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System requirements. "Crisis 3" - an interactive benchmark or something more?

Crysis 3 refers to the most popular genre of computer entertainment - shooters. Such games were always the first to advance in terms of graphics. They are on top of technology. But Crysis is not just a shooter, its action takes place in a fantasy world, and the quality of special effects and their number for creating other worlds are always an order of magnitude higher than those that different games on a PC. System requirements are described similarly - faster, more powerful.

Excursion to the history

The best benchmark in the history of video games - in this way the game press described the first part of the trilogy. In it, the developers laid on their shoulders an impossible task - to put in one jug at the same time three drinks - an open world, an exciting plot, elegant graphics. Something turned out well, something - ugly, but for the disgusting graphics of Crytech, no one reproached.

The game became a reference sample, dividing the shooters in two - to Crysis and after. The image painted almost photographic landscapes. Naturally, the game that raised the bar of quality, required a maximum of resources. On this topic, not hiding, joked the developers themselves shooter "Crisis." System requirements for playing at ultra-high quality were immensely high. At the time of its release, no user computer could provide the necessary configuration.

Computer hardware has long surpassed the maximum of those years, and the authors went ahead without fear. The standard is no more? The standard will be! Trying to take into account the mistakes of the past project, they presented to the public the Crysis 2 - a completely different game. Without an open world, but with interesting gameplay. And again they got a beautiful picture, which was equal to many, but did not get a good game. Excessive system requirements also forced gamers to break up piggy banks for an extraordinary upgrade, and not in vain - I wanted to admire the picture. Only ... I did not want to play.

Our days

In 2013, before the public was a new child Crytech with the old name - the game "Crisis 3". System requirements again forced any top "iron" before our eyes to become obsolete. Of course, again on the foreground came the graphics, beginning with light and shadow and ending with the facial expressions of the characters. Everything is done at the highest level. Even the videos on the game engine fade in comparison with the gameplay. The picture, which draws CryEngine the latest generation, is admirable. Few will be able to take this bar in detail in 2015.

A good picture is not only bright colors

And yet the clouds will have to thicken. The world inside the game is made of plastic. Incredibly beautiful grass, rain, high-resolution effects, high-quality lighting - all this is atmospheric, but only when they are from the scenery become the protagonists. It's worth dulling the attention, leaving all these little things in the background, and Crysis begins to resemble a demonstration clip about what is really achievable today. Advertising native engine, but not a ready product.

From words to numbers

Well, let's move on to the dry figures reflecting the reality, not subject to deformation, depending on the degree of subjectivity of the author of the review of the game "Crisis 3". Minimum system requirements for a comfortable game are as follows:

  • Video card: 1 GB (mandatory support for DirectX 11).
  • Dual-core processor with a frequency of 2.4 GHz.
  • RAM: 2 GB.

Recommended computer settings:

  • Video card: 1 GB (mandatory support for DirectX 11).
  • A central processor with four cores.
  • RAM: 4 GB.

These are the system requirements. "Crisis 3", however, in reality requires twice as much. Acquire the Intel Core i7 processor (or Bulldozer FX4150, if you are a fan of AMD). Suitable video card Nvidia GTX 680 (or Radeon HD7970 for AMD). 8 GB of RAM. Do not forget to stock up 20 GB of free space on the HDD, regardless of the quality settings.

HDD size matters

Someone will exclaim: "Twenty gigabytes! It's very much!" But without increasing the size of the final product, no one can cope today. Textures become more extensive, therefore require more space. In models, the number of polygons increases, and the record about each vertex must be stored somewhere, the rules for their interaction must also be specified strictly.

Developers are reluctant to strongly compress graphic materials, because quality deteriorates as a result. Videos that connect chapters or levels are also now put into games without crushing in HD quality. The same ode can be sung to the sound. A few minutes of beautiful melody without compression take about one hundred megabytes.

Therefore, it turns out that the system requirements "Crisis 3" makes many times more than the first part. And this happens not only with this title.

Why so much?

Everything is growing, everything is developing. Grow and play. Over time, they evolve, and to support the "combine" for processing textures, animation and effects (which is a game engine), more resources are needed.

Naturally, every game has different system requirements for hardware. "Crisis 3" is much more capricious than its competitors. How can this be explained?

Specialists Crytech - not just game-maidens, they repeatedly create a standard, for the graphic achievements of which many others are forced to chase a few more years. Such breakthroughs make fans flee to the store for a new video card for their laptop, engineers - develop better ways of processing information, developers - create better products. And the overstated system requirements of "Crisis 3" are worth it to follow. Such games give an opportunity to at least approximately glance into the future of computer entertainment.

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