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What are the ID fractions in SAMP and how to use them?

It's no secret that before the episode called "San Andreas", the games of the GTA series did not have a multiplayer mode. They were launched only in a single mode, but even so they delivered an incredible amount of fun to gamers. However, SAMP literally turned the series upside down, because now it began to develop in a completely different direction - much more progressive, it is worth noting. However, in subsequent episodes, the multiplayer mode was, rather, an addition to the single, although in the fifth part everything became much more attractive and impressive. But it is up to now that SAMP is classic and incredibly popular. There you choose your role and play it out in a realistic city, where everyone has his own destiny. In general, this is no longer a shooter, but a life simulator with elements of the action. However, who can you become? To do this, you need to know the ID of the factions in SAMP.

Fractions in the game

Before you learn the ID of the factions in SAMP, you need to understand what they are. In fact, this is not gangs, or something like that - every gamer who plays on the server, refers to a particular faction, which is determined when it is registered. In total, there are more than twenty different versions of who you can be: from the police or fireman to the biker or driving instructor. And it's not just ranks - you will need to perform what you are ordered by your faction. Firefighters go out on calls to put out what's on, policemen keep order in the streets, and driving instructors conduct exams to give out new licenses to newcomers. But, as everyone knows, in SAMP, very much is determined outside the game process itself - with the help of commands and identifiers. That is why it is so important that you know the ID of the factions in SAMP.

Identifiers

If you want to perform some action with an object in the world of the SAMP, then you definitely need to know two things - a command that will allow you to perform an action, as well as an identifier that points to the object of your action. The ID of the factions in SAMP serve to perform any actions with respect to the factions - at least you can use the ida to enter wherever you want. Naturally, there are many other options, but first of all, it's the introduction that's important for you. If you want to get into the police, then you need to specify ID 1, in the FBI - 2, in the marines - 3, and so on. Many people ask about the ID of the SWAT faction in SAMP, but it's worth noting that there is no such faction in this game. You can choose between special services and military, if you want something like that.

Joining the Faction

Please note that the SAMP RP faction is not just a set of participants. Each faction has its own leader, who directs his charges, and joining the ranks of police or mafiosi is not just entering the team with the identifier. You will need to file an application for review so that you will be taken if you are suitable. Some factions, however, are not very popular, so most often they are taken by everyone.

New factions

In total there are twenty-four factions in the game, into which gamers can join. But if desired, the administration can add and its units for any of its purposes - the development of the plot, increasing the variety of choice and so on. Moreover, it is possible to delete those factions that seem useless. And even change items in places, if you want to set a specific department for a specific identifier. Thus, the fractions are not constant. On each server, they can be different, but the basic set is most often kept in its original form.

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