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"Metro: Ray of Hope" - passing the game. "Metro 2033: The Ray of Hope"

The game "Metro 2033" caused a real boom in the gaming industry, because gamers have not seen such a high-quality survail horror for quite some time. Especially the big response was received by this project in the Russian-speaking countries, as it is based on a series of books by the Russian writer. As you know, quality projects from domestic manufacturers in the gaming market are not easy to find: they rarely come out, and if they do appear, they often remain in the shadow of Western masterpieces. But the "Metro" was an exception, and gamers around the world with pleasure immersed in the world of the Moscow subway. Naturally, all this seemed small, and after a while the light saw a sequel, which was called "Ray of Hope."

If in the first part you had to eliminate the monsters living in the sewer, then the second protagonist faced a much more complicated problem - a real civil war. The passage of "Metro 2034: Ray of Hope" will continue to go mostly underground, but already much more often you can get out on the surface. A more significant difference will be the fact that now we will have to struggle not only with monsters, but also with people who belong to a variety of factions fighting for power. In addition to the main campaign, in the "Metro: Luch of Hope" the passage of additions will take you some time. But it is worth noting that these are only secondary tasks, as well as DLC, which add weapons and other objects. You can easily omit these additions, but you definitely miss, for example, a very interesting grouping in "Metro: Luch of Hope" - ksatriya. Passage of this minor campaign will cause nostalgia for fans of the book series, as well as will please fans of computer games in general and fans of the series and this genre in particular.

Next, you will see the passage of the main storyline, in which you can achieve two different endings - good or bad. For the first, you need to try to kill as few people as possible and concentrate your firepower on monsters, and to get a second one specifically, you will not have to try. Otherwise, the plot of this game is absolutely linear, as the developers decided to concentrate completely on it, so even the multi-user mode was not created.

"Sparta", "Ashes" and "Paul"

It all starts with a mission called "Sparta." You travel by subway with a group of allies. But you do not need to relax. It is recommended to be a little behind and separate from the group, because after a while all its members will turn into monsters, with which they will be dealt with. Naturally, this will be easier if you are some distance away from them, and not in the thick. In general, in "Metro 2: Ray of Hope" the passage is more a stealth action than a shooter, so do not think that you have to shoot a lot. Much more profitable for you will wade imperceptibly or eliminate enemies silently.

After wandering along the corridors, you will go to the court where the guard stands. Do not worry, you do not have to fight, you need to talk to him and take what he gives. In addition, next to him you will find a rack with different weapons, so collect the most suitable arsenal. In the next room you will be able to practice shooting and other skills, and when you decide that there are enough trainings, you can go to the elevator, which will take you directly to the meeting room where your leadership is located, which will issue assignments. The first will be the capture of one of the mutants, and your partner will be Anna. This concludes the first mission of Sparta and the second one begins - "Ashes".

Here you will need to wade through the tunnels of the metro, and then on the post-apocalyptic surface. Do not avoid a few skirmishes with mutants, which eventually lead you to the same mutant that you need to capture. After completing this task, you are waiting for the following, only this time you will be accompanied not by Anna, but by Paul, because of what the mission is called - "Paul."

Together with the new partner it will be necessary to penetrate the headquarters to the Nazis, eliminating all obstacles encountered on the way. It is recommended to turn off the electricity to minimize the likelihood that you will be noticed. In the end, you will be in front of the entrance to the main Nazi base, where you will have to go.

"Reich", "Parting" and "Camp"

In the "Metro: Ray of Hope" the passage will consist of a wide variety of elements. You will need to solve riddles, quietly make your way past the enemy or restrain his onslaught in the open for a certain period of time. All this is competently balanced, and it will not seem to anyone that there is too little drive in the game, or, conversely, too much. But in the "Reich" mission you definitely will have an action, because here it is necessary to shoot the Nazis in large numbers, so get ready for a serious fight. When it is over, you, along with Pavel, will drive the trolley straight to the mission called "Parting."

The name of her, of course, speaking. You will have to part with your partner, because when you put him on the pipe so that he helps you climb, he will be seized. You need to have time to hide - now you can not do anything for Paul. When the enemies are gone, you need to find where. After all, throwing a friend in any case impossible, so look for underground passages that will lead you to where the kidnappers came from. Here you have to eliminate the enemies on two levels, as the "Parting" is gradually moving into the "Camp".

This is where you will find Paul, who needs to be freed. Here in the "Metro: Ray of Hope" the passage will take a pleasant turn, because the partner will be able to save. This can not but rejoice, because taking into account the linearity of the plot, you can not influence the outcome. So, with Paul you go further.

"Torch", "Echoes" and "Big"

Now you and your partner have to get out of the mess you are pleased with. More human threat is not terrible, but the danger of monsters has not been canceled. In Metro: Luch of Hope, the passage is constructed in such a way that you will have to take into account the threat from all sides, and you will not be able to relax, as once you break away from the monsters, you can stumble upon representatives of a hostile faction. Therefore, it is best to act secretly and imperceptibly. Unfortunately, in the mission "Torch" this is impossible, because it will have to travel through underground tunnels populated by mutants. And here in no case can not linger, because monsters automatically spawn. That is, you will not be able to become and kill them all, and then walk along the empty corridor. And given that you do not have a lot of ammo, it's better to hurry up and, if possible, use the flashlight light to then kill the mutant with one shot. At the dead end, you'll have to leave Paul and go study small rooms until you find a switch. Lighting the room, you can get out on the street, where the mission "Echoes" begins.

You will need a gas mask, because the air is dirty, and again a high speed will not interfere. Mutants will do their best to get you - run away from them, shoot the most annoying until you get to the plane. Here you can take a breath, but do not restore the cartridges, so save them. In "Metro: Luch of Hope" the passage is not aimed at a clean action, so you have to constantly check if you have enough ammo, whether you are well equipped. So, there is very little left.

Break through the street through attacking mutants to the base, from where you can then go to the theater. As is clear from the name of the mission, this is the Bolshoi Theater, but there have been no performances for a long time already. But then you can buy weapons and ammunition, as well as communicate with the right people and, after talking with Pavel, go on a new job.

"Korbut", "Revolution" and "Regina"

Unfortunately, everything can not go smoothly, and in the mission of "Korbut" in the game there is a real turning point. You are betrayed and taken prisoner, but still among the bad there is also one good character, which helps you to free yourself and run. Only now it is worth forgetting about shootings and contacts with the enemy: you are unarmed and vulnerable, so move only in the shadows and when no one sees.

In the mission "Revolution" you will have the opportunity to work a little with weapons, namely to clear your way with a sniper rifle, but in the future it will not be useful to you, as it creates too much noise, but you need to move imperceptibly. Once in the big hall, look for the switch and immerse the entire room in the darkness, which will enable along the wall to reach the next ventilation hatch. In the second room, repeat this operation and act as inconspicuously as possible. You have to guess the moment and jump out the door when it closes. If this is successful, then immediately hide, and then secretly move to the ventilation, which will lead you out and to the next part of the game.

Mission "Metro: Ray of Hope" - "Regina", the passage of which will require you to travel on the same train, is one of the most fascinating. You will need to track one of the opponents, and then go on the same train, but after a while you will be at a dead end. Again you have to be like your two in search of a switch that will restore the power supply, which will give you the opportunity to open the gate and continue the path. Now you still have to fight off the mutants, until you again face a dead end. Here you will need to switch the rails from one path to another.

"Bandits", "Dark Waters" and "Venice"

When the train will have nowhere to go, you again have to change seats in the car. Mission "Metro: Ray of Hope" - "Bandits", the passage of which will finally take up arms again and begin shooting enemies, will start surprisingly peaceably. You will get to the settlement of friendly people, from which you will hear instructions on where to go. Follow the car on the road until you are ambushed. Having dealt with opponents, do not rush to leave - go a little deeper into the ambush to find a hostage. Release it and you will have an assistant. Together with him continue the way, deal with another ambush, but then you will have a mad race. The fact is that there are mutants around, and if you slow down a bit, your car will be overturned. So, be as fast as possible that it will inevitably end in an accident. But do not be discouraged - the former hostage will say that there is a bell nearby, with which you can call a boat to cross to the other side. Find this bell and call it, and then proceed to the "Dark Waters" mission.

You will have to shoot back from mutants trying to sneak you into the water or sink a boat, and also to dodge from the wreckage of those who did not get to the other shore. With proper skill you should not have problems.

When you find yourself on the other side, the mission "Metro: Luch of Hope" - "Venice" begins, the passage of which will again bring you to your old friend Pavel, who turned out to be a traitor. Follow him to the warehouse, liquidate his guards, but you will not be able to grab him yourself. But there is no time for emotion - we need to move on.

"Sunset", "Night" and "Catacombs"

So, now you need to find a lifting gear and refuel it with fuel to get to the destination. It's difficult to get through the "Metro: Luch of Hope" swamp, by which you have to make your way to reach the goal. First you need to find the plane from which you will take the fuel you need. Then find the mechanism, fill it and wait for the platform. And then the passage of "Metro: Ray of Hope" "Swamp" throws a surprise. On the platform came the enemies, with whom you need to crack down to take advantage of it. Having done this, you will go to the mission "Night".

The main object here, which is based on the "Metro: Luch of Hope" passage is the church. Here you need to find a friendly detachment, but it's not so easy to get there - the road is blocked by a giant beetle. You can not bypass it, so you have to fight, but always at a great distance, otherwise you will quickly lose. When you are done with the task, your old friend Anna will help you to get over to the other side and join everyone. Then the underground passage "Metro: Luch of Hope" returns to you again.

"Catacombs" - this is a mission in which you first need to purchase good weapons, improvements to it, and ammunition, then to break through the tunnels through the crowds of mutants. And the result will be a meeting with the boss, which can be defeated, giving him to destroy the supports, causing him the damage, and then finish him off.

"Infection", "Quarantine" and "Khan"

Here the passage of the game "Metro: Ray of Hope" will throw another surprise - the enemies will kidnap Anna, and, of course, you will need to save her. But doing it alone is not easy, so you'll need an ally. Remember the person who brought you to the base at the very beginning of the game? His nickname is Khan, and you need him. In the mission "Infestation" you will have to do everything as quietly as possible, because the location is full of enemies, and you can not cope with all of them. Therefore, the more imperceptibly you will be, the faster you will pass the mission, followed by another one - "Quarantine".

Here the passage of the game "Metro: Ray of Hope" just and will push you to an old acquaintance. Now your main task is to keep up and not get lost, go only for Khan and help him in everything.

After all, in the mission "Khan" he will be a key figure. Together with him you will need to shoot back from enemies and mutants, which in the end will become so much that it is better to run.

"Pursuit", "Crossing" and "Bridge"

Here the situation in Metro 2033: Ray of Hope changes dramatically - passage is much less likely to require secrecy from you. In the "Pursuit" mission you need to shoot a lot from your opponents, while you try to hide from them.

Task "Crossing" will be more creative. With your new Black ally, you have to destroy several objects, and then go to the bridge, which will lead to the activation of the quest "Bridge".

In "Metro 2033: Ray of Hope" the passage of this task will require you dexterity and speed. You will need to kill opponents, and even jump on the ropes, so get ready for difficult tasks.

"Depot", "Dead City" and "Red Square"

In the mission "Depot" you again have to act quietly. Of course, you can go ahead, but this is not the best option, because you will be opposed by a huge number of opponents. But at the end of this mission will have to fight one of the main villains and defeat him.

In the mission "Dead City" you will remain alone, so it is recommended that you always go where the compass needle points to avoid getting lost. You can meet a couple of enemies, but here it's more important to be able to navigate the terrain.

But the "Red Square" first brings you again with the Black, which will help bypass the traps, and then with Paul, whom you first wound, and then decide whether to kill him or not. The positivity or negativity of the ending largely depends on this.

"Garden", "Pole" and "D6"

Here comes the end of the passage of "Metro: Ray of Hope". "Garden" - this is one of the last missions, here you will need to shoot enemies, until you reach a huge mutant, which will not be easy to defeat. Then you need to get to Khan, with whom you will go to the final offensive.

"Pole" - this is the site of the game that prepares you for the last battle. Here it ends in "Metro: Ray of Hope" passage.

The final you will see in the last mission "D6". There you will have to shoot a large number of enemies, and then fight with a huge tank, which can be defeated with successive attacks on the wheel mounts, the wheels themselves and the gun.

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