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Fallout 4. The best ending game

Passage of the main missions of Fallout 4 sooner or later lead to an internecine war, during which one of the factions will be destroyed. But Bethesda could not give the player a choice, and there is a way that will lead to Minutemen, the Brotherhood of Steel, Underground being able to coexist peacefully, and the player will be able to complete almost all of their quests, and their huge number in the game of Fallout 4. The best ending Is not achieved so simply. So, if you want to leave all factions unscathed, then the game will need to start almost from the very beginning. About what to start and how to pass quests, our small guide will tell.

Fallout 4. The best ending

Begin the passage of the game, which will lead to the peaceful coexistence of all factions, you need before the end of the story mission "Reunification". Before completing this quest, the player must complete all available assignments from the Brotherhood of Steel that can be taken at the Cambridge police station. You also need to complete all the repetitive missions once. It's about finding artifacts and killing ghouls.

Now proceed to the passage of the quest "The Missing Patrol". Find the members of the reconnaissance group and talk to the last surviving paladin Brandis. After you talk to Duns and finish this quest, you can start completing the mission of "Reuniting" the game Fallout 4. The best ending was a step closer, and now move on to the next story assignment.

"Dangerous Thoughts"

Next, we will tell you what to consider when performing this Fallout 4 story mission. The best ending will be available if the player in the process of this assignment fulfills such conditions: first of all, to build a teleport to the Institute is necessary in conjunction with Minutemen. In addition, it is very important not to complete yet the quests from Podzemki "Agency work" and from the Brotherhood of Steel "Shadow of Steel".

Passage of the "Institute"

As for this faction, after her visit, she must treat the protagonist with hostility. You can first wander through the building and perform the last plot task to find his son "Institution of a closed type." But after completing this mission, you can not communicate with the Father. Before leaving the Institute, achieve the hatred of this faction - kill any character and run from there. But this is not all that needs to be done when passing the main missions of Fallout 4. The best ending will be available if you give a record on the task of "Detention" to Sturgers, the very Minuteman who helps the protagonist to get used to the construction of the settlements.

Further passage

After the player leaves the Institute, you can start tasks from the Brotherhood of Steel and calmly carry them to the quest "Without mercy". When carrying out this mission, the player can not get into the helicopter, before this moment you need to take all possible additional quests, but do not need them yet.

We proceed to missions from the Minutemen. Quests "Lock Protection" and "Select Minutemen" must be completed. In addition, you need to take the task "Critical Mass", but leave it yet incomplete. Now we return to the missions from Podzemka and finish the quest "Agency work". We take all available assignments from this faction and calmly execute them before the mission "Rendolph Station". Now back to the task "Critical Mass". We pass this quest and see how the Institute will destroy itself. This ends all the main conditions for how to get a good ending in Fallout 4.

A peaceful life in the wasteland

Having fulfilled all the above conditions, we will finally restore peace among all factions. Now you can proceed to complete the main and additional tasks from the Minutemen, the Brotherhood of Steel and the Subway. Each of these factions will consider you their friend and will cease to be at enmity with each other. But to maintain balance, the player can not talk to the PAM, because this character will want to unleash a war with the Brotherhood of Steel.

Fallout 4: Far Harbor. Best ending

The game itself is huge, and its passage will take more than a dozen hours. But the studio Bethesda decided not to stop there and released a full complement Far Harbor. As with the main game, DLC has several endings, which will be discussed later. On the island there are three main factions - the Children of Atom, the Synthae (Acadia) and the settlers of Far Harbor, and they can be easily destroyed, or cast off with each other. But you can and make them live peacefully - this will be the best ending of the addition. It is not easy to do this.

Begin to achieve a good ending with the passage of the main mission "What should be life". When carrying out this task, the player must be forced to tell DiMa about Captain Eyvori, and this can only be done with a high conviction skill. If everything is done correctly, then the quest "Reformation" will appear. We fulfill all conditions of passage, as a result of which DiMa will control the whole island, and bloody war can be avoided. A good ending will bring to the player not only moral satisfaction, but also useful percussion "Defender of Acadia", which gives the player a bonus to the normal and energy damage when wounded. Kasumi remains alive, and her future fate is in your hands. Before you leave the island, talk to her and help decide whether to return to her home, or stay in Far Harbor.

This concludes our review of the passage of the finale of Fallout 4. Which ending is better for the player. But remember that any of your decisions affect life in the wasteland, so think about your actions before moving on

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