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Lake Manor, Skyrim: improvement, expansion

What Dovakin does not dream about his own corner in one of the picturesque places of the province "Skyrim"? With the release of the addition of The Elder Scrolls: Hearthfire, the developers provided the player with the opportunity to build their own Lakeside Estate. "Skyrim" is rich in picturesque places, one of which will be discussed in the article.

Will we sit down to the hearth?

The addition of the Heathfire supplement ("Family hearth") brought into play elements of the genre "life simulator". The idea of the possibility of building his own estate with a dozen other lustful Argonian maidens in the form of a servant and Serana as a wife (and also with drunken fights of Dovakinov at the weekend along with preference and courtesans) is better to be moved immediately.

Factors that limit the player's wild imagination are found at every step, but in a fairly moderate amount.

The very possibility of owning a plot of land brings a lot of variety to the game "Skyrim". Expansion of the estate "Ozernoe" can be done both with the help of mods, and without them.

How to get an estate

Where can I find the Lake Manor? "Skyrim" is famous for its beautiful places, but this time it is a territory in the northeast of Falkritt.

During the game, Dovakin may be met by a messenger from the yarl of the above-mentioned town, who will deliver a letter proposing to purchase land shares for 5,000 septims.

Either the protagonist can visit the aforementioned ruler on his own and get the opportunity to build the estate after completing several quests.

Jarl or his manager will certainly explain how to get to the land plot (after paying 5,000 septums), but, in principle, it is not necessary to listen to the route until the end, because the mark on the map is already available.

About the area

Briefly about the site itself: it is located in the forest more often, because predation animals can wander to the estate, which does not matter whether the owner is at home or not. Wolves can attack cattle at any time of the day. Not far to the south is a table for ritual sacrifices. A place for raising children, which the hero can also acquire, is almost ideal, except for that nearby (just to the south of the altar mentioned above) there is a robber outpost, from where outings are made to attack and plunder the Khaji caravans.

Named Pine Gateway, the inconspicuous structure looks more like a forester's dwelling. But if you subjected him to a thorough search, you can find a secret passage into the gangsters' den.

Start of construction

It is not by chance chosen the place where the Lake Manor will be built, "Skyrim" is rich in all kinds of building materials (as well as surprises). Land is located in the forest. When approaching the construction site of the future estate, you can find a chest with building materials, a workbench, an anvil and a drawing table. Apparently, the jarl beforehand took care of the fact that Dovakin did not deny himself anything in himself.

First of all, it is necessary to clean the existing trunk. Then use the drawing table to draw up a plan for a small house, because there is not enough resources for the larger one.

We lay the foundation

You need to use an anvil to make nails, which will need thirty pieces. Next - to resort to the help of a workbench for pouring the foundation of the future design. Periodic running from the bench to the anvil creates the frame walls, the walls themselves, the floor, the roof and, of course, the front door.

After you need to go inside. There you can find a small workbench for designing furniture and interior decoration of the room, as well as a chest.

To do this, you need to select a section with furniture on the workbench and create the desired piece of furniture. Each of them has its own place in the house, which can not be changed.

In such a simple structure, there is neither a pentagram of souls, nor an alchemist's laboratory. In general, this house is far from the place of Dovakin's habitat represented by the average player, impregnated with the spirit of battles, great exploits and shot through the knees.

So it looks like a budget variant of the manor, called the Lake Manor. "Skyrim" is a world in which there are many resources. Next, you need to do their prey to significantly improve the home of the main character.

"Skyrim." The estate "Ozernoe". How to hire a steward and a servant

In order to appoint a partner to the above post, it is necessary first to bring him to the manor. There will be a corresponding dialogue branch, which serves to logically link the character to the manor as a steward.

In the game "Skyrim" the manager of the estate "Ozernoe" is called upon to look after the property of the protagonist in his absence.

Main functions:

  • Help in purchasing building materials like wood, clay and stone;
  • Through it you can buy livestock (chickens and cows);
  • Can appoint servants in the house like a bard and a cabman;
  • When someone attacks an estate, they resist in all possible ways.

main hall

Improvement of the estate "Ozernoe" ("Skyrim") to a more impressive structure takes place according to the same rules as the construction of a small house - using a drawing table. After carrying out such an action, the originally erected small house turns into a hallway - the bed is removed, but a showcase and arms racks appear.

The main hall is much larger, it is divided conditionally into sections: the first floor, consisting of a dining area and rest rooms, and the second floor.

The dining area is located immediately at the transition from the hallway - here you can put the alchemist's laboratory. In the rest room, install an anvil, a cupboard (into which all the stolen sweet rolls and not only are added), and also there is an entrance to the basement. You can get to this room through the dining room.

The workbench in the eating area also allows you to design a shower pentagram that is installed on the second floor, in addition to a single bed (for children) and a double bed (for the spouse and protagonist of the Skyrim game).

Fashion for the improvement of the estate "Ozernoe" is able to add a room where the companions of the protagonist will live, adjust the lighting of the entire estate, and put three guards at the entrance to the estate.

Household plot

Further improvement of the estate "Ozernoe" ("Skyrim") occurs in the form of arrangement of adjacent territories with the help of a workbench. All that can be built in the yard is in the section "Miscellaneous".

It is possible to construct such elements as:

  • The front garden. Properties are intuitively clear from the name: you can grow vegetables and ingredients for use on the alchemist's table.
  • Stable. Here is the stall for the horse. A horse can be purchased through the steward for a modest price of 1000 septims.
  • The overtaking. Here the housekeeper brings a cow and three hens. The cow produces milk, which appears in the closet in the kitchen, the hens are carrying the eggs. Obligations, in principle, are intuitive.
  • An apiary containing honey combs and, in fact, the inhabitants - bees.
  • It is possible to install a tanning machine in the yard, as well as a smelter , a blacksmith's workbench and a grindstone . The appointment does not differ from anything from the same elements of any forge in the vastness of the province of Skyrim.

Improve the estate "Ozernoe" next? Easily!

Rich Dovakin will always find how to equip your home with taste. And if you no longer have enough space, you can build more. Three wings are attached to the main hall: north, east and west. There are three types of construction of each of them - a total of nine variations.

Fashion at the estate "Ozernoe" in "Skyrim" will also add fences along the perimeter, correct lighting and color range of the environment, settle in the estate of the innkeeper, and also add mines for the extraction of corundum, iron, silver and gold.

East Wing

  • Library . Used exclusively for storing books. Accordingly, you can build here only shelves for all kinds of folios.
  • Kitchen . Includes a cooking bowl. The mass of recipes for complex dishes can be found in the open spaces of Skyrim or purchased from merchants.
  • The Armory . When building, provides a number of racks to Dovakin for weapons, mannequins and shop windows.

North Wing

  • The closet . There are safes and chests, where you can put everything down. Dovakin very often suffers from mania gathering and drags to his backpack what lies bad, hoping that someday it will come in handy. And if not - you can put everything in the pantry.
  • Alchemical laboratory . An expanded version of that small alchemical rack that is based in the dining room. It differs only in appearance, the functions are the same.
  • Trophy room . The most interesting variant of the proposed. Of course, the interest is purely aesthetic - you can admire the stuffed dead creatures in breaks.

West Wing

  • Laboratory for enchantment . A similar story, as with the corner of the alchemist. More scale, aesthetically attractive and atmospheric. Functionally, it does not differ from the already existing pentagram of souls.
  • Greenhouse . One more analog. But this time the analogue of the front garden and functionally more advanced - there are fireflies, butterflies, bee nests and honeycombs. And also a lot of containers for storing anything.
  • Bedroom . The importance of this building is that it would be convenient and comfortable for everyone to live in the manor. How many tenants, there must be so many beds. Otherwise, someone will have to sleep in turns.

Basement

The final stroke is the arrangement of the dungeon. As a rule, the protagonist places here a smithy with all the necessary components, as well as altars of nine deities, whose images are found in the vastness of the province of Skyrim. Mod to expand the estate "Ozernoe" also allows you to build a dungeon with captives or build a mycelium.

If the character is a vampire (addition TES: Dawnguard), a coffin is placed in the basement.

Conclusion

It should be noted some features of the estate. For example, such buildings as the laboratory of the alchemist and enchantress, the library, have the form of towers on both sides of the manor. From the observation deck, a chic view of the district opens up, and it's also very convenient to fight off bandits against the homestead with the help of bow or magic.

Anyone can attack: starting with zlokorsov, who have chosen a basement for themselves, ending with wolves who can come up at any time of the day and cut all the cattle.

Bandits also periodically visit the estate. They steal or kill livestock, kidnap their spouse, leaving behind a letter demanding ransom. However, to return the beloved is simple - to kill all. Sometimes attack draugry, giants and even dragons.

In the case of the invasion of vampires in the absence of the master, all the inhabitants will turn into these bloodthirsty creatures.

Separately it is worth noting that it is planned to erect more than one estate, but three in the vastness of the province "Skyrim". The House "Ozernoe Estate" is just one of them. Довакин can buy manor Winstad - a place near to Hjalmarka. It is right next to the burials of the ancient Nords, because draugry, periodically running into the light - the phenomenon here is quite common. The Heliarken-Hall estate is located on the border between Whitran and White Beach. From here you can perfectly see the Throat of Peace and the Draconic Limit. There are no draugrists, but there are giants who are famous for their ability to send a player to the Okatamirian orbit with one blow from a club.

Each manor has its own peculiarity. In the Lake estate you can build an apiary, in Winstad - a nursery for fish, and in Heliarken Hall - a grain mill.

Among the children of Skyrim, the Lakeside Estate for some reason enjoys greater sympathy. Apparently, still prefer bees to fish and flour dust.

As already mentioned, there are nine options for the construction of the north, east and west wings, but you can choose only three. If there is a desire to build all nine, then you will have to purchase all three plots of land.

The governor is better to appoint the most powerful and viable satellite, capable of resisting attacks. Especially when it comes to vampires. Leave Serana as a housekeeper (with the help of mods) is a little illogical, because this girl is most useful in combat as a companion.

There is also a mass of mods that allow not only to improve the estate, but also to hire special managers who will also be able to fulfill the functions of protecting the estate of Dovakin.

Despite a lot of restrictions, which were mentioned at the beginning, the personal estate remains a very useful addition to the game. Everyone here will find something of their own. For someone it is a source of raw materials for forging armor or a cornucopia of alchemical ingredients. And for someone - the source of unique screenshots a la "Dovakin in the chair" or "near the stove", and if you try with the fashion, then in the arms of Serana.

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