ComputersComputer games

"Stalker: The Way to Pripyat": passing game, description, secrets and guides

Today we will talk about the game "Stalker: The Way to Pripyat", the passage of which will be considered later in full detail. We will outline the main nuances and tasks to be accomplished.

Awakening

Passage of the game "Stalker: The Way to Pripyat" begins with the fact that our hero wakes up and sees a man with a missing right hand. We talk with him. From the conversation we find out that we need to go to Pripyat. Dialogues are read with great care, as there are many clues in them. We are checking the backpack. Carefully go out. We examine ourselves. We are in the village for beginners. We go to Sidorovich. He is not. We leave the village. We follow north to the bridge. At the crossing we meet stalkers. We speak with them.

Awards

We continue to describe the passage. "Stalker: Call of Pripyat - Path to Pripyat" is a game that is largely built on the search for items, like other representatives of the series. We go to the Merchant and give him all the items he will ask for. We get a new task from him. We proceed to the Technician. We speak with him. We give the tools. We get 30 000 rubles. We perform one more task. We leave the base. We proceed to the roadblock. On the right is the cave. There is a supervisor. We destroy it.

Part 3: Food

So, in the last chapter, we completed the tasks that the Technician and the Merchant prepared for us in the game "Stalker: The Way to Pripyat". If necessary, the passage can be continued by repairing the weapon. We move on. We collect the products. We will need bread in the future - it needs to be protected. We go into the building. We examine ourselves. We see the bonfire on the right. Around the Stalkers. We ask permission to sit by the fire. After that we go to sleep. Next we meet two people - Chief and Surgeon. We talk with each of them and carry out their instructions.

Company

In the next chapter we need to get to a factory familiar to many fans of the game, which is also available in the modification "Stalker: The Way to Pripyat". The passage of this stage should begin with an input search. He's at the tree. Eliminate the mercenaries. We find the transition. Use it and go to the Shard. We go to the portal. We come to ourselves at the transition and at the maximum speed we follow directly along the road, with a slight inclination to the right. We break away from the persecution and arrive on the Shard. We follow the bunker of scientists.

Army warehouses

We continue to describe the passage of "Stalker" - "The Way to Pripyat". Chapter 5 prepares us a lot of missions in which it is necessary to demonstrate all its agility. We arrive at army depots. We go forward. We talk with the NPC. We receive the task. We pass the checkpoint. We reach the fork. Ahead of the enemy. In the future, we are to receive the task of destroying the blood-sucking female, but we can do it right now, and afterwards we can collect the reward. After that, we go to the village. Destroy opponents along the way. Further we go to the base of "Freedom". We go to the Chapter. We talk. We get a reward for the transmitted news. Further it is necessary to proceed on new sites - it is Putevodov and the Hospital. The head promises to help us with equipment and weapons, but for this we need to find a gas can. We meet the guard on the first floor. He's hungry. We give him a loaf of bread. We receive the award. We're headed for the gas. We leave the base. Turn left. We follow the road through the garden. We bypass the BTR. We get to the bunker on the Shard. We take the necessary equipment. We leave for the factory. We descend into the dungeon. We deliver the rifle to Akulov. We receive a reward in the form of a grenade launcher and other necessary things.

Further developments

You should also know about the hiding places that are in the game "Stalker: The Way to Pripyat". The passage can be continued by searching for one of them. The cache is located on the building at the entrance to the subway. We reach the balloon, which is located in the left niche on the way to the exit. We return to the bunker. We go to the breach that is in the fence. We find the Commander of the Debt. We report on the completed missions. We follow the bunker and bring ourselves to full combat readiness. We speak with the scientist. We receive the task. We leave to the warehouses. We go to the Base. We return the can. We get a few new tasks. We follow to the Merchant. He asks for a power supply. We leave the building. We go to the tank, and then turn right. We see two barracks. We meet on the right one more trader. Go left to the medic and patients. We receive from him 2 tasks. We proceed to the exit. On the way we visit the booth on the right. We speak with the NPS. We get the task related to the elimination of the female bloodsucker. We have already done so, so we get a well-deserved reward. We leave the base. We follow the right to the hillock. We see the swamp, and also the house. Look for a flower. We go to the right. We see the cars. We follow them. We find a truck. It contains a power supply. We take him. We go straight. We find a helicopter, and next to it a black box. We take away. We return to the swamp. We go past the house. In the water near the tree on the left we take the flower, if it was not possible to do this earlier. We return to the Base. We distribute all the relevant items, reporting on the implementation of three missions. In the barracks of the medical man we find a man - the Sick. We are with him after the transfer of the flower to the owner. We get the task related to finding a friend. We will receive a compass for the execution of the commission. We proceed to the Technician.

On North

There is also a mod for "Stalker: Call of Pripyat" - "The Last Way", we'll briefly take a look at it. We are back in the Zone. We talk with Paul. Around - December snow. We pass about a kilometer. We see huge ruins. We look at the PDA. We understand that we were in a dump with a lot of artifacts and mutants. We follow the old stop. We spend the night there. After awakening, we continue the passage on behalf of Paul. We wake up. We dismantle the shelter. Coping with rats. Suddenly, we put a gun to the temple. We speak with a stranger. Ivan wakes up and kills the sergeant. After that, it hides in ruins. Next comes the attack of "Svobodovtsev". In the new chapter we are sent to Limansk to clean up the territory from the bloodsuckers. In the course of the assignment we receive a message from an unknown person. We are asked to be at the statue of Lenin. We follow the detachment there. On the spot, we are waiting for a lot of "Svobodovtsev". We call for reinforcements and engage in battle. We meet Ivan and talk with him. He's hurting us. We lose consciousness. Suddenly we see the light and the scientists. We get a healing artifact. We take one of the dead weapons and go to find Ivan. We find it on the bridge. We enter into battle until victory.

Shroud

There is also a mod for the game "Stalker: Call of Pripyat" - "The Way in the Gloom". We will describe it now. We enter into the game as a stalker, whose name is Savan. We need to get into the Zone. On the perimeter we meet Borland. We talk with him. We are heading for the military checkpoint. We talk with Shmatko. The military take Borland as a prisoner, as he tried to get into place on forged documents. For his freedom require 30 000 rubles. We speak with the head of the military. We proceed to the garage of the checkpoint. On the car UAZ we take away the weapon OTS-33 Groza. We are heading to the village of newcomers. There we make our way to the roof of the building. We take away IED. He is in a pipe on the roof. We get tasks from the Wolf. Before they execute, we find a flak jacket in the attic of one of the buildings. We collect 40 000 rubles. We go to the checkpoint and give money to the military. We follow the ATP along with Borland. We find a merchant of food and talk to him. We carry out his task. We leave for the search for a rat. We take away the CCP from the goal, as well as from Svobodovets. We return. We follow to the Elevator. We lose consciousness. After waking up, go to the village of newcomers. We talk with Borland. We descend into the dungeon belonging to the Cordon. We talk with Sidorovich. We leave by means of a pipe.

Today we reviewed an unusual version of the game "Stalker: Call of Pripyat" - the fashion "The Way of Pripyat". The passage of this modification, as well as the other two, was considered above.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.unansea.com. Theme powered by WordPress.