ComputersComputer games

"100 Doors: The History of the World": walkthrough

Let's talk about the game "100 Doors: The History of the World". The passage of it is to solve the fascinating puzzles. The goal of the game is to open all doors.

Passage of the game "100 Doors: The World of History"

Level 1 - you need to touch the central cobblestone above the door a couple of times.

2 - draw a continuous line from the bottom left red point to the central upper, further to the lower right, upper left and upper right.

3 - pick up the torch lying on the floor, move it from your luggage to the burning on the wall and set it on fire. After that, burn the mummy.

4 - just collect all the clothes, and then put on the dummy.

Level 5 - board and log are put between the paws. After clicking on the right edge of the design, you can take a nose from under your left paw. It must be placed on the statue.

6 - a cauldron and a torch are placed in the luggage. Then a torch and a bowler rush into the hive. The latter is then given to the bear.

7 - a barrel is cut with a sword, from which a key and statuette will fall. The first opens the chest with a belt. He and the statuette should be placed in the specified places. A couple of times knock on the phone, shovel dig a hole. The picked up thing also needs to be placed on the wall.

8 - knocking on a lying mannequin with a stone, and standing with a sword.

9 - swipe your finger across the screen, scrape the sand. Dynamite is placed under the stones, and then ignited by a torch.

10 - Scroll the wheel. Drop the object with a sword, which can break the gate.

11 - a rope is thrown onto the animal, and the statue is given a whip.

12 - collect a series of 4 black circles.

13 - First feed the cat with a mouse, and then water with milk.

14 - the cable connects to the bell that fell when the screen was turned. It is raised by rotating the steering wheel. The key is the lock.

15 - the screwdriver is shoved into the gear. Then you have to press it several times.

16 - tilt the screen and collect all the eggs.

17 - Open the tomb and take away the cross. Push aside the mummy and place the cross over the door.

18 - collect pair pictures.

19 - the pyramid of stones should be on the right.

20 - build a fire and cook the hare in the cauldron. Give the food to the hunter.

21 - balls should be thrown into a square.

22 - Kill the enemy.

23 - Hang a bucket to the rope inside which you put the magnet. Take out the key.

24 - press the buttons in the order indicated at the bottom and top of the display (first from right to left, then vice versa).

25 - set fire to the ivy.

"100 doors: The history of the world" - passage of levels 26-50

26 - set fire to the hay through the shard from the broken bottle.

27 - make and dress a snowman.

28 - from the number 4 make 11.

29 - draw a pick a couple times on the green cobblestone.

30 - click on the boxes in order of increase.

31 - click on the points in the order indicated by the arrows.

32 - Build from logs, rope tools to ship.

33 - add the word Key from the letters.

34 - sort the letters by color.

35 - take the key from the crow when she is on the field.

36 - rotating the phone, move the ball to the center.

37 - Cut down the tree and cut it into firewood, which you then put in the wagon.

38 - mark 5 differences.

39 - Kill the insects.

40 - fix the cart and put the barrels on it. Put the whip on the horse.

41 - move the key down.

42 - lay out the stones to size.

43 - Assemble the puzzle.

44 - Select the cobra when the eagle flies.

45 - Clean the room with a broom.

46 - While tilting the phone, move the ball to the finish line.

47 - ring the bells by notes - a large bell corresponds to a large note.

48 - Collect the gun and rope. First scare off the mummy, the second - the snake.

49 - Cut the plants with a sword.

50 - click on the planets in that order and open the 50th door in the "100 Doors: The History of the World". Halfway through the game.

Levels 51-75 of the game

51 - fold the puzzle.

52 - the order of birds corresponds to the color of bunnies.

53 - open the cage and feed the bird with cheese.

54 - Sweep the fish and feed the bear.

55 - remember the moves on the floor and click on the figures in the appropriate order.

56 - shoot the target with a gun.

57 - take the key under the left wing.

58 - inflate the ball and move it to the left.

59 - Position the balls in the respective countries.

60 - write "RA".

61 - fire from the tank into the aircraft.

62 - push the creeper aside.

63 - light figures should appear on the right, and black - on the left.

64 - lower the door with the hook.

65 - the amount for each line is 15.

66 - with a magnet break the lower vases, drop the pistol shoot the remaining ones.

67 - melt the ice under the lanterns.

68 - Find the halves of each shell.

69 - break the bottle against the stone, cut the rope with a fragment and take the key from the chest.

70 - Please leave 12:00.

71 - Collect a full bucket of 5 liters and pour 1 liter into a small one.

72 - Move the balls into the cells.

73 - connect the two balls to the center.

74 - with the bucket fill the vessel and take the key.

75 - place a disk and bolt above the door, untwist it and sharpen the tool.

Levels 76-100

76 - make sure that the scoreboard is 350.

77 - Move the blades to the blue circles.

78 - lift the ball and cut the bags.

79 - in each row there should be 1 figure.

80 - solve the example (2 + (2/2)) ^ 2 = 9.

81 - put on the clock 8:05.

82 - lower each weight as many times as it weighs.

83 - pour the water until the bucket is 4 liters.

84 - find 2 gold balls.

85 - light the bulbs near the door.

86 - decide the example.

87 - put on the watch 7:05.

88 - Find the double numbers.

89 - Cut the rope and feed the animal.

90 - Enter the code 5512.

91 - tap the dots in order.

92 - click on the squares according to the order.

93 - Drag the rings by color.

94 - put instead of "X" 1019, and instead of "U" - 117.

95 - light the lantern and take the key under the carpet.

96 - Shoot down the plane, break the box and take the key.

97 - heat the explosive with a splinter from the bottle.

98 - Win the game.

99 - shake out the key with a crowbar from under the calendar.

100 - solve the equation and open the last door in the game "100 Doors: The History of the World".

The passage is over.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.unansea.com. Theme powered by WordPress.