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How to play the "sea battle": the rules of the game

"Battleship" is an exciting and simple game, for which special adaptations and special knowledge are not required. It can be played both on the computer and on paper, and once only the second version was used, since there was no other possibility. Not everyone knows how to play the "Sea Battle", because either there was no way to learn, or there was no "teacher". In any case, this knowledge can be useful. The rules of the game "Sea Battle" are simple, any person can remember them, regardless of age and level of intelligence.

General information

The game "Sea Battle" has long won many people. It is interesting, fascinating, and most importantly - does not require any cost. To play with a man together, you will need two sheets of paper in a cage (preferably) and two pens (or 2 pencils).

"Battleship" is useful not only because it allows you to have a good time. The game also contributes to the development of strategic thinking and intuition. If you know each other with a person, you have the opportunity to apply information about the enemy. For example, your assumptions about how he could place ships so that they were difficult to find, how would you bet, if you were in his place, can be confirmed and help win.

rules

Well, you can proceed to the main part. Now you will learn how to play "Sea Battle":

1. First you need to draw on a sheet of paper two squares measuring 10x10 cells (of course, it's easier to draw on a sheet in a cage). Then in both figures put the letters from A to K (from left to right, skipping E and Y), and on the left of the squares are numbers from 1 to 10 (from top to bottom).

2. On the left square it is necessary to arrange:

  • 1 ship, consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of the 1st cage.

Ships can not touch each other either with sides or corners. It is important that there is at least one free cell between them. The edges of the playing field ships can touch, and they should be located only vertically and horizontally (diagonally not).

The right-hand square must remain empty.

3. The goal of each player is to destroy enemy ships. The one who walks first (by agreement or by chance (by lot)), calls the coordinates (letter-number), looking at the right empty square. For example, E7. The rival looks at his left drawing, where his ships are located, and answers:

A) past;
B) wounded;
C) killed.

The first option means that the player got to an empty cage, that is, did not get anywhere. He marks this place in his right square so that he does not choose his second time (most often with a cross, but in any other convenient way), and the move in the meantime goes to the second player.

The second option means that the player got into a multi-deck ship (occupying from 2 to 4 cells). Having marked the right place in his map, the person has the right to the next turn until he misses. So, if, after shouting E7, the answer is "wounded", the player can call either E6, or M7, or E8, or D7 to finish off the wounded ship (by the way, it is not necessary to do this, you can temporarily leave him alone and look for others) . The second player again answers "by", "wounded" or "killed."

The third option means that the enemy ship is destroyed. If this happened on the first move, then it was one-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), then the two-deck, etc. After punching the ship, as well as after the injury, the player walks until he receives an answer "by".

4. The turn goes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The winner is the man who is the first to find and destroy all enemy ships.

Other variations

There is a "naval battle" on paper, and it happens on the computer, as already mentioned earlier. And if for the first version you need a real, live opponent, then in the latter case you can play with robots. True, in the first place, it will not be so interesting (the reaction of the enemy when drowning his ship is priceless); secondly, the opportunity to peek into the enemy fleet is completely excluded (we all understand that some people are trying to cheat).

Anyway, to think up other, more extensive versions of the game is not difficult, it all depends on the players' imagination and their desire / ability to experiment. It is important to clarify all the rules at once, because if it is not clear to everyone how to play the "Sea Battle", the rules of which you came up with, nothing good will come of it, a quality game will not work.

For example, you can add more cells to the "battlefield" (not 10x10, and 20x20, say), then either leave the number of ships, or increase them. You can complicate the task so much that all the ships that you need to find the enemy are single-decked. You can make mines, when hit on which the enemy misses one turn. There are lots of options, the main thing is to know in all measure.

Conclusion

That's all, now you've got acquainted with the new game and you know its rules. The question "how to play the" Sea Battle "" must be exhausted. From now on, you and your friends will have something to do during boring lessons / lectures or at work, if you can stay close to each other and write on sheets of paper.

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