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"Stalker". Option "Omega": passing, tips

Today we will talk about the modification of the game "Stalker. The Omega variant ", the passage of which is discussed in more detail later. At the heart of the add-on is a development called Lost World Requital.

Vacation

So, the events of the game "Stalker: Shadow of Chernobyl. Option Omega "unfolds a month after all that happened in the" Call of Pripyat. " The main hero is Kaydanovsky - a private agency employee. It is called "Omega". Our hero has a vacation. Suddenly, the head of the agency calls him and informs him that he is waiting for him in a bar located in the village, in the area of the Exclusion Zone. Here we have to enter the game. We fall into an unfamiliar old tunnel. We go forward. We meet the dog. We leave for the bar.

Surroundings of Jupiter

Passage of game "Stalker. Option Omega continues conversation with Chef. As soon as the conversation is completed, we go to the checkpoint, while running to the lake. We take away the disk. He is in the lake. We continue the way to the roadblock. Once there, we talk with the military. Then go to the main. We communicate with him. During the conversation we give 10 000 rubles. Take the task associated with finding an artifact. We pass to the "Neighborhood of Jupiter". We defeat the bandits in the hangar. To do this, first of all throw the grenade at the target, and after that we continue the battle until victory.

Black Lake

Passage of game "Stalker. The Omega option continues with the search of corpses and the collection of all necessary. Then we go to the Camp of Scientists. We communicate with one of them and get a task related to the search for a case on the territory of an abandoned laboratory. We leave for the plant Jupiter. We find the gate there. We pass to the location "Black Lake". We pass forward, reaching the building with a barrier. Next, go to the elevator on the second floor. After that we go down to the bottom. We follow along the tunnel.

Backwater

Next, "Omega Option" (Part 1) prepares us a surprise in the form of snorkels and rats. With them to fight most effectively shotgun. We take away the case on the table. We get out of the laboratory through the tunnels. Then go to the location. We return the case to the scientist. We get the task to find the stalker Gront. We find equipment at the cement plant. The entrance is near the bridge. In the box there is an armored suit, an abacan, and also 90 cartridges. We collect everything. We leave for Zaton. Once we are there, go to Skadovsk, in order to talk with Gront. Nearby there is a Bar. We are to find Gryph behind the counter. We talk with him. We get the task, which concerns the search for documents on the laboratory territory. We leave there, before buying ammunition and medicines. Not far from the helicopter, we eliminate the snorkels. Get down. We meet in the laboratory of zombies. We reach the main compartment. We make our way into the room in which there is a Gauss gun.

Shevchenko

We continue to pass the fashion "Variant Omega". We take away the documents. We follow to the Grote. We talk with him. We are heading to the beard. We speak with him and get the assignment. We leave for Shevchenko. We peacefully negotiate with the bandits. We take the case, which is on the second floor in a special room. We follow to the beard. Before leaving, we also talk with Cardan and Sych. We get tasks from them. We make several trading operations. We put in order the equipment. We follow to Jupiter. We are heading to the Scientist. We return the documents of Zaton.

Dodge

The game "Variant Omega" continues the campaign to the station Yanov. We talk with Azot. We get a task that deals with finding tools and Dodge. The latter is located in the village of Kapachi, near the house. Tools are found in a special building of a cement plant. The next set is found on the territory of Jupiter, where the Scat helicopter is located. We destroy rats. They hide in the dungeons of Jupiter. We leave for Pripyat. We visit the CCD "Jubilee". We destroy the detachment of the monolith under whose control the laundry is located, as well as its district.

Underground complex

In the game "Stalker. Option Omega "passage continues with the battle with the zombies. After the victory we talk with Zulus, who reports that Degtyarev is currently in the territory of the underground complex. You can get there by elevator. Get down. We talk with Vano, who takes us to the room. We communicate with Degtyarev. He sends us to Garik, he says he knows where the gauss gun is. We go to the basement of the school. We find Garik. We are asking about the gauss. Garik calls her coordinates, and also asks to find his card, which is in the washing machine.

Further developments

We describe today the game "Stalker. Option Omega "(full version), which has a long storyline, so you should stock up on time. So, we need a washing machine behind the Laundry. We reach it and take the card. In the game "Variant Omega", transitions between locations very often pass under the ground. Now we also need to go down into the tunnel to pick up the gauss. Eliminate the road zombie and controller.

There are also rats here. We go through the tunnel in the distance. We take the Gauss gun. We are selected to the surface. A message comes from the Hobo. He is kept in the bookstore. We leave there. We eliminate the chimera and the monolith after the bus. Another enemy in the corridor. He also has to fight. The next three enemies occupy the far room. Monoliths meet at every step. We proceed to the second floor and enter into battle with one of them. Do not forget to search the corpses. We find an artifact that reduces bleeding. Then we talk with the Hobo. We leave for the CCD. With the Tramp we do not leave yet. We accompany him on the way to the CCD and talk. At the end of the dialogue, Vano and Degtyarev are chosen to go upstairs. We speak with them. Suddenly, there is a detachment of monolith. We enter the battle. We speak with the survivors. We get information about the transition to Western Pripyat. We leave for Garik. We return the card. We go to the west to the necessary transition. We are heading for underground parking. We talk with the stalkers.

Then we go to school. We speak with the guards. Next, we need to enter into a conversation with the Commander, who is on the second floor. After that we go to the Radar. There we will find mutants and monoliths. We are heading to the Army Depots. We need the Svobodovets Cap. We speak with him. We leave to the base of Freedom. There we talk with the guards at the entrance. We proceed to the main building. Communicate with his protection. We pass inside. We address to the Scrooge. We buy equipment from him. We proceed to the second floor. We find the Liberty Leader. We talk with him. We go to the site. We meet Shurup's technique. We communicate with him. We give him vodka. In return, we get a SAR sight. We leave for the Wild Territory. There we meet a detachment of Debt. We talk with his head. We proceed further. We fall on Amber. Here we need to talk with Sakharov. We receive a task that deals with the search for documents on the territory of the Dead City. We are heading for the hangar. We speak with Chumak. We proceed to the transition. On the territory of the Dead City we find a set of documents from a helicopter, as well as a scientist Kruglov. We are heading for a five-story building.

We rise upwards. We meet Kruglov. We speak with him. We get down down. We follow the building opposite. We rise to the second floor. At the table, we take away a fragment of the journalist's diary. We go to the second floor of the building of the CPSU. We take the missing piece of journalist's diary. We return it to Kruglov. We leave for the north-west. We reach the corner of the territory. We find a helicopter behind the perimeter, as well as two deceased military men. We overcome the fence. Behind the tree near the helicopter we find the corpse of a military man. We take the necessary documents from him. We leave for Kruglov. We talk with him. We proceed to the transition. Again we are talking with Kruglov. We go to Yantar. After talking with Kruglov, we follow Sakharov. We give him the documents. The scientists do not enter, because there may be problems in the game. We are heading to the Bar. We will be sent to Cordon. The task will come from Barmen, with whom you need to talk. We get to the place and talk with Sidorovich. From it we learn about the transition to the Swamp. We go to the entrance, located at the military checkpoint. In the game "Stalker - Omega Option", the passage continues on the swamps. We pass there and meet aggressive Renegades. We reach the Fisherman's Farm. Find the Explorer. We talk with him. We go to the base of the Clear Sky. We find Cold there. We talk with him. We go to Kalanche. That's all you need to know to overcome all obstacles.

Origins

As already mentioned, the modification described above is a continuation of the game "Stalker: Call of Pripyat". Next, we will more briefly examine its passage. In this case, we are represented as a Major of the Security Service of Ukraine, Alexander Degtyarev. Our first task is to search for 5 Scat helicopters that crashed for unspecified reasons. The task is greatly facilitated by the map. We proceed to search, during which we focus on the yellow arrow. We meet a stalker. We talk with him. We get information about the nearest camp, where you can relax. We continue the conversation and find out where one of the helicopters fell - on the south side of Zaton. The only person who knows the way to this place is Noah. It is to be found. On the way we meet enemies - blind dogs. We overcome the obstacle and follow. It should be remembered that food restores health. On the way we visit Skadovsk - the base of stalkers. We reach the "Ark" Noah and open the door, hurriedly jumping aside. Stalker will shoot a shotgun on the door. Then calmly go inside. We see Noah, as well as a pseudo dog - his favorite. We talk with the stalker. We agree to escort to the place where the helicopter crashes. We follow Noah. We reach the plateau. Ahead of the whole field in the anomalies. We watch a video in which Noah overcomes them, and then jumps off the cliff. We follow a similar route. We jump from the cliff. We fall into the territory of the portal. We move to the required site. Using the map, we find where the creators of the game "Stalker: Call of Pripyat" hid the necessary helicopter nearby. We approach him. We study. We obtain information about the places in which the evacuated crew may be located. We can check them out a little later. We go to the place where the helicopter crashes.

We proceed to the south-west, we need an anomaly called Ironwood. Along the way, we will find the Circus, around it fly Zharki. We run past. We reach the center of the anomaly. One of the advantages of playing the computer "Stalker" is the huge variety of creatures that we can meet here. Just next to the circus, we are faced with a meeting with a poltergeist. We destroy it. Using the detector, we find an artifact. We move on. We reach the mercenaries' base. Let's go around her. We are near the helicopter. A local poltergeist throws objects in us nearby. We run up closer. We shoot at point-blank range from the machine gun. Next, we study the entrails of a fallen helicopter. We get the necessary data. First of all, the map located in the on-board computer. We find the dead soldiers. We search them. We take everything useful. We proceed to the fallen helicopter. We reach the place. We search the territory. Near the helicopter we find an artifact and take it. Let us examine the aircraft. We establish that the helicopter fell to the ground, because all electronics for some unknown reason burned down. A new task is coming in, connected with finding out the reasons for the breakdown. We study the data received from the fallen helicopters. We leave for Skadovsk. We speak with Boroda, who is a barman. We learn that the military is not here and was not. Another point of evacuation is located on the location of Yanov. We leave there. To do this, we ask the Pilot for help. He is ready to accompany us for a reward. We agree and follow the new terrain.

Yanov

As soon as we are in the Yanov location, go to the point of evacuation. It is designated as B205. Let's study the map. We go forward. The target is located on the territory of the "Volkhov" SAM, south-west of Yanov. At the necessary place, we are waiting for a zombie company. We destroy them. We go to the building, highlighted by a marker on the map. A real labyrinth awaits us inside. Turn right. We go straight, and further to the left. We find ourselves in a room with a table on which a note is located. We study it. It turns out that it was written by Sokolov - a military man, wanted by us. Now he is in the bunker of scientists. We have to verify this. In addition, in the note we will find the code that opens access to the military warehouse. There it is necessary to take everything important.

We leave the building. We are saved. We go down to the underground hangars. In the end we see two doorways. We turn to the right. We reach the iron door, which is equipped with a combination lock. We indicate the data contained in Sokolov's note. The door opens. Although the corridor is collapsed, there is a niche in the wall through which one can pass by a blockage. We look under the feet very carefully. There are a lot of jerboas that can cause damage. We move forward slowly. Soon we will meet with the burer. We destroy it. We proceed to the warehouse. To this end, we go forward, climb the stairs leading up. We collect automatic weapons, grenade launcher, pistols and other useful things. We go into the bunker of scientists and talk with Sokolov. We return the note to him. We get the first aid kit.

Helpful Tips

Now let's talk about how to circumvent the rules of the game "Omega Option". Chita here are represented in a huge variety. You can increase the efficiency of using a knife, for this it is necessary to control the process from a third party. To do this, we find a file on the PC and edit it. We find the string unbindal and add the code bind cam_1 kF1. Now we can switch the camera with the F1 key. Now consider the cheat that you need to enter into the console: g_always_run 1. It allows us to continuously use the run.

By the way, there are no solutions that would make a player immortal or give him other supernatural abilities. If you find similar cheats, remember that they contain viruses and, most likely, do not work. There is one serious limitation in the game "Omega Option". The weight carried here is forty kilograms. You can bypass this condition. In the folder with the game we find the file actor.ltx. We open it in a notebook. In the line max_item_mass = 35; 40.0, change the indicators to 35; 100.0. Now you can easily overcome all the difficulties in the game "Stalker. Option Omega. " The passage described above will help you in this.

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