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Passage "Outlast" (Outlast): advice, secrets

The best game in the horror genre on the ratings of 2013. Critics, as well as users, just delighted. Judging by the reviews, this is a new round in the genre of horror. Next, we will discuss the game "Outlast". Review and passage see below.

General information about the game

The main character is Miles Apsher. He received a video and came to study an abandoned psychiatric hospital. Since this guy is a simple journalist, he does not have a weapon, and he does not know how to use it.

All that you will be equipped with is a notebook and a video camera with a night vision mode. It, incidentally, very quickly discharges the batteries, so you will often have to look for them during the passage.

If you want to feel the atmosphere of the game "Outlast", passing with a frost, shot on video, will allow you to do it.

In the hospital you will find documents. They are important only for those who want to understand the events in the finals. If you just want to feel the adrenaline tsunami, do not collect them, just enjoy the game.

Main part. Start

After watching a short video about the arrival of a journalist to the gates of a closed hospital, you can take control in your hands.

Immediately take from the car camera, notebook and batteries. So begins the passage of the game "Outlast". The night vision mode, which we have to turn on often enough, consumes a lot of energy, so we will collect all the batteries that we'll see.

So, before us are lattice sashes. Open them (left mouse button) and go into the yard. Night. Abandoned psychiatric clinic, the moon makes its way through the clouds. Few people go for a walk to such a place in the dark.

We check the doors on the first floor - all are closed. To the left of the main entrance, if you walk along the wall, you can see the woods, they have a staircase. We climb up it and go on the stage. In one place it will be necessary to jump over the gap (press the spacebar). The same button you can cling and pull up if necessary.

The goal is a window on the top floor, which can be reached thanks to standing forests. As soon as we get inside, the light goes out. But through the slightly open door to the room, he makes a little breakthrough. It's time to get our only weapon - a video camera (the right button of the mouse), the night vision mode is turned on with the "F" button.

We leave into the corridor. We look around and see the cabinets that block the passage. We go to them and squeeze to the other side. Left door to the room, there are batteries in the box. On the right, on the wall in the room, there is an outlet to the ventilation. We pull up (space) and climb inside.

The move leads to the library. Here we are waiting for the first screamer. A man planted on a stake warns that it is better to run away from here. Game "Outlast" from now on will keep you in suspense.

We leave at the door and see a blockage in the corridor, as well as a toilet. We go to the restroom - there are batteries. Further we go to the blockage. Suddenly, we are seized from behind and thrown from the top floor down. The screen turns black, the main character loses consciousness.

Basement

When we come to, we see a man in a cassock. The whole room is covered in blood, the bodies of the killed guards lie. Switch off again.

When we wake up finally, the management returns to us. Now you need to get into the room with the number "A-114". On the security body we find the key card from the door.

There will be a room with a computer. It is necessary to go into it only after you have examined all the others. When we sit behind the monitor, we'll see how the madman turns off electricity in the entire building.

Immediately into the room begin to break into. It is necessary to hide in the locker. The bully who enters the room will look around and, without noticing us, will leave. Passage of "Outlast", as you have already seen, is in stealth mode.

We leave in the main hall, on the right - a ladder downwards. We go down to the basement. Here we see a spare generator. To make it work, it is necessary to include two pumps and the unit itself.

If the game "Outlast" is very frightening, passing with a frost can make the process a little easier. Learn in advance where to run. And then you will not panic.

Careful! As soon as you turn on the second pump, a nutcase with a club will break into the basement. Turn the camera on in night vision mode, go out to the main hall and look at what passage it will go. We ourselves are heading to another. He will see us in any case. We run down the corridor to the left, after we turn right, fly through the tables and run into the room with a knife switch. We turn it on and hide in the locker for clothes.

We return to the generator, turn it on. Then go back to the computer in the security room. After you sit behind the monitor, you will be given an injection of sleeping pills.

Sewerage

Wake up in the cell. We leave, we see in the next room two brothers-psychopaths who reflect how they will kill the main character.

We go along the corridor forward until we come across a dip in the floor. We jump down. When moving forward, notice behind the bars of these crazy relatives. In the next room there will be a window, go out onto the cornice and climb up to the next broken glass.

As a result, we will get into the room, where the body of the guard lies with the next card-key. Thanks to her, we open the door and go into Block D. Then the passage of "Outlast" will become more tense.

When you are surrounded by brothers-killers, jump out of the window, located on the right, then climb along the cornice. Through the shower room we find ourselves in the secret police. We see how the thug breaks through the door. It will only work out by ventilation, which will have to be done quickly.

At the exit, we will throw an explosion on the floor below. Hence it is necessary to get out as soon as the big guy pursues us. The goal - a break in the floor, leading to the sewer.

After passing a little on the underground passage, we get into the room with a map of tunnels. It is necessary to run a little from the thug. It is best of him to hide in the locker room, but not in the lockers, but behind the rack.

When he leaves, we make our way to the room with the map, and from there we are already heading to the exit from this part of the dungeon.

Administrative block

The next stage is a trip to the sewers under the administration. It turns out to pass only to the men's department. Through it we leave to the first floor.

In the first room there will be a madman, but he is calm. The game "Outlast" is designed for the whole range of sensations. It is not always necessary to flee from patients in a panic. Just take the battery on the table and go on.

In the next room suddenly they will burst into the barricaded door. We wait until they stop, and after that we move the closet and leave.

Then it will be possible to advance only through ventilation. You can get into the climb above the bloody couch. Get ready. Now hell will begin.

Did you find it boring passage of "Outlast"? Was it easy to get away from one or two psychopaths? The next scene is desirable to play at night.

We get out of the outlet to the room where the lunatic is tied to the bed. He begins to yell not in his voice. To this noise, all the psychics who are in the vicinity come running.

Do not loiter. The goal is a half-open door in front. We close it as soon as we come. This will delay the crowd for a little while. We move further to the barricaded entrance, climb over the door with the help of a table. In the room there will be a radio, on it you will hear advice from the unknown. He will tell you that there is an elevator nearby.

A mad doctor will meet us at the top. He will deafen the journalist, cut off two fingers and fasten him to a chair. Then he will go to other patients. At this time, you need to free yourself from the shackles (move the mouse cursor to the right and left).

Further we run along the corridor and we leave into the yard.

The final

In the street we go to the barn, there we will find the key to the door to the economic block. We go there (barred entrance, to the right of the fountain). We climb over the roof and get into the inner courtyard of the hospital. The next target is the prison corps.

But we will be attacked by a huge madman. Hiding from him, we will reach the women's department. We climb through the broken window, we pass along the corridor and rise to the second floor. To get the key from the door, you'll have to find the fuses from the gutter in the laundry, since the corpse with the necessary inventory is stuck there. After power-on, it will fall down into the drying compartment.

Going down, we will see the inscription on the wall "Follow the blood". She will lead us into the hall, where the priest orders the psychos to nail themselves to the cross and burn them.

We find the key to the elevator and go down to the secret laboratory. Here we are attacked at the same time by a ghost and a psycho, but by a lucky chance the essence switches to a madman. We run down the corridor and see a doctor who confesses to all the atrocities and asks to disconnect the patient's body from life support systems.

When we succeed, a ghost will attack, but soon it will dissipate. Having risen on the elevator, we will see a doctor accompanied by special forces. Soldiers shoot the journalist (I mean you), and the doctor says: "God in heaven. Now you are the master here. " The screen darkens and the dying screams of the special forces can be heard. All. The end.

Here it is necessary to explain a little. If we read the documents during the passage, we learn that a German doctor, under the aegis of the CIA, was developing deadly weapons. These are nanobots that feed on human fear. The journalist, in his distraught state, was the ideal end of the experiment.

Further we will get acquainted with the continuation of "Outlast". The supplement was amazing!

Whistleblower. Laboratory

Continuation of the sensational bestseller among toys-horror. The protagonist is the programmer Veylon, who once sent video to journalist Miles Apsher.

The letter was intercepted by the security service of the experiment, and the computer technician was included in the number of subjects as punishment. So begins the passage of "Outlast 2".

Having woken up from anesthesia, you need to free yourself from the shackles and take the video camera from a tripod. We leave into the corridor. In this part, you will basically have to fear the ghost. Only a small number of patients will show aggression towards us.

Crematorium

When we get to the morgue, and then to the crematorium, an ogre with a saw will attack us. He will cast the protagonist into the furnace. You should immediately break the brickwork behind your back and get out on the other side. We go up the pipes to the third floor.

Through the breach in the wall we get to the hospital. It will be necessary to save the experimental, blocking the access of gas to the room. When we do this, it will be possible to open the floodgates, and through them to get out onto the street.

We get into the park, where we should avoid running madmen. We walk along the edge of the perimeter, otherwise we will perish. When you hear a rumble, go to the front door. Next to her there is a fire escape that leads to the prison yard.

Here in "Outlast 2" we will see Easter eggs of the first part. Two brothers-killers. Again plan the death of the protagonist.

Jail

After passing through the courtyard, we rise to the observation tower. From it we get into the radio room. Here, suddenly, the guard will attack, who concluded us at the beginning of the game, but when he heard a noise outside the door, he will run away.

From the psycho, breaking into the room, you have to run away without looking back. It will not stop until you squeeze into the gap between the cabinets.

Emission of adrenaline is guaranteed. If you liked the original passage of "Outlast", the addition will not disappoint you.

When you are in Block A, the psycho will attack again. Now we have to jump out of the window.
We get down from the roof into the yard, we get to the other side of the basement. The whole fence is connected to electricity, so be careful.

We turn off the power switch and run away from the next nutcase, climb the spiral staircase to the attic.

Workshop

When we try to jump over to the next roof, we break up and get into the sewing workshop. Remember how we were defenseless in the first part of "Outlast"? The supplement in this plan is somewhat different.

Here we meet a madman named the Bridegroom. He wears a suit and wears a butterfly. We escape from him.

In the elevator shaft, you will break off and begin to limp. The psycho will catch the main character and put him to sleep for 12 hours. Waking up, we'll see a few murders. After it comes the turn of the computer technician to lie down on the operating table. At this time, another madman will attack the Bridegroom. We run away. Closing the door, through the window we go out into the street.

Final "Outlast" 2

Do not relax. This maniac will pursue Vailon to the gym, where the latter will get rid of him forever.

Once in the men's department, we secretly watch the arrived special-purpose detachment. It means the letter has reached! Do not stick your head out. Soon we hear the death cries of the soldiers.

We make our way to the administrative building and see the guard who concluded us at the beginning of the game. He is mortally wounded, but tries to hit with a knife. At this time, we are thrown away by a raging specter, into which a journalist turned. He also saves the computer technician.

At the end, you go outside to the car in which Apsher came. Capture the last hospital and leave.

Congratulations, gentlemen adventurers. The escape was a success.

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