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Computer game "The Witcher 3", "The Mouse Tower": passage of the quest

The Witcher 3: Wild Hunt - this is the continuation of the plot of the second part of the game. The protagonist of the Herald, nicknamed "The White Wolf," is trying to find his student Tsira, who disappeared after she took up the execution of a very dangerous but highly paid job.

Developers have created a real gaming masterpiece: the quality exceeds all expectations, the drawing of individual elements is ideal, and the process is thought through to the smallest detail.

I would like to give a little attention and reality, in which the events of the game occur. The virtual world is huge, so you can ride it on horseback or in a boat along the rivers. In addition, there are a huge number of side quests and tasks, they are all thought out and have several options for the development of events. In this case everything will depend on the mood and desire of the player.

The article will give a detailed description of the passage of the quest "Mouse Tower".

Quest history

The game developers tried to create a very difficult story, which should be not only dynamic, but also interesting. What will the quest bring to the player in the game "The Witcher 3: Wild Hunt"? The "Mouse Tower" is a task related to the expulsion of the spirits who settled on the island, where once there was a castle of the ruler of these lands.

Keira Metz decided to help the peasants from the city of Velen. The amount offered to her was so attractive that, despite the risk, the assignment was accepted. A year before these events, a drought began in the vicinity, which destroyed the harvest, and after this misfortune a general pestilence erupted. The ruler of the lands did not help his people, but simply took refuge in the castle on the island. At a time when people were dying of hunger and disease, he and his courtiers indulged in merriment. The punishment was very terrible: the gods sent hordes of mice to the inhabitants of the castle who ate its inhabitants. Together with all, the court magician Alexander also died. After a while on the island appeared evil spirits, which began to behave very aggressively towards the fishermen. Keira Metz, unwilling to risk her life, used all her female charm to persuade the Herald to help her. She succeeded: the hero went to the island, having received from the sorceress magical artifacts and assurances of eternal love.

"The Witcher 3: The Mouse Tower". Difficulties in passing

Having received the assignment from an attractive witch, the Herald begins his dangerous journey.

Passage of the game itself has a huge number of various puzzles and puzzles. That's why the quest for the game "The Witcher 3: Mouse Tower", the passage of which involves significant difficulties, is no exception - it will force the player to strain their gyruses a little. But this guide will save time and nerves, having received the maximum of pleasure. In addition, the development of events is quite variable, which gives additional interest to the action. What are the difficulties to overcome the player in the quest for the game "The Witcher 3: The Mouse Tower"? The passage of this task immediately begins with a little trouble: it turns out that it's not so easy to get to the island on which the citadel is located. After reflecting on the situation, the protagonist decides to go swimming there, but at the last moment Keira generously gives the Herald his boat, on which he gets to the damned place.

On the island

Having sailed to an uninhabited island, do not relax, because it is full of all the undead that does not mind eating fresh human meat. Of course, you need to get a long heavy sword and chop it all that moves. After all the creatures of darkness are destroyed, you can wander around the territory and find something valuable. Now it's time to recover in search of the tower, which is not difficult to find.

Once inside, you can act in many ways: turn on the lamp that handed the witch Keira, or just break through with a fight. A magical lamp will be needed only on the top floor to complete the task, but applying it in the process of how the Herald will go upstairs will earn additional experience points. Let's say that the Herald is tired of the carnage still on the street and experience will not hurt him, so turn on the magic lantern of Keira and immediately there will be unfortunates who are doomed to exist as ghosts in this damn place.

How to get a magical lamp?

To complete this task successfully, you need to get a magical lamp. What is useful you can get by completing the quest "Mouse Tower"? "Witcher 3" is a game where it is necessary to develop the main character: the more experience a player receives, the more diverse is the arsenal of his martial arts skills and spells that he can apply. Therefore, the passage of all side quests - a very important time for the development of the character. After completing the task "To the touch," the beautiful sorceress will offer you help in finding a magical lamp. The task is very simple: you need to go with Keira to the arch, which is a mystery. If it is solved correctly, then a secret door will open, where the artifact will be located. Solving the puzzle: 3,4,2,1.

In the tower

Entering the tower, it is desirable to include a magical lamp that has an interesting property: it allows you to find ghosts and communicate with them. Why is it so important? The answer is simple: for every conversation with the spirit of the deceased person, the witcher will receive 50 points of experience. Also, in the process of communication, new details of the case are gradually being opened. Herald learns that the peasants once broke into the castle, but not to shame the duke for his immoral behavior at a difficult hour. They came to rob a rich citadel. Immediately a new mystery arises: where was the guard who was supposed to stop the mutinous mob?

Log into the laboratory

Rising to the last floor, our hero discovers that the door, which should lead to the court magician's lab, is closed. You can open it with two levers that are placed on the walls. Now we need to take advantage of the artifact provided by the sweet seductress. The magic lantern will let you see a ghost different from the other spirits with which the hero met on the way up. The spirit of a beautiful girl seems to be waiting for Herold to approach her. Do not make her wait long - it's better to go nearer and find out that the magic lantern does not have the effect on him that he exerted on other spirits.

History of the ghost

The developers of the game tried to make all the tasks interesting and unique. It would seem that it could be easier: kill all the ghosts, clean the island and help the peasants. However, the story of the ghost of this girl is very touching, sad and romantic.

So, what does the player expect in the quest for the game "The Witcher 3: Mouse Tower"? The closed door of the laboratory is fraught with a huge number of secrets. It turns out that the girl died horribly during the invasion of rodents, and the local ruler turned for help to his court magician. None of the residents of the castle knew that the wizard had long since gone mad. In the process of general panic, the wizard persuaded the girl to drink a special broth, which, he assured, should scare off rodents, but in fact it was a drug that immobilized a person without depriving them of feelings. After the drunk daughter of the ruler Veles as if she died and was abandoned, but something prevented Alexander from using the girl for his own purposes. As a result, the unfortunate was eaten by mice. Here you can find diaries of a madman.

Mage's Diaries

Not far from the place where there is a conversation with the spirit, you can find a note of a mad magician. Before continuing with the task, it is advisable to familiarize yourself with these papers. The general meaning of the message boils down to the following: the scientist was developing a serum against the epidemic that began in the region, however, all the infected who came from the dungeon did not meet his criteria. Also in his experiment, rats took part, but after a series of setbacks in studies, the magician decided to infect the daughter of the ruler, and then cure her.

After carrying out all the necessary measures, he did not take into account one circumstance - the invasion of mice, who killed the girl.

End of quest: bad option

What did the authors of the game "The Witcher 3" have prepared in this quest? Task "Mouse Tower" has several options for graduation. Now consider the unfortunate end. It turns out that a ghost can be helped if you collect the remains of the deceased and take to the groom the daughter of Veles, who was supposed to save her, but did not do so. We take the remains and go to Graham. Arriving at his home, the player will find a hero who has not departed from the shock associated with the death of his beloved.

We need to tell him the essence of the situation, leave the bones and leave the house. But even here the creators left a place for unpredictable developments. What surprise was prepared by the developers of the quest and the game "The Witcher 3: The Mouse Tower?" The spirits just waited to get to Graham home and take revenge on him. A terrible scream is heard from the house, and Herald hurries back. Opening the door, he sees a dead guy on the floor and a slowly dissolving ghost in the air, making a triumphant laugh.

End of the quest: a good option

There is another end of the assignment. After Anabel told her story, in the dialogue it is necessary to choose the point: "I do not believe you". Hearing this statement, she turns into a morale vampire and attacks the hero. Of course, it is necessary to defeat her.

Having done this, we must go to the unhappy Graham and tell him all the latest events. It must also be emphasized that he can remove the curse if he proves that his love has not yet died out. Graham necessarily agree, after which it is necessary to visit the tower. In the citadel, the specter, seeing his former bridegroom, turns into a beautiful girl. What happens next in the quest for the game "The Witcher 3: The Mouse Tower"? The passage of action does not end there, because when a ghostly bride kisses a guy, he dies. Together they go to eternity.

Completion of the assignment

If you choose the first option for completing the quest, it turns out that the hero of the game was deceived and the ghost Anabel, who was still a morale maiden, broke free to bear new calamities.

How to finish the quest game "The Witcher 3: The Mouse Tower"? The passage of the task will end when the witcher returns to Keira Metz and tells the whole story. After that, the enchanting sorceress will persuade him to perform another small assignment, promising the hero a good reward and his favor.

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