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"Morrowind" - the passage of one of the most complex RPG games

The game begins with the fact that you descend from the ship with the prisoners and answer several questions from the office. In the course of this conversation you will be given the opportunity to customize your character. After this, you need to go and talk to Captain Gravius. He, in turn, we take the primary task - to go to Balmora, where you need to find Kai Kosades and give him a package. An interesting moment in the game "Morrowind", the passage of which in some places will be quite difficult, is that the map does not display the exact location of the target. With the help of a compass, flair and hints of local people you need to orient yourself on the ground. To get to this city, you need to go towards the port of Silters, and then on a direct route to Balmor. With the help of the information received from the residents, we find Kai's house without any difficulties and give him the long-awaited packet. In turn, he reports that now we have a new job in the imperial secret service, called the Blades.

Helped alone, help the second one!

Almost all the passage of the game "Morrowind" is based on a similar principle. Here is an illustrative example: Kai Kosades is simply obsessed with the study of the Cults of the Sixth House and by all means seeks to obtain any useful information. He instructs us to meet with Khosfat Anatabolis, who has the necessary information. "Do whatever he asks," says Kai. After such words, a note of fear and an unforeseeable future arises in the soul. But nothing terrible will happen here. Khosfat will ask us to go to the Dwemer ruins and find there some artifact called "Dwemer puzzle". It should be noted that similar tasks in the game "Morrowind", the passage of which involves the execution of both the main and side quests, there is a huge variety. In the case of such a task, we render service to Khosfat and return with a cherished letter to Kosadess.

The breadth of opportunities

Now let's talk about the possibilities and freedom of choice in the game "Morrowind". Passage here does not imply a strict order of performance of tasks and following on the specified route. Yes there, here even the game does not end after doing the storyline! A lot of cities, different territories and regions, hundreds of NPCs, thousands of items - all this for a long time delays and immerses in the unique atmosphere of "Morrowind". The passage of guilds here carries a certain meaning and additional possibilities. In total there are 6 guilds in the game: Fighters, Mages, Thieves, Morag Tong, Kamona Tong and Blades. Each has at its disposal a unique location, distinctive quests, equipment and communications. Restrictions are not here again. The user can pass tasks for any guild. At the very beginning of the game "Morrowind", the passage of which is based on the execution of quests, there may be difficulties in the way of direction and landmarks. Over time, the player learns the card by heart, and this problem will sink into oblivion. This is a very interesting and extraordinary game, throwing any gamer a challenge.

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