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When there was "Maynkraft" and other facts about the game

For many gamers, the day that the Meincraft appeared appeared truly beautiful and cheerful. This world with the ability to create any objects, buildings and things, adjusted for pixel graphics, gave everyone a lot of unforgettable emotions. The story of the release of the game can inspire any person, because the developers have received worldwide fame for their work and great idea.

Information about the developer

Not all players know when the Meincraft appeared and who should be thanked for the release of such a project. The ideological inspirer and main developer was Marcus Persson, who on the Web is more known under the pseudonym Notch. He worked on the game with a small team, which was later merged into a studio called Mojang. In 2014, the peak of popularity of "Meincraft" reached incredible heights, and a large US company Microsoft bought out all rights to the project for two and a half million dollars. From this time on, all the additions to the original game and the innovations introduced are under their control. Marcus Persson himself left the team and decided to start new developments.

Start of development

In the afternoon, when the Meincraft appeared, it is officially considered to be the seventeenth of May 2009, but development began in April. That's when the game Infiniminer appeared on the web. Persson immediately drew attention to her because of the interesting concept of graphics in the form of pixel square elements. In less than a month, developers opened access to the source code for everyone, and this moment is considered a starting point in the beginning of the work on "Maynkraft." As a basis for programming, Java and LWJGL libraries were used, which anyone can access on the Web. The work did not have to be carried out from scratch, because Persson had a similar abandoned RubyDung project with suitable operating time. The work started on the tenth of May and lasted exactly one week. Such a short term may indicate the professionalism of Notch and his faithful assistants. Nobody at that moment was expecting something big, and also did not have high hopes for the game. The project gained popularity only after numerous videos and streams with the construction of the most incredible things inside a beautiful and surprisingly simple world.

Release of the first version

Before the world of "Maincraft" appeared, pixel graphics were not too popular. None of the major project did not even think to be developed in this style, because not all gamers well perceived this kind of on-screen. This did not stop Persson, and future events proved his rightness in choosing such a style. After three days of working on the project, the first video appeared on the web with a description of the possibilities of the game world and a demonstration of physics. At that time, the working title of the game was Cave Game, which literally meant "cave game". The very next day, the name changed to a closer to reality Minecraft: Order of the Stone. Another forty-eight hours it took staff to complete the work on the gameplay and details. After this, closed testing began, to which only members of the TIGSource community were allowed. When "Maynkraft" appeared on May 17, 2009, everyone realized that the developers did not find any major flaws and released a high-quality product for a general review.

World popularity of simple game

The first players who created the accounts immediately after the release, will easily answer the questions when the "Meincraft" appeared, in which year and what were the initial functions. Already the first hours spent inside the world of boundless imagination of the developers gave so many emotions that it is impossible to forget them. Seven days after the release of the project, an official forum opened, where users communicated with the developers, shared their impressions and exhibited the created buildings and other works for a general review. Another week passed, and Persson created a multiplayer for his game, which gained popularity every second. Testing the capabilities and opening the servers took another seven days.

After that, gamers got the opportunity to have fun in their favorite game with their friends. When the first version of "Meincraft" appeared, everyone started talking about online, and the developer listened to the desires of users. Multiplayer has attracted more players into the ranks of the army of loyal fans, and this moment can be considered a world-wide fame for the game, which was created only seven days.

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