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Top deck "Ramp Druid": description strategy games

"Ramp Druid" - a deck that has been very popular recently. And this is not surprising, because if you learn to play such a board, then you can not only increase the percentage of won battles, but also become one of the champions. In this small guide we will talk about how to assemble this deck, as well as the battle strategy.

What is the "Ramp Druid"?

Before proceeding to review this deck, you need to understand what it is. The term "ramp" is translated as "jump". And in our case, it means the advantages of mana. In a normal game, this figure is increased by one for each move. "Ramp Druid" - a deck that will quickly open several cells at once, which, in turn, will lead to advantage over the enemy. After all, at the moment when he will expose three-level creatures against you, you can lay out on the board cards worth 7-8 mana. Of course, this is possible only with sufficient luck and the ability to play this deck.

Maps for the Druid Ramp

There are a lot of options for such a deck, so there is no way to describe them. We will give you one of the most successful. List of cards and their cost in mana:

  • "Illumination" - 0 (2).
  • "Delicious zombies" - 1 (1).
  • "Wild Growth" - 2 (2).
  • "Anger" - 2 (2).
  • "Wild roar" - 3 (1).
  • "Mental Technician" - 3 (1).
  • "Experienced Hunter" - 3 (1).
  • "Shadow of Naxxramas" - 3 (2).
  • "Swing" - 4 (2).
  • "Manned Shredder" - 4 (2).
  • "The keeper of the thicket" - 4 (2).
  • "Druid of the Claw" - 5 (2).
  • "Spouting mucus" - 5 (1).
  • "Azure Dragon" - 5 (1).
  • Lothib - 5 (1).
  • "The power of nature" - 6 (1).
  • "The Emperor Tourissan" - 6 (1).
  • "Sylvanas Windrunner" - 6 (1).
  • "Doctor Boom" - 7 (1).
  • "The Tree of Wisdom" - 7 (1).
  • "Cenarius" - 9 (1).

The number of cards to add to the deck is indicated in parentheses. If you wish, you can change the maps to other, legendary or epic, at your discretion, but "Illumination", "Wild Growth", "Swipe", "Anger" "Keeper of the thicket", "Tree of Wisdom" must necessarily enter the starting set " Ramp of the Druid ".

Strategy. Early game

An excellent option will be playing on the first moves of the map "Delicious zombies." This character has two units of attack and three defenses, plus after death, restores five health points to your hero. The next card, which should be laid out as early as possible, is the "Shadow of Naxxramas", because its indicators grow with each turn. If there is not enough mana, then you can lay out the map "Illumination". But never use both of these spells to summon a strong creature. After all, if your opponent has an "Experienced Hunter" - one of the best cards of the game Hearthstone, "Ramp Druid" will most likely lose the course and lose the character.

If the opponent in the early stages of the game managed to seize the initiative, it is best to destroy the small creatures of the opponent by the force of the hero. Plus, use the Wrath spell. This will help to equate the situation.

The "Wild Growth" card should be used as soon as possible, because it gives the advantages in mana, which is used by "Ramp Druid". And if you're lucky and have both of these spells on your hands, then try to spread them one by one. Thus, you will gain an advantage in two mana already on the third move.

Mid game

In this stage of the game, your hero should take control of the table. To do this, use "Swipe" to completely clean the deck. Well, if on the table on your side lay the "Azure Dragon," which increases spell damage. Do not be afraid to spread the "Tree of Wisdom" and "Lothib." In general, the middle part of the game should rely on creatures, and not restore health. Try to profitably exchange your cards and spread spells for the mass killing of enemy heroes ("Swipe", "Ring of Light", "Wave of Fire").

The final part of the game

Now is the best time to put a combination of cards "The Power of Nature" and "Wild Roar." Thus, you can inflict 14 points of damage to the opponent in one turn. And if on your side of the board there are several more characters, then, consider, your party. After all, "Wild Roar" adds to each creature two units of attack. If the party continues, then on the next move you can add "Cenarius". At the same time, look at the situation, that from the skills of this card will be more profitable at this moment. Strengthening creatures is important if you have characters on your side. In another case, call the ancient with a provocation, they are unlikely to interfere, plus take on enemy attacks.

Top deck "Rump Token Druid"

In Hearthstone, a Token is a creature with one unit of defense and damage. For example, "Ghost Spider", "Magician-pupil" or "Seedling". And of course, many newcomers to the game have a question: "And what advantage can such weak characters give?" Yes, they do not in themselves cause special damage, but with some spells, such as "Wild Roar", "Wild Nature" or "Forest Soul", you can gain a huge advantage over the opponent. In general, "Rump Token Druid" - a deck that plays on the quantitative superiority, rather than on the quality. Such combinations have been invented by many players, but there is one set of cards that already deserved the status of the "legendary": it includes such creatures and spells:

  • "Illumination" - 0 (2).
  • "Living roots" - 1 (2).
  • "Wild Growth" - 2 (2).
  • "Anger" - 2 (2).
  • "The power of wild nature" - 2 (2).
  • "The fighter from Darnassus" - 2 (2).
  • "Wild roar" - 3 (2).
  • "Swing" - 4 (2).
  • "Manned Shredder" - 4 (2).
  • "The teacher of magic" - 4 (2).
  • "The keeper of the thicket" - 4 (2).
  • "Druid of the Claw" - 5 (2).
  • "Azure Dragon" - 5 (2).
  • "Doctor Boom" - 7 (1).
  • "The Tree of Wisdom" - 7 (1).
  • "The power of nature" - 7 (1).

The number of cards is indicated in parentheses. To play such a deck follows from the position of strength, without forgetting to control the board and gradually increase the tempo. By the end of the game, you can build an impressive line of weak characters, and by adding a few spells and enhancing their abilities, you will be able to win a stunning victory. The main thing is not to lose the advantage at the start.

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