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Base for TX 4: building arrangement

The further you progress in development in any game, the greater difficulties arise in front of you. The same applies to Clash of Clans. With the development of the fourth-level town hall (TX 4), the arrangement of buildings becomes your priority, because only with a competent approach can you get the maximum income and security.

The buildings

At the fourth level of the Town Hall the player buys additional buildings, which must also be placed on the playing space. The number of available walls and protective structures is increasing. A short list of available towers:

  • Archers.
  • Mortar.
  • A gun.
  • Air Defense.

Also, in addition to bombs, you now have spring traps that can instantly kill any enemy by simply throwing it off the battlefield. In this case, this type of traps and air defense is far from mandatory for installation. In extreme cases, they can be used to block excess roads to the fortress.

In general, players adhere to two tactics in the design of the base. Arrangements for 4 TX in Clash of Clans are made, based on two tactics: the safety of resources and the seizure of cups (rating).

PVP

If you value your rating, then you can not do without the protection of the town hall. The best placement of TX 4 allows players to defend their possessions, but this often leads to the fact that the edges of the base can be greatly stretched, which, in turn, allows the enemy to plunder mines and warehouses with impunity. Let's look at the following diagram.

This is a typical formation for TX 4. Arrangement allows you to protect the Town Hall. Despite the fact that it has uncovered corners, in these places the base has double walls, and the enemy will need time to get through them. In the aisles are spring traps, they will push away the fastest and most dangerous enemies.

Obviously, the weak point of the base is the north-western corner of the castle. But then comes into play a psychological factor - most players will not try to attack from a completely built-up corner, and try to go to the bare, "unprotected" walls.

In general, the TX 4 (arrangement) scheme is quite simple and will allow you to repel most of the attacks at this level. However, remember that when you score points, you become a tidbit for higher level players. So do not overdo it with a set of cups, and as soon as you improve all the buildings, immediately go to the sixth level of the Town Hall.

Farm

On the last diagram, presented in the article, you can see a good scheme of the base for TX 4. The arrangement is very specific. If you have already read such topics, then do not be surprised to see the town hall outside the fortress. With its destruction, the siege will end, and the player will not lose precious resources. On the other hand, the absence of the town hall outside the walls frees the free space. Thanks to this, you can protect more buildings or put more towers.

As you can see, the guns cover almost the entire base, so even if the wall is broken and the enemy gets to the warehouses, the gun in the rear of the base will be able to shoot at them. The rest of the buildings act as a "bumper", forcing the enemy to land their landing further away from the walls and giving the towers the opportunity to inflict more damage.

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