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Splinter Cell: Double Agent - passing and useful tips

In this part, we can observe the return of Sam Fisher to the ranks of the Third Echelon. He has a difficult task - to resist a cruel and intelligent enemy who has large-scale plans to destroy and seize the world. The best agent is to infiltrate the ranks of terrorists and destroy their infrastructure from within, without betraying himself. Diverse and heavy missions, under a certain psychological pressure, will bring the gamer new unique impressions from the process of playing in Splinter Cell: Double Agent, the passage of which with each plot twist will be more intense and dangerous. Sam will play 2 absolutely opposite personalities: get used to the role of a terrorist and do not forget about his main task.

Unique atmosphere

Literally from the first mission comes the complete immersion in the plot of the game Splinter Cell: Double Agent. The passage of each task carries a huge danger to the life of Sam Fisher. Balancing on the brink, it is necessary to carry out all tasks assigned by the staff of the "Third Echelon" in a clear and timely manner. The terrorists will also be given different attitudes and missions. Therefore it is very important to please both parties. In any event, the decisions taken by the player greatly affect the relationship between the two factions. There are certain limits in the game process. For example, if Sam kills on a mission too many enemies, then his personality will open. Delaying with the destruction of one of the leaders of a terrorist organization, you can bring trouble to millions of innocent residents. It is important to see and feel these boundaries, the alignment of forces and the situation. Possessing such skills, the protagonist is able to gradually destroy the entire infrastructure of the enemy. What is most interesting is that there is a nonlinear plot in the game that depends entirely on the user's own decisions. In this regard, the project has several options for ending. It should be noted that the Splinter Cell: Double Agent missions are of two types: night and day. This also affects the used arsenal and equipment of Sam, his secrecy and invisibility. In total, the game has 11 main tasks, almost in each of which the hero has to take a complex moral and ethical decision, which in one way or another influences the main plot of Splinter Cell: Double Agent. Codes and utilities for this game (if there are difficulties) without problems can be found on Russian gaming portals.

Unique gadgets

What special agent goes to the task without gadgets? In Fisher's arsenal, there is a fairly large list of various spyware and improvements that contribute to a more qualitative and clean execution of the mission in Splinter Cell: Double Agent. Passing the job using gadgets greatly facilitates the gameplay, thus giving the protagonist a tactical advantage. The traditional weapon is the gun - Sam Fisher's favorite friend. With its help you can quietly and silently eliminate enemies in both narrow premises and at medium open distances. Of course, the main character and this time will acquire a proprietary night vision device. Automata, rifles, submachine guns - all this is present and becomes available at different stages of the game Splinter Cell: Double Agent. Passage in the stealth mode is encouraging. Therefore it is important to use gentle and noiseless weapons. From the way that gamer will choose for the passage, the ending of the game will depend.

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