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Mage's Deck on Mechanisms in HearthStone

The mage is one of the strongest classes in HearthStone. The Magician's deck, as a rule, is filled with directing the demage spells, thanks to which it is possible to destroy a thick enemy minion or to cause great damage to the enemy straight in the face. In this article, we will examine one of the most popular archetypes called Mech Mag.

HearthStone Mage

At the time of Vanilla Hartstone (ie, before the advent of addons and adventures), Jaina shared the laurels of the championship with Anduin. After the release of the first adventure called Naxxramas, meta changed significantly. Rating games with great persistence began to storm the Hunters on the death throats. The Mage Frost deck was almost the only deck that could withstand Hripohant.

Six months later, a new add-on "Goblins and Gnomes" was released. Although the Magician and deprived of the legendary (Fiery Leviathan was rightfully considered one of the most useless maps in the game), a couple of worthy class cards were still there. It is for this reason that the new archetype did not take long to wait. I ask to love and to pay - the deck of the Mech of the Magician. What is it and what does it eat? The answer to this question you can find in this article.

Fur Mage HearthStone (Deck)

Fur Mage is a legendary deck, which by popularity can compete with Face Hunt. This deck allowed to reach high ranks of a thousand players. What is really there, Meh Mage showed himself well even on a professional level. Strifecro with the help of this deck could overcome the well-known Powdera with a score of 4: 0 to his advantage. Despite the fact that the Fur Magu for a year (and this in Hartstone is considered a retirement age), some players still successfully take the legend of this deck. What is the essence of this deck?

As you can understand by name, the Fur Mage is a deck that is completely based on the mechanisms and their synergies. This proverb is well described by the proverb "Hand of the hand washes." One mechanism gives another some useful effect. Fur Mage is a very aggressive deck. The mechanisms are very cheap, thanks to this you can win the table in the early stages of the game. If the enemy somehow miraculously survived the initial stage and reconquered the table, you could fly using class incantations. This deck is quite easy to learn, which is an undoubted plus. In addition, a fairly cheap deck Magician HearthStone (especially when compared with the Frost deck). To collect the Mech of the Magician, it is not necessary to have a bunch of legends. Enough of ordinary and rare cards.

Combinations

Like any other deck, Mech Mage works on the interaction between cards. In this part of the article, we'll look at the best combinations for a given archetype.

Master gears + any fur

Putting the gears on the first turn, we get the creature 1/2. Pretty weak. But playing the next move of any fur, we get a mob with stats 3/2, which is pretty good. With the help of the Gear Master you can make profitable exchanges with enemy 2 and even 3 drops. Thanks to this combination you can grab control over the field from the very beginning of the game. The main thing is for the Master of gears to come into the starting hand, so do not drop it during the mooligan.

Mechanic + any fur

The mechanic picker costs two mana and has stats of 2/3. But the value of this card lies in its effect. It reduces the price of all furs to one mana. Thanks to this, you can quickly spam the field with creatures. In addition, the mechanic is always trying to drop fast. Therefore, exposing this card, you can count on the fact that the enemy will spend the remvoal.

Dwarf technician + any fur

There are no comments here. 3/3 for three mana - this in itself is not bad. However, if there is an allied fur on the field, the Gnome technician gets + 1 / + 1 and gives us a spare part. As a result, for three mana we get a 4/4 creature and a small bafik in the form of a detail.

Key Cards

Dr. Boom is a mai-hev not only in the Mech Mage, but in any other deck. For seven mans we get 7/7 trunk. In addition, two 1/1 boomboxes appear on the field, which are furs (hello to the Gnome-technician) and potentially can inflict from 2 to 8 damage due to the death rattle. This card brings a lot of benefits for only seven manas thanks to which she received the sarcastic moniker Dr. Balance.

Azure dragon - a fairly popular card, which is often used in the Magician's decks. For five mana, we get a creature with mediocre stats 4/4. But nevertheless, after summoning the dragon, we get an additional card. And firewood, as you know, does not happen much. In addition, pleases the bonus to the power of magical damage. Due to this effect, with two Fireballs and two Ice Arrows (which must necessarily be present in the Mech Mage), you can finish the game ahead of schedule.

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