Computers, Computer games
In Neverhood, the passage is not the main thing, enjoy the clay plastic!
Long ago, when Pentium 75 and Windows 95 were enough to travel to another world, Douglas Ten Naple, the "father" of the incredibly steep Jim Earth Worm, showed up at Steven Spielberg and laid out several sheets of his ideas on his desk Three tons of plasticine. Obviously, Spielberg liked both, because a year later in September 1996, Microsoft, working with Dreamworks Interactive, invited everyone to attend the game Neverhood.
Neverhood (the passage) is accompanied by numerous jokes and frank mockery that over Windows 95 (constantly slowed down with the execution of tasks), then over a certain Vasya, who likes to leave his name on the walls. What happened to him in the end, you will understand when you will lead the main character Clayman / Glinko along a long tunnel to the very end: before Vasya, hackers from the glorious city of Kharkov got there, watched the graffiti artist and beat him!
The game in the measure is dotted with puzzles, without the solution of which you can not go any further. Somewhere you have to move the swallowing traps on four legs, somewhere - to use teleports, somewhere - to control a giant cannon. Talking about how to perform Neverhood passing, means, to deprive you of a huge share of the pleasure of plasticine adventures. It is better to stock up a piece of paper, a pen and a lot of patience.
Talk about the continuation of this game - Neverhood-2 is not necessary: it simply does not. Released in 1998 platformer Skullmonkeys was intended only for Sony PS. However, those same guys who came up with how to mold a country from plasticine and revive it, are going to do the same thing in the same way - Armikrog, but with other heroes. This time it will be multiplatform, initially and legally localized, including in Russian (and not in piracy, as in 1996). Funds for Armikrog have already been collected, it will be released in July 2014.
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