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Who will solve the puzzle with matches

Very often, insignificant and seemingly insignificant things can make for the development of intelligence more than special purposeful actions. Learning to play is the best way of education, not burdensome and interesting. An example of this approach can be called any puzzle with matches.

Why matches?

Medicine and psychology unanimously declare the interconnection of brain areas and biologically active points on different parts of the body. The hands in this case, namely the palms, are the zone of their greatest accumulation on the surface of the body. The phenomenon, called fine motor skills, is precisely the stimulation of brain activity by sorting out small objects.

But it's not just a touch of hands to them? A lot of absolutely identical objects in shape, length and width, color, attract by giving a push to the imagination. After all, in itself matches are almost neutral, soft and less expressive. Of these, you can create combinations and compositions, group at your own discretion. And then every match becomes significant, part of something whole.

How to put the garbage depicted in the figure in the scoop, shifting only two matches? In fact, you only need to shift one match, and the other only slightly to the right! This simple puzzle with matches will not be solved by every adult, and after all the difficulty can consist only in the formulation of the task.

What is the method directed to?

Puzzle games with matches are aimed at developing all kinds of thinking. The magnificent training of figurative, logical and spatial thinking is the result of such an accessible and useful entertainment. Attentiveness and the ability to reflect are necessary conditions for the successful solution of this type of task.

In early childhood, when kids are still unavailable matches, puzzles with matches, answers to their questions, curious children can get from adults. Parents can resort to creating fairytale stories from match figures. This prepares the child for the next stage of development and for the independence of logical reasoning.

The solution of more complex puzzles becomes available with further development of logical thinking. Very popular puzzle-equality with Roman numerals:

VI-IV = IX

It is necessary to shift one match so that the equation becomes true. There are two possible answers:

1. V + IV = IX

2. VI + IV = X

Or else the equation is more complicated:

V-IV = VII

The answer is the extraction of the root from the unit:

V - IV = √I

What you should pay attention to

It must be remembered that matches are a very dangerous subject for children, with no proper attention from adults. Like any small and sharp object, a match can cause an ear injury, an eye, or be accidentally swallowed. Therefore, safety instruction on the handling of matches must precede games or training with their application.

The possibility of variability is an important point in the classroom where matches are used (puzzles with matches). The answers need not be strictly fixed, although there are quite definite answers. Unconventional thinking, if the result is achieved, is allowed and even encouraged.

Expected result and indicators

Apply for intellectual entertainment and training lessons with matches can, starting from the age of three, with the direct participation of an adult. Particularly interested in such riddles and rebuses are children of primary school age and adolescents. The competitive spirit plays a role here, and the exercises can be conducted in a team form.

Puzzles such as "create a figure" or "turn a match" are acceptable for younger children when the child is less diligent. Here, the tasks are ideal, where you want to rearrange a few matches to achieve the opposite result. For example, an animal running or looking in a particular direction, as shown in the figure above, can turn its head or run in the opposite direction when shifting matches. Here everything is simple: it is enough to swap matches that form the head and tail.

More complex puzzles with numbers and complex geometric shapes are more suitable for schoolchildren. To change the result of an arithmetic operation or to create a numerical value from a figure, only a person familiar with numerical combinations or having a developed logical thinking can. For example, "9 + 0 = 6". To get the desired result, you need to shift just one match.

Here are two options, as seen in the picture. It is possible in the first digit, 9, to shift the match, making a six from it. Result: 6 + 0 = 6. And you can put a match in the six after the equal sign, making a nine from it. Result: 9 + 0 = 9.

Games based on matches are universal. Such a puzzle with matches can be included in the home study program and used as elements of extra-curricular activities. But we can not but mention that as the popularity of match puzzles again increases, they began to offer developers of mobile applications. So now you can train your intellect without breaking away from your favorite device, installing a puzzle with matches on it, which is very important for the modern generation.

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