Computers, Equipment
Screen resolution 4: 3. Key Features
At present it is difficult to imagine everyday life without using modern achievements of technology. Mobile phones, smart-clocks, tablets, computers - with any of the devices the society faces several times a day to meet different needs. Many people say that with the use of technology, our life has become much easier, more interesting, exciting and more secure. But is it really so?
What you need to know about screen resolution
In order to make the application of the technique not only simplify the solution of important tasks, but also be safe, it is necessary to have some knowledge of how to use the 4: 3 resolution, 5: 4, 16: 9 or other existing variations. The ignorant immediately raises two questions: what are the figures given and how can they affect the safety of human health
The numbers next to the word "resolution", 4: 3 for example, in the original sense denote the aspect ratio of the screen (length and height) to each other. However, the values considered are specified by the manufacturer to determine the main technical features of the screens of different devices. In particular, the screen resolution of 4: 3, determines which technology is applied to the device in question: QVGA, VGA, PAL, SVAGA, SXGA +, UGA or QXGA, which characterize the quality of the displayed images.
What is the effect of the aspect ratio of the screen
Everyone knows that using gadgets for a long period of time affects the eyes. Especially this applies to entertainment programs. To provide less eye strain, the image on the screen should not be stretched or tapered. There is much evidence that when the 4: 3 resolution is used, the displayed picture looks most clear and clear. With this ratio, working with a computer does not cause much discomfort. That's why for many computer and mobile games, the optimal resolution is 4: 3.
But recently, with the development of screen technologies, the resolution 16: 9 is gaining popularity. Using the recommended parameters, each of us reduces the risk of vision deterioration with a long transmission of time behind a computer or other device.
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