ComputersComputer games

Why do I need a subscription fee and how does it help the games to develop?

Like any other product that has a demand, computer games require a corresponding payment for their quality. One of the existing types of acquiring the desired game is a subscription fee, which gives the chosen project a specific developmental peculiarity.

Most of the emerging entertainment is a complete story that has its beginning, development and end. Some of them are equipped with multiplayer, which can stretch the pleasure of the gameplay, however, sooner or later the purchased disc is sent to the shelf, where it accumulates to the best of times. Under this scheme, hundreds of projects are adjusted, created and sold, but this type of developer's financial support, like a subscription fee, in addition to imposing certain obligations on the user, gives him very interesting opportunities.

A prime example of such a relationship between the manufacturer and the consumer is the WoW subscription fee. As in other MMORPGs, the game universe of WoW, created by Blizzard, is so great that even for a month or two the player will not be able to explore all its nooks, get all the achievements, etc. In addition, the development of the game is in an active state.

The world around is constantly changing and being modified, new content is added with the appearance of the corresponding patches. It is the subscription fee that provides such development that allows the player to literally live in the chosen world, participating in all the vicissitudes of the dynamic plot. And even having received the best set of equipment, powerful weapons and the strongest abilities, the user will meet with the following tests after adding new bosses, locations and tasks.

In addition to the outputs of the expected additions, the subscription fee is partially used to maintain dozens of servers. They are necessary for the simultaneous and comfortable combination of hundreds of players. In addition, the subscription fee allows you to calculate a specific number of active players. The number thus obtained can be used in advertising banners and other means of transmitting information to attract even more users.

The subscription fee is one of the most stable models, allowing developers not to worry about a foggy future, but to calmly improve the existing components of the game and add planned details. There are many cases when promising projects, for various reasons, met with an incredibly low level of sales, which often put a cross on them (or greatly undermined the positions of the established company). Of course, even a MMORPG with a subscription fee may not succeed, but some of the regular players will always generate revenue with each new cycle. It is small, but it will allow even a bad start with less losses.

In some cases, the subscription fee divides the players into groups. This often happens when the game moves from fully paid to a partially free model. Not wishing to lose part of the profits, the creators leave the monthly fee as an opportunity for players to receive a variety of bonuses. For example, the increased number of experience acquired in battles or the number of locations available for stripping from enemy elements. In this case, the user investing money spends less than real time to achieve gaming goals.

We can say with confidence that the number of projects that prefer a subscription fee will remain at the same level, as the game industry is divided into strict categories that determine the type of behavior for individual niches. Only the appearance and development of such important projects as Titan, can shake the established foundations.

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