the case.

The next ingredient, the blood of a vampire in a state of arousal, is harder to obtain. Together with Regis go to the sanctuary, do not forget to search all the barrels and chests, in them you will find a full set of pretty strong armor. After spreading the baits, close the friend in a cage and fight off the corpses until the vampire's fury scale is completely filled. We collect his blood and return to the cemetery. After the potion is made, we will learn the history of the past Detlaffa, as well as get a new quest.

Lair of a Beast

The further passage of "Blood and wine" will lead us to the shoe cleaner, whom we have to protect from the angry mob. The little boy will give a tip to the toy store where Detlaff lives. After a short tour of the city you will find yourself in front of the right building, but you will not find the owner of the house. Thoroughly examine the store, here you will find many tips for further investigation.

Wine is sacred

Continue the passage of the supplement "Blood and wine" in the palace of the princess, where Geralt will go with evidence that Detlaff was blackmailed to murder. Now the Witcher needs to accompany Anna-Henrietta to the winery and ask the manager. On the way, do not forget to repel the cart with the peasants from the attack of the panther. Now you are waiting for the right wine. When Geralt reveals the deception, go to the ambush, but do not forget to prepare, because you are waiting for a fight with a lot of bandits. After the victory, ask the captive who will give you a new tip.

Lord of Zintra

Putting on the nobleman's costume, go to the feast. After a long search for suspects and evidence, which Geralt discovers with his witches' wit, you will be able to find the corpse of a young singer. And also you will find on the site of the murder an artifact called the Heart of Toussaint. On the knife, which the killer was trying to injure the landlady of the estate, it will be possible to consider the emblem of the conspirator - Roderick.

After studying all the evidence, Princess Anna-Henrietta will talk about her exiled sister, Xian. During the conversation, Regis will join you with Detliff, with whom you can establish relationships. Now your way is to the old mill of De la Croix, where you will meet Damien. After that, the task "Storm of the Castle", which is turning in the supplement "Blood and wine" will begin. Passage of side quests by this time should be practically completed. After all, after this mission, many tasks will become inaccessible.

Lock Capture

To continue the passage of "Blood and wine" and find the missing love Detlaffa, as well as the sister of the princess, Geralt must storm Dun Tynne. Stock up "swallow", because the sword will have to wave to the right and left. At the entrance to the castle you will find Roderick, after the victory, you can take pity on them to give a piece of cloth to cover up the wound. The conspirator will tell you that there is no missing girl here, and only Siana is in the castle. Go inside, where you will find the sister of the princess. As it turns out, Ren and Siana are one person. The girl used an ancient vampire for her own purposes. Upon learning of the betrayal, Detlaff will become mad with rage and put forward an ultimatum: if after three days Siana does not appear in Tesham Mount, he will drown the whole kingdom in blood. Now, to continue the passage of "Blood and wine," Geralt needs to kill the ancient vampire.

Long night

Despite all the intrigues of Siena, Anna-Henrietta does not want to betray Detlaff's sister, and he sends a lot of monsters to the city, which our Witcher enters into battle. "Blood and wine: A long night" will force our hero to run around the city in search of a vampire, but his tracks can not be found anywhere. At the last moment, Regis will appear, from the conversation with which we must decide whether to kill Detliff or try to agree with him. Killing a vampire will lead to the worst ending of the game, so choose the second option and try to find the missing Xian. The search will lead us to the children's room, from where Geralt will be transferred to the magical land of "Thousands of Fairytales".

A long time ago…

In this quest Geralt is waiting for a meeting with such famous characters as Masha and the Bear, Little Red Riding Hood, three pigs and many others. As you travel through the country, the Witcher will need to find the missing beans, which will become the key to the exit from the fairy tale. Finding them will be quite simple, but you should remember that most of your actions have consequences. If you want to achieve a good ending for the "Blood and Wine" supplement, the quests that we take care of, it is very important to buy or win a ribbon of Siena from a girl with matches.

After completing all the tasks and planting the magic beans, we defeat the giant and go to the well, which will become an exit from the world of fairy tales. But do not rush to leave this magical country, if you pass behind the firefly, you can acquire a fairly strong sword. Then go to the real world, where we have been waiting for a long time.

Tesham Mount

In these ruins there will be a final battle between the Witcher and the vampire. At the meeting, you will go together with Siena and Regis (in the event that you visited the country of fairy tales and decided to negotiate with the beast). Detlaff will try to kill his lover, but it will be saved by the same tape that we bought from a girl with matches. As soon as this happens, the vampire will attack Geralt, and you will face the most difficult battle. At the first stage of the battle, we expect a blow from the enemy and we beat him with a counterattack. After a critical hit, Detlaff turns into a bat. At this moment, he is invulnerable, so maneuver, while avoiding bloody clots on the ground. But as soon as the vampire reaches out to them, we beat him with silver.

The third stage of the battle will take place in the bloody world after Detlaff has bitten the witcher. Here you will need to destroy three hearts, while avoiding enemy strikes. Attack it is not worth it, because it constantly regenerates. After the decisive blow, we observe how Regis finishes the vampire. After that we move on to the final mission of the supplement "Blood and Wine".

Passage of the ending

The final DLC depends only on what decisions Geralt made when passing the main missions. If you did not search for the ribbon, did not save Sihan and did not try to come to an agreement with Detlaff, then you will have a sad ending - the sisters are dead, the witcher gets behind bars, and the kingdom sinks into grief and anguish. But if you have completed the supplement "Blood and Wine", adhering to the tips of this guide, then you will have a completely happy ending, as well as a rewarding ceremony. But before going to an audience with the princess, go to the castle and talk with Siana. You need to convince her to forget the old grievances and give up revenge. The main argument in this conversation will be a reminder that the girls were still children. Now go to the court and stand on the side of the accused. In this case, the sisters will forgive each other, and in the kingdom will come the long-awaited peace.

It remains only to meet with Regis and get from him some nice gifts. The final quest quest "Away well" will give you a little surprise, which depends on the story line of the whole game, and not just the missions "Blood and wine". Passage of quests of the main line of the add-on is completed, and then the guide will tell about additional tasks.

A little more adventure

In addition to the main line, Geralt will be able to pass and many additional tasks that will bring not only the pleasure of the game, but also a lot of money and useful things. You are waiting for such tasks:

  • Portraitist.
  • The client is always right.
  • Reconstructors.
  • Cow cakes.
  • People's hero.
  • Eternal peace.
  • Fraternal love.
  • Wine wars.
  • The monster from Tufo.
  • Equilibrium in nature.
  • Bokler safari.
  • What the horses say.
  • Big tournament in the Bokler.
  • About the knight and the beautiful lady.
  • More than a master.
  • In the footsteps of the Prophet Lebed.
  • Knight-mercenary.

And this is not a complete list of additional missions of this rich supplement. We can not tell in detail about all the quests, but some of them deserve a special mention.

First of all, it is worth paying attention to the assignment "Blood and Wine: Ways of Destination". The passage of this task will begin after Geralt go to the bulletin board located in the center of Bokler. Read a note about a guy looking after the girls on the lake. After that a label will appear and you need to go to your destination. On the lake you will find a hermit guarding the sword, which will be given to a knight with five virtues. Geralt must prove that he is worthy of this weapon. To do this, perform the following actions:

  • If you fulfill the task of "The Beast from Toussaint", spare Charlie - this will confirm your sympathy.
  • In the mission "Change" pay the boy who brought you a letter - by this you will confirm your generosity.
  • Geralt's honor can be confirmed if you return the customer Regzhend's eggs when passing the "People's Hero" quest.
  • To confirm your valor, you will need to defeat all the fist fighters of Bokler.
  • Wisdom will be confirmed if Geralt, during the passage of the main mission, rips the Vihra.

Once you prove all your virtues, go back to the hermit. Do not think that he will immediately give up his sword, you still have to prove your strength as a warrior. Prepare for a serious battle, because the Elder is not so simple. After the victory, the Lady of the Lake appears, who will give the Witcher the sword of Arondeth, but this is not all that the Blood and Wine supplement can surprise.

Passage of "The Song of the Knight's Heart"

In this task, Geralt has to prove that true love can take off any spell. To do this, you need to talk with Guillaume, who will tell you that his beloved is enchanted. To find out if this is true, Geralt needs to take part in a knight's duel, only so you can continue this task in the game "The Witcher 3: Blood and Wine." Tournament, the passage of which will not cause trouble, consists of three tasks in which Geralt has to prove his accuracy, the ability to stay in the saddle and the strength of the kulaks. After passing all the tests, you will find out that Guillaume's girl is still bewitched, and you can remove the enchantment only with the help of the Oriole's egg. At the passage of this quest, it is better not to deceive the young man, in this case he will persuade Vivienne to pass the test, and the Witcher will easily remove the curse.

Passage of the quest "Change"

After Geralt starts the quest "On the trail," he will receive a letter from his lover: Triss or Yenifer, depending on the development of the relationship. The message will say that there was a professor in this principality who was engaged in witch mutations. In the footsteps of this character, we'll go to continue the adventure in the game "The Witcher 3: Blood and Wine." Passing Moreau, more precisely, a quest to find this professor, will lead us to the cemetery, and then to the lake. Using a witch's flair, Geralt will discover under water a small flooded cave. Be careful - the dungeon is protected by a number of traps. Sooner or later the searches will lead us to the professor's diaries. After reading the entries, go on.

In the next room, we are faced with an unpleasant surprise - a stone gargoyle. She must be killed, then put her hand on an empty pedestal. This action will open the hidden passages, you need to navigate through them in a certain order - another surprise is the addition of "The Witcher 3: Blood and Wine." The passage of portals will not cause trouble, given one main rule - the required passage is always located opposite the face of the statue.

When you reach the laboratory, investigate the room and find all the crystals. After that, go for the next ingredient - the egg of scalapendromorphs. After obtaining all that is necessary for the experiment, start the Moro device. New mutations will add Geralt speed and strength, which can be seen in the game menu. It remains only to leave the laboratory and continue the journey through the fairy-tale kingdom. This concludes our brief review. We wish you a pleasant game.

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