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"Meincraft." Achivka: what is it and where is it used

This article introduces the reader to the concept of achievement system (achivok) in the game Minecraft. The general scheme is considered, as well as the principle of separating ambu- vov by category.

"Meincraft." Achivka: what is

Minecraft is a game accessible to everyone, both in single and multiplayer mode. The game process provides players with a vast field for all kinds of activities and development, but some particularly significant events require that they be singled out among the rest.

The most significant events and accomplishments of the player are awarded with the help of an achievement system or in other words "Maincraft". This system is designed to entertain players, and also to motivate to further success. Nevertheless, it does not give any grandiose advantages inside the game, but allows only to show off to other players. Is it so important achivka (what we have already explained), you can understand by opening the inside of the game the appropriate section and determining whether it is interesting for a particular player to perform tasks or not. There is a separate block, which lists all possible achievements.

Varieties of achievements

For most in-game actions, you have your own program. What is unusual to do to get it, you can see in the corresponding section. It should be noted that some achivki get very difficult, while others are purely entertaining. Depending on the variety, the complexity of performing the hatching will also be different. The simplest of them will require just to deal with the management and learn how to open inventory, and the most laborious and complex will wish the player to erect the most impressive architectural structures. Upon receiving the achievement, the player is notified with a characteristic message, and on some servers there is a function that notifies this event and other players.

Structure of Achievements

We have already dealt with the need for achivka (which is also found out). Let's look at the structure of achievements in more detail. All stages are ordered and presented in the form of a tree structure.

The essence of this scheme is that most of the achievements can not be performed until the previous stage is closed, and so on. Thus, the game itself provides the opportunity to step-by-step progress and develop, and at the same time at key moments to receive an entertaining reward. The window of achievements has its own unique and unique interface. More complex achivki are located lower and lower, according to the values depicted in the background of in-game minerals.

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