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Game BioShock Infiniti ("Bioshok Infiniti"): the passage

Today we will talk about the game "Bioshok Infiniti", the passage of which is discussed further in all the details. This exciting shooter immerses us in the atmosphere of 1912, and the events unfold in the fictional city of Columbia.

Lighthouse

At the beginning of the game "Bioshok Infiniti" passage (part 1) is not connected with any difficulties. Turn left to the right analog and climb the stairs, clicking on X. Follow right and open the door. We approach the table. We look at the reflection in the water filled basin. We rise even higher. We go to the third floor and find on the chair the body of a man. Pay attention to the inscription. Further, there is an even higher rise. We examine the bells on the left. Once we ring to the left, 2 - middle, 3 - right. The door opens. We sit down on a chair (red). We look at the impressive scene.

Passage of the game "Bioshok Infiniti": the center

Before us, the next part of the game. Here we have to find new hiding places, prepared by the creators of Bioshok Infiniti. Passage complicates the search for audio recordings. We move to the left. We meet a man in white. Turn left. We pass forward. On the right we find the first audio recording from Lady Kamstok. We follow further past the man. We go to the priest, press X, this will move people away.

After the conversation the person will stretch out the palm of his hand. After the handshake, you can continue the passage of the game. "Bioshok Infiniti" is decorated with very spectacular screensavers. You need to open the door on the left. We go along the path, we open one more door. We go down. We go to the statue, turn to the store on the right. Behind the counter, we find Zahari Hale Kamstock's first entry. We go further to the bridge. We pass it, letting it rise.

If you are interested in additional tasks in Bioshok Infinity, passing them, like searching, require special attention. So, after crossing the bridge not far from us there is a store. A little to the left we see a kinetoscope. In it you can find a snippet of the history of the city. It is connected with the bonus part of the game and additional tasks. So, turn right. We can also rise using the steps ahead. We pass into the garden. On the table on the right under the umbrella we find the second audio from Zahari Hale Kamstock.

Lottery area

It is necessary to get used to the fact that the superior enemy forces will constantly surround us in the game "Bioshok Infiniti". Passage will become impossible if the user does not manage to show proper dexterity and skills. So, we are met by a congestion of people. We approach the girl with a basket and talk with her. We pull out the ball with the number "77". We win the lottery. Press RT to try to throw the ball towards the main presenter on the stage. Soon we will have to fight the enemy. We rise on the steps. Destroy the enemies, while one opponent we find a gun. We proceed to the right.

Plunge into the dark atmosphere of "Bioshok Infiniti". Passage of the game at this stage is connected with the search for the first audio recording of Jeremy Fink. It is located between a pair of cells on the left. We move on, grab the turret at the edge of the ship. It will help in the battle with the enemies. We reach the gate. On the way grab the turret over a large area. It is located on the right on the ledge. We destroy all enemies, we open the gates. We remove the enemy throwing fire bombs. We select the remaining bottle and get a new ability called "Kiss of the Devil". LB allows you to change your skills. We follow further, grab the turret and destroy the escaped enemies. Let's move on to the Blue Ribbon.

Kamstock Roofs

We continue to talk about the game "Bioshok Infiniti", about the passage and its features. We follow directly. We look at the 3 kinetoscope. We meet a couple. The girl on the tray holds a cocktail that will improve the protection. We drink it. We pass through the door. On the left we select the first audio from Ed Gaines. We leave on the balcony. Aim at the hooks. Push on A, this will allow not only to jump, but also to grasp. We throw ourselves in the direction of another hook and so on. Aim at the enemy. Eliminate the opponent in the jump. We select a machine gun. We move along the site, destroying enemies, as well as turrets.

We jump towards the second ship. Next, we head towards the roof of the building with large glasses. We cling to the hook, we land in another part of the city. We pass into the red door. We go further to the end of the apartment. There will be enemies. We destroy them. We leave on the street. We enter into battle with the others. We will meet turrets. We go down the steps to a place covered by grass. We find on the stage the first audio recording from Preston Downs. We proceed further. We pass into the big gate. We appear in front of the building. We go straight, at the steps we turn left. We eliminate two men. At the bar, we find the third audio from Zahari Hale Kamstock.

Monument Island

This is the name of the next chapter "Bioshok 2: Infiniti". Passage of it can be facilitated by increasing the level of skills. Next, we find the kinetoscope on the left, eliminate the enemies and pass into the corridor through the door. We reach the balcony. We get in the way. Once at the destination, eliminate the enemy. In the room on the table on the right, we find the fifth audio recording from Zachary Hale Kamstock. We lower the lever nearby. We move along the paths further. We stop at the boxes. We jump on the enemy, which is on the right. We catch the hook. Eliminate the enemies below. We jump on the hook. Now pay attention to the balcony, which has a door. We jump on one of the hooks on the side of it. We fall on the balcony. We enter the building. We reach the other part. We jump on the way. We pass through the door. We pull the lever. We listen to the Prophet. Again we pull the lever. We rise upward. We proceed further.

We jump in the direction of the hook of the Zeppelin of the Prophet. Rushing to the deck, destroying opponents. We go inside, we turn to the left door, we'll get into the control room. We pull the levers. We are saved from Zeppelin. We jump down and cling to the path. We reach the desired point. We jump to the ground. We reach the door, we move to a new location.

Monument Tower

Do not forget about the special hooks that are found in "Bioshok". Passage without these elements would be impossible. We jump over it, applying a hook from above. We find in the left locker, inside the building, the first record of Taya Bradley. We pass through the door. We follow the room with the generators. We go further into the wooden door. Turn left. We pass through the metal door. We appear in a room distinguished by a red cross. On the table we find Taya Bradley's second record. We pass further. From the table in a large room that has a ladder, we take the sixth audio from Zahari Hale Kamstock. We go to the elevator. We go on it to another floor. Go left, inspect the hanging table. We follow through the door. We pull the lever. We see the girl. We move past the other rooms. We pull for the lever, it will allow to spy on the girl. Go ahead. In the room with the lever, we select on the right chair the first audio record from Rosalinda Lutis. We go to the girl, and then we save her. We run away.

After viewing the scene again we get into the room. Open the door to the right. We go into the room for Elizabeth, inside we find the kinetoscope. We proceed to another part of the beach. We go to the pier. We draw attention to Elizabeth. With the girl together we go further to the right, passing the turnstile. We rise on the steps and go out into the street. We meet in front of a couple - a woman and a man. We attract the attention of the girl. Choose the amulet of the cage or the bird's amulet. We go further, we turn to the right building, we approach and examine the locked door. Soon Elizabeth will hack her.

We move further, on the left we find a passage in which we meet two people. We pass through the door and find a gift on the table. On the right in the basket we find the first entry of Daisy Fitzroy. Again we go to the couple and take the gift on the left on the table. We get into the hall, in which the slot machines are located, we go straight. We enter the left door. We fall into the toilet. We find on the table the seventh record of Zachary Hale Kamstock. We return to the corridor. We move to the left. We look at the kinetoscope. We pass through the turnstile, following the index arrow. We go to the checkout. We call. We enter into battle with opponents. Elizabeth will be frightened and run away. We fight with the enemies who opened the gates. We enter into them. On the table to the right, we find the first entry of Esther Mailer. We proceed further along the corridor and turn to the left at the first opportunity.

We appear in the room in which the cashier stood. We find the potion on the table. We leave and go through the left door. We go down the stairs. In the corner we find the eighth record of Zachary Hale Kamstock. We enter the trolley. We pull the lever. We go up and look through the telescope. We pass through the turnstile. We go down the steps, turn left. We inspect the door, which has a lock. Click on it. Elizabeth will break the lock.

We pass into the room. We find an elixir on the table. At the end of the rooms we find a safe. It requires five pinters to break. We look to the right of the table. There is the first master key. We find a carbine, and also the second record by Daisy Fitzroy. We leave the room. We go in the opposite direction and find the kinetoscope. Also there is a vending machine that sells improvements for firearms.

"Bioshok Infiniti": the passage. Command deck

In the upper right corner there is an indicator of the recharge of the bird. It is necessary to eliminate the bowl of the Narodniks, for this purpose it is enough to aim and press the button. The first destroy ship with rocket launchers. There is an indicator of the strength of the luminous object in the middle of the upper deck. It is necessary to eliminate enemies before they inflict damage on it. Once everything is finished, go to the bow of the deck. We give the order of the Nightingale to liquidate the siphon at the base of the statue.

Elizabeth creates a gap, brings under the water of the Booker and himself. We find ourselves in the city of Delight, built by Andrew Ryan. Elizabeth goes forward at the door that leads to the subway. The revolt took place and destruction reigns everywhere.

Culmination

Let's look at what ends in the game "Bioshok Infiniti" passage. The finale begins with the fact that we are at the end of the compartment. We eliminate opponents and jump on the way. We reach the opposite end and jump to the deck. We pass through the door. We listen to Elizabeth. We pass through the door. We are watching the scene. Push X, so in the battle with the Prophet, we stand up for the girl. We rise upward. Elizabeth must break open the door. We pass to the steering wheel. Click on it. Eliminate the enemies, destroy the Zeppelins with the help of a bird. Point them at the sight and clamp X. Protect the blue generator. Having won, we go to the edge. There will follow a curious chain of events.

Episode 2

Next, consider the passage of "Bioshok Infiniti - Burial Et Si 2". This is a special addition to the game, which is created for those who did not think the storyline was enough. Here we enter the plot in the guise of Elizabeth, who is in Paris. We pass along the cozy streets, where everyone is happy. Find a little girl named Sally, turn to her, but she runs away. At the same time, the situation immediately becomes gloomy. The light goes out and Elizabeth has to go through the nightmare. We come to our senses in a pool of blood and hear a voice on the radio. We get down down the stairs. We open the door and see the dead girl. Memories sweep past us one by one. As a result, we find ourselves in a gloomy boat. We wait, while it will appear at steps, and we rise upward. We open the door. And before us again there is a room with the lost girl. We reach the elevator and press the lever. We go down. We go through the tunnels. We meet at the pass of the enemy and hit him on the head with something heavy. We proceed to the ventilation shaft. We pass forward, we meet the enemy at the door. We defeat him. We open the door with a master key. Pick up the crossbow in front. We tear off the door. We follow silently to the enemy, standing with his back in front. We are deafening him. We go further and further into the mysterious memories of Elizabeth.

Audio recordings

Passage of the "Bioshok Infiniti: Sea Grave" in many ways makes it difficult to find audio recordings, so it's worth talking about separately. We pay attention to the far corner of the store "Cupid's Arrows". At the doors for the staff we find the first audio diary from Antonio Rodriguez. We open an adjacent utility room. In it we find the first plasmid - the "Peeping". We pass deep into the room, near the counter at Elizabeth's dress we select the second diary - Carol Lynn. We go to the Silver Fin. Further to the laboratory of Sushong.

On the first floor, on the left side of the entrance, we pass into the middle of the utility room. At the locked door, we make our way to the kitchen canteen, we see the next diary - Morris Laudermann. We proceed to the second floor of the laboratory. We go to the left. On the table, take a diary - Yui Sushong. We are looking for components that will help in repairing the machine. We go to the Test Drive, we get the plasmid "Santa Claus". Not reaching the closed door, we pass into the utility room. We take a diary - Samantha Kemp.

We pass into the open door. Follow the left side of the Test Drive. In the room we pay attention to the table that was pushed back. Under the chair we select a diary - Kay Flannigan. In the Test drive we pass into the dark far corner. On the chair we select a diary - Emmet Wyman.

So we discussed the game "Bioshok", the passage of which was described in detail.

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