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League of Legends, guide to Ash: description, passage and recommendations

In the League of Legends there are 132 champions, half of which cost so much that it will take a couple of weeks to accumulate on them an average player. If you just started playing, then for you will be open only those champions who are freely available this week. Today we will consider one of the cheapest champions, which still remains one of the most effective and useful in combat. This is Ash. Hyde (season 6) includes all the edits that have happened to the hero in recent times.

Stats

Despite the fact that the role of the hero only one, let's start with the very foundations of development. To better understand what artifacts to collect during the battle, you need to know the weak and strong sides of Ash ("League of Legends"). Hyde aims to cover up the shortcomings of the hero.

  • Health: 527 and increases by 79 with each level.
  • Armor: 21,212 and increases by 3,4.
  • Regeneration: 5.42 in 5 seconds. This value is increased by 0.55 with each increase.
  • Attack: 56,508 plus 2,26 per level.
  • Attack Speed: 0.658 + 3.33% per level.
  • Range of attack: 600.

As you can see, the parameters of the radius of fire and speed are standard for most shooters. In this case, the champion has very low rates of damage and health. Given some of the skills, the character needs enough expensive artifacts to at least somehow influence the course of the match. It is on this feature that the entire guide on Ash will be based. "LOL" provides too few options for the development of this character.

Skills

Let's start the guide on Ash with a description of her skills. It is thanks to them that it is a good hell-kerry in the late stage of the game. Despite the presence in the skills of magical damage, she can not be a magician, and this champion brings the greatest position exclusively on the bottom line.

  • Passive skill: Frosty Shot. Auto Attacks and character skills slow down opponents. At the same time, Ash does not inflict critical damage to the enemy, but simply slows down more. However, the main feature is the increase in damage over the affected enemies, depending on the chance of a critical attack. Thus, despite the lack of double damage from the crit, you get the chance to slow down the enemy and constantly cause him increased damage.
  • Q - "The focus of the arrow." After four strikes, Ash has the opportunity to increase his attack speed and outgoing damage. Unfortunately, strikes on the towers are not counted.
  • W - "The volley". Ash releases a fan of ice arrows, which cause physical damage and is always criticized, which means they slow down considerably because of the passive.
  • E - "Hawk Intelligence". The champion releases at any point on the map of the hawk, which reveals the area and highlights all the way to it. The only negative - does not disclose the invisible, but the bushes shine through.
  • R - "Enchanted Ice Arrow". The hero shoots in the indicated direction with a huge arrow that hits the first enemy (champion) on his way and deafens him, depending on the distance traveled. The nearest enemies to the target will also receive half damage. The main feature of the ulta is that it flies through the entire map. So with proper skill you can help the allies on other lines.

Magic

Ash (guide 6 season) is a very "thin" champion. But in doing so, it must manage to deal a lot of damage. Therefore, in order not to waste space on artifacts, it is better to provide protection with spells.

"Flash", it's "Jump" - is a mandatory skill in the arsenal of Ash. Hyde in the future will be based on the presence of this magic in the arsenal of the hero. It allows you to quickly leave the battle or, if necessary, catch up with the enemy. Since the champion does not have his own means of escape, he must be spent wisely. For example, if an enemy escapes, but the Allies can finish it off, do not be greedy and it's better to give the piece to another than to spend the spell and die after 3 minutes from the enemy gank.

The second "summonerka"

With the second magic options are possible. If with you on the line is a support that can heal, then it is better to take the "Barrier". Otherwise, use "Healing". It will restore health not only to you, but also to the ally, and also will speed up for one second. Usually this is enough to retreat under the shelter of the tower.

Some players like to take "Ghost". Quite useful spell, accelerating the owner. But in the case of Ash it will be much more effective to use an artifact with a similar action, but more on that later.

Runes (initial)

So, you are new to the League of Legends game. Ash, the guide on which you read, is a standard shooter, and runes for it are used for this role. If you have not yet accumulated enough IP to purchase high-level runes, then it's better to start with the next purchase:

  • Use the "signs" for the attack speed.
  • "Seal" on the armor.
  • "Symbols" on the resistance of magic.
  • "Quintessence" is also on the attack speed.

All these runes cost 1 IP, and you will not be difficult to buy complete sets. The main thing - do not arrange a team "solyanka", inserting different runes for the same color.

Runes (advanced)

Continuing the guide on the hero Ash, it is worth mentioning also the purchase of runes for more experienced players.

  • "Signs" for physical attack or armor punching.
  • "Seals" on the armor of rank 3.
  • "Symbols" on the growing resistance of magic.
  • "Quintessence" on the attack speed.

So you can slightly raise the survival of the character, as well as his attack. Now it's time to translate the guide on Ash ("LoL") to the next micro-aspect of the game, which at the same time strongly affects the balance and success of the player in the match.

Talents

To make the most effective use, Ash Guide offers you the following set of talents. By the way, they will suit many other characters playing in the position of ADC, so you can safely use them with different characters. Let's start with the branch "Fury" (Ferocity).

  • The first talent should be "Rage". As for other ADCs, Ash is important attack speed, and damage from skills does not help.
  • Then take the "Feast". Recovery of health is useful in the early stages of the game more than increasing the damage in the "leyte."
  • "Vampirism" or "Innate Talent"? It is best to stop on the second option, since Ash has too little damage in the beginning, and it would be difficult to finish minions without AD.
  • Next, it will be nice to take the "Persecutor". The chance that you can kill all five opponents in a match is too low. Often, your task will be to train the Ulata and slow down the opponents, finishing off too much. But the additional damage to slow enemies will go from the first seconds of the battle.
  • In the penultimate line you definitely need to take "Crushing blows". Physical penetration is never too small, especially when compared to an alternative in the form of a magical penetration.
  • At level 18, the character should take the "Dust Battle". Together with the first character skill (Q), you will get a good damage burst.

The remaining talent points need to be distributed in the "Stealth" branch. Playing for Ash, forget about the existence of talents in "Bravery".

  • First take the "Fury" for finishing creeps.
  • Then you need the "Cache". "Assassin" take no meaning, because on the liner you will stand with a support, and then participate in the mass batch.
  • The expense of mana from Ash is very small, so you can safely take "Ruthless".
  • And, at last, finish pumping the talent "Dangerous game". Theoretically, it can be replaced with a "Bandit" for a better influx of gold, because the "Game" will not save you at the enemy's focal point, and without it you will need to be safe.

Artifacts

Finally, the guide to Ash reached the most important aspect of the game - the assembly of the character in the match. Remember that without the right purchase and expensive artifacts, the hero simply becomes meat at later stages.

Where should I start? Initially, be sure to take the "Blade of Doran" and a couple of potions to restore health. This artifact will strengthen you "on all fronts." Will give health, damage and theft to hp. This will allow you to feel more confident on the line. What should Ash collect by the end of the match?

  1. When you accumulate the first amount, you can start purchasing the initial items. Looking at the passive skill, you can immediately say that the character is highly dependent on the chance of critical damage. The main mistake of many players is that they begin to collect the "Edge of Infinity". But her unique modifier does not work because of the passive Ash, so the first thing that is worth saving money is "The Abductor of Essence." He will not only give the same bonuses as the face, but also reduce the rollback of skills.
  2. "Skorokhody." Since Ash does not have the ability to escape, you need to increase her speed. Afterwards, you can improve them to "Berserker Greaves".
  3. To increase the attack speed and the chance of a critical strike, you can collect "Hurricane Runaan". It will also passively increase the damage inflicted and the speed of movement. Or replace it with "Ghost Dancer". This item will give you the effect of the Ghost spell, and you can pass through the minions at increased speed if you are trying to catch up with the enemy.
  4. The next obligatory subject is "The Bloodsucker". He will not only give you damage and theft of health, but will also allow you to accumulate a shield. In fact, this is an additional health to the hero, so before kneading, try to visit the forest in order to accumulate a shield.

Protective Items

Now we will include artifacts in the guide on Ash, which should contribute to an increase in survival.

  1. The last artifacts are better to take to improve the defending champion. But this does not mean that they should not give damage. For example, "Dance of Death" works well with "The Bloodsucker". It allows you to postpone some of the damage in the form of a bleeding, which can be stolen by theft of health.
  2. We recommend the latter to take "Zev Malmorthius". Since ordinary opponents are not afraid of us because of theft of health, the only problem can be magicians. "Zev" gives a piercing and physical attack, but the main thing - the resistance of magic and shield, if you are almost killed by a spell. After triggering, you will get even more theft of health, which will quickly restore HP, even if you are at death.

The specified guide to Ash and its artifacts are idealized. Good players know that you need to collect the character based on the situation on the map. Therefore, sometimes it is worth sacrificing damage to take, for example, the missing armor.

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