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Overview of the game "Silent Hunter 5": passage, description and reviews

Today we will talk about the game "Silent Hunter 5". It's about the submarine simulator. The action takes place during the Second World War. We have to enter the battle for the Atlantic.

Description

Management in "Silent Hunter 5" is familiar and does not cause any inconvenience. We have to give orders to the whole crew. Tasks are issued at sea, as well as before sailing. Overcoming the missions, we will gain access to boat improvements, supplies and new territories. There are four types of submarines and a variety of enemy ships. A distinctive feature of "Silent Hunter 5" - free movement in the compartments of the boat. With this mode, we can observe the life of the crew. Each member of the team has its own character and a well-developed history.

Opinion

Reviews the game "Silent Hunter 5" got a variety of, and now we will try to understand them. Some analysts say that the project is full of software errors. Players celebrate the quality of graphics, as well as an attractive soundtrack. People loved the innovation of the gameplay. The project is called promising, but in need of refinement. The mechanic and the atmosphere of military operations deserved approval. The plotline deserved the approval of many users. The players admit that the model of the submarine has been worked out very carefully. Artificial intelligence, presented in the draft, is often criticized. In general, the game is perceived by the community with great enthusiasm.

Transfer

The version of "Silent Hunter 5" in Russian is issued by the company "Buka", while it has several editions. The version of the "DVD Jewel" includes only a game disc. The option "DVD-box" contains additional ships in a single campaign, a wall poster, a map on which describes the battle for the Atlantic, a medium with various additional materials: user's guide and soundtrack.

Breaking

Almost every player in the "Silent Hunter 5" codes for the game is looking in the first place. Note that the usual combinations that you can enter and get supernatural abilities, the project does not. However, a special trainer will greatly facilitate the game process. To use it, download the corresponding add-on. Next, unpack the materials from the archive. We put them in the folder with the game. We start the trainer. We go into the game, the addition is left open. Activate one of the functions with the appropriate number on the keyboard.

  • Pressing "0", we obtain the integrity of the hull of 900 percent.
  • To provide ourselves with devices without damage, use "1".
  • We can become owners of weapons without recharging by clicking on "2".
  • Get infinite ammo easily with the "3" key.
  • You can cancel the reloading of torpedoes by pressing "4".
  • Remove flooding will help "5".
  • Endless air will provide us with "6".
  • Reduce the level of C0 2 to 0% will help "7".
  • Recharge the battery allows "8", and freeze it - "9".
  • For the tank with fuel the code L + Num 1 answers.
  • The combination L + Num 2, in turn, allows it to freeze.
  • Press L + Num 3 and provide yourself with endless enhancement glasses.
  • Glory and money can be made unlimited with the help of L + Num 5.
  • Add five improvement points allows the code L + Num 4.
  • For the activation of the replenishment function of torpedoes is L + Num 7.
  • L + Num 8 activates the associated menu.

Improvements

We have already dealt with some aspects of the game "Silent Hunter 5". Mods for it also exist. Today we will discuss those of them that significantly improve the external situation in the game. First of all, you need to install JSGME - the program for working with modifications. All of them have different functions. The AilClouds modification improves the texture of the clouds. AilSmoke improves colors, as well as fire and smoke. Modification of AilMoon improves the texture of the moon. When installing AilDeckwave, an animated ejection of water from the boat is added. Modifying Piak changes portraits, clocks, blankets and maps.

Passage: coming to the commander

So we figured out the modifications of "Silent Hunter 5". Passage will be considered further. It all starts with the fact that we are called to the commander. We gather and go out. We are waiting for a car. We get to the commander. We are informed of the entry into the war of England and France. We have 36 warships and another 12 in reserve. The main bet is made for special submarines. 22 submarines are ready for the campaign. The first is issued under our command. Thus, we instantly acquire the title of captain. The first task is to go to the Polish shores and destroy several important transport vessels. We are on board our ship. We load provisions, ammunition and fuel. We get acquainted with the team. We move forward towards Danzig. We go slowly. We are testing the work of all submarine systems.

Passage: the crew of the submarine

Mastering, as in "Silent Hunter 5" is a control dive. We talk with the team. We learn that there are a lot of newcomers among the crew. We see the smoke on the horizon. We approach closer. We see the ship. Starpom advises to immediately dive, and after torpedoing. Using binoculars, inspect the ship. We do not find weapons. We approach each other using the above-ground position. We approach as close as possible. The object is in the same course. We are preparing the cannon. We aim at the radio room. We attack the object. We set him on fire for a few well-aimed shots. We get the ship at the waterline with armor-piercing shells. We stop. We are waiting for the object to hide under water.

Passage: action in the sea

At the next stage, the game "Silent Hunter 5" introduces us to the patrol area. We comb the square. The most difficult is inaction. We do not see ships for four days. We change course, we go to Danzig. We approach the bay. We see from afar a few smoke. Acoustics says that we have warships in front of us. There are 8 escorts in the patrol. We give the "left rudder". We go at the rate of Koenigsberg. Approaching the coast. We return back to Danzig. We are waiting for the night. On the horizon, the port is in the fires. Destroyer near the shore. We will attack. "Small forward." Steering wheel to the right by 5 degrees. We become so that the object hits the bearing 180. We must not miss. The object displacement is more than 1000 tons, and the draft is four meters. The ship is armed, powered by a steam boiler. He is under the pipes. We aim in this area. If it gets into the boiler, it explodes. The ship tears in half.

After that, we leave the shore. We sink to the depth. Acoustics says that a warship approaches us from the patrols. Under the keel, the depth is 50 meters. We leave for another 35. We stop. The enemy passes near us. Makes a circle. Suitable for the place of recent flooding. Makes a few more circles. Leaves. We pop up. We continue the movement towards Danzig. We are doubling our vigilance. We see the port. We examine the neighborhood in periscope. The port is empty. The task has not been carried out yet. Two ports are marked on the map. They are not too large. We proceed further to the west, moving to the above-water position. We reach the place. We go to the third port. In case we are noticed, 8 destroyers will stand on its defense. We approach the port under the cover of night. It's empty. The watchman notices two warships. We examine them. There are smoke above the pipes. The first ship is located on the bearing 340. The second is 352. We aim at the hull. We give the "small back". The steering wheel is five degrees to the right. We shoot at the boilers. Start for both purposes. There is a hit. The goal is destroyed. The second one also. We leave. We pop up. We go to the center of the bay. Turn on the full stroke. We go down to the depth. Our goal is the open sea. Smoke on the horizon. We leave to the depth. "Full speed ahead." There are many ships. Decrease speed. We move quietly. We save battery power. Control through a periscope, constant listening and long maneuvering we use to get out of the environment. We rise to the surface. Full speed ahead. The destroyer is heading for us. We go to the dive. We go 50 meters down. We stop the engines. We keep silence in the compartments. We check the hydrophone. Now you know everything you need about "Silent Hunter 5". Passage and features of the game we considered above.

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