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Blade and Soul: walkthrough

Massively multiplayer role-playing games are a genre that has become incredibly popular in recent years. The technology has taken a long step forward, which now allows you to create colorful, worked-out worlds for developers, and gamers to immerse yourself in them using a high-speed Internet connection to play in parallel with hundreds and thousands of other users without experiencing any difficulties.

One of the most outstanding projects in this genre in recent years has become Blade and Soul. This game has some features that allow it to stand out against the background of other similar products and even against the background of the legends of the genre. One of the main advantages is the system of quests, because it is implemented simply superbly. The tasks in the game are always enough, while they are all divided into specific groups, in which it is very easy to navigate. Thus, in the game Blade and Soul passing will give you a lot of fun.

Story line

First of all, you should pay attention to the fact that in Blade and Soul the passage of the story will make you very surprised. The fact is that in most multiplayer role - playing games, story quests are done, as they say, for a tick, and few people pay attention to them. The focus is on pumping characters, collecting items, clan wars, as well as raids on the main bosses. But this project is very different from the others, because here you are moving along a full-fledged exciting storyline, which is no worse than any other, represented in a single RPG. Thus, in Blade and Soul, the passage of a campaign is not just a set of quests that are virtually unrelated, but a full storyline that will definitely enthrall you.

Side quests

Do not forget that in Blade and Soul, the passage of the story is still secondary - the genre of the game hints at it. Massive multiplayer games are more designed for interaction of players, so you can go through the story campaign if you really want it, but the main pleasure you get from the mass part of the project. But this does not mean that you can not do anything without the other gamers - on the contrary, all conditions are created here so that you can pump out without help, if you do not want to contact other players. The game has a large number of tasks that you can easily go by yourself - they are even marked on the map in a different color. As you already knew, in Blade and Soul, passing quests is quite an important point, but in other games this is the case. What else can this project boast of?

Group Quests

One of the main distinguishing features of this project is the presence of not only quests that you can go without the help of others, but also tasks in which you can not do without outside support. And the point here is not that you can not cope with the task - they are simply created in such a way that only a group of characters can undertake the passage. Naturally, such tasks are also marked on the map in a different color. In general, the decision to mark quests with different colors is very reasonable and convenient for players. If you are interested in the passage of the game Blade and Soul, namely the story line, follow the same color; I want to solve problems independently - at your service another color, there is a desire to have fun with friends - look for the third color.

Phasing

Separately, it should be noted that in this game phasing technology is applied, which not all developers are at risk of using. However, not all gamers know what it is, so it's worth talking about it in more detail. For example, you can take the quest Blade and Soul "Labyrinth", the passage of which is one of the key moments in the game. When you finish it and return to the city where you took the assignment, notice that the settlement is destroyed. Phasing allows in the multi-user projects the player to influence the surrounding world, changing it through their decisions, as well as performing certain tasks. Thus, this game is unique in its own way, because not so many massively multiplayer role-playing games use this technology, for fear of consequences. After all, you need to work out a complete system that will allow players to synchronize with the world around them, place certain categories of characters in different phases of the game and so on. In Blade and Soul, this technology is used almost perfectly.

Disadvantages of the quest system

Many believe the quest system is ideal, but it is worth noting that it is not. In the eyes of everyone can throw numerous quests, the essence of which is the same. You need to kill a certain number of identical monsters, gather the necessary resources, find the given object and so on. But here you can make a discount to the fact that multiplayer role-playing games for the most part have the same tasks, which are not so well systematized.

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