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Passage of the "Witcher", one of the best RPG of our time

Probably many will agree with the statement that interesting games are held in one breath for a couple of days or a week, depending on its duration. This is how you can describe the passage of the Witcher, or rather, its second part. What is it so beautiful and fascinating? What forces hold the player in this wonderful and magical world?

Work for "5"

From the first minutes of the game it is clear that the Polish developers have tried their best. Everything is clearly worked out and detailed. It seems that the user is in an independently existing world, which has its own rules and laws. Each character performs its function: one pours the soldiers a soup, the other trains recruits, the third sorts out the equipment. In short, everyone lives his full life. A new graphics engine provides an excellent picture on the monitor. Dialogues and character animation (gestures, facial expressions) add to the game even more credibility and realism. Well, quests carry the main interest. The passage of the Witcher is entirely based on the fulfillment of tasks. Yes that there, the whole RPG game genre is based on this approach.

Choose and act

These two words are fundamental in the passage of the Witcher. The developers gave the player to independently make certain decisions that arise during the game. Quests, as in many classic RPG projects, are divided into 2 categories: basic and side. Nevertheless, the interest in passing secondary missions does not decrease in any way. The highlight of the game "The Witcher 2", which can be traced in several ways, is the variability of the choice, that is, in key moments, the user must choose in what direction future events will develop, who to join and for whom to intercede. Such decisions will fundamentally change and rebuild the environment of the protagonist, the attitude of secondary characters to him. In addition, each option has its own specific tasks, which can be accessed only when choosing the appropriate path. This approach greatly increases the project's replayability, making each subsequent passage of the game "The Witcher" special, thus stimulating the gamer's desire to go through the game anew, but only in a different way. After making a definite decision, the world will not take long to wait, it will give the Witcher a whole lot of adventures, appropriate to his choice.

So, as there is

In principle, the passage of the "Witcher" can be done from different angles. For example, after listening to both sides, one of which you need to join, you can understand what exactly motivates them and what their motives are. In the game there are no clearly expressed good and evil characters. This is a world in which everyone is forced to exist as he can. The passage of the Witcher shows the true essence of people ready to commit crime for money, to unleash a war between states for their own interests and those who are ready to sacrifice themselves in order to save the innocent and stand up for the disadvantaged. At first glance, you can take this or that character for the main villain, but after hearing it and getting to know you can radically change your mind. The "Witcher" code clearly and clearly states: "Do not enter into political conflicts!" But sometimes you can not leave the choice.

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